"-weapons are too weak"
Part of the design. Reminds me of people complaining about R-type when loosing all the weapons after getting hit...Love it or hate it.
"-very boring enemy designs"
Some of the designs are more on the generic side BUT they're incredibly detailed and beautifully rendered. Just saw the tunnel level...DAMN

"-energy bar"
Makes total sense here.
"too much stuff on screen"
Again, part of the design. You don't play Cave shooters I guess...the visual overload will certainly be hard to master but bullets are perfectly visible.
"weapons sometimes suddenly switch automatically when the game feels like it"
Bullshit. If you drain your weapon completely it switches to the next (blue bar at the top) - part of the chaining system.
"-your whole ship is your hitzone"
Why is this bad?!
"-somewhat generic bgm"
Imo very good music and fx. Matter of taste anway...
"-ship reacts too slowly"
Pick up speed-up, ship can get VERY fast;-)
After playing with a pad I'm starting to really like the chaining system.
I have the feeling that I'm going to spend alot of time with this game:-) As Afterbirth already mentioned, there is a certain Boder Down feel to it. Any impressions from Boder Down players?