Mushihime Sama / what is the meaning of this code?

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gojira
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Mushihime Sama / what is the meaning of this code?

Post by gojira »

Hi Guys,

this is my first post here, I have a question: yesterday I was playing Mushihime Sama in the Arcade. After I entered my name in the Hi Score table, a kind of code showed up on screen. I was like WTF and took a pic with my cell phone. The pic is here:
http://farm3.static.flickr.com/2091/206 ... caf4_o.jpg

Can someone please explain what this code is for? How can I use it?
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EOJ
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Post by EOJ »

It's a code you use to put your score up on the online ranking for the game.
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gojira
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Post by gojira »

EOJ wrote:It's a code you use to put your score up on the online ranking for the game.
hey that's cool. thanks.
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antron
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Post by antron »

how does it work? public/private key signing?
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Post by sven666 »

antron wrote:how does it work? public/private key signing?
www.cave.co.jp

just go to mushihimesama and online ranking, theres a form you fill out.

pretty neat feature if it wasent for the fact that old entrys arent removed when you make a new one, resulting in the table being filled with multiple scores by the same people :(
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
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jpj
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Post by jpj »

clover tac has a (relatively) shit Original mode score on there.

the dai-ou-jou ps2 scoreboard is crrrrazy. though again, i think a lot of those scores are submitted repeatedly by a handful of godly players. prepae to cry:

http://wig.cave.co.jp/ranking/ranking.p ... ode=0&pg=1
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Post by Dave_K. »

jpj wrote: the dai-ou-jou ps2 scoreboard is crrrrazy. though again, i think a lot of those scores are submitted repeatedly by a handful of godly players. prepae to cry.
Since these are PS2 port scores, its more like a handful a players with programmable controllers. :evil:
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jpj
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Post by jpj »

i don't think so, just because you wont always get the same run, pixel for pixel, each time. ie you could do a good stage 1 play, but the next time the way the enemies fire at you might be a tiny bit different, and you'd die. especially true of midbosses and the entire 2nd loop.

i'd make about 42nd on that board, and only 12 players have a 2-all. but according to arika, only 5 players had actually done that within 12months of the arcade release (laos, nal, iso, tac, and yusemi). so it's fair to say there are a few duplicates on there.

still, there are some higher than the dvd replay 8)
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RGC
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Post by RGC »

Yeh well my PS2 still tells me I'm in the same league as these players, i.e. "Expert" - with my 27mil I'm 100% satisfied :)
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Post by Dave_K. »

jpj wrote:i don't think so, just because you wont always get the same run, pixel for pixel, each time. ie you could do a good stage 1 play, but the next time the way the enemies fire at you might be a tiny bit different, and you'd die. especially true of midbosses and the entire 2nd loop.
I don't think they program entire runs into their joysticks, just specific boss patterns and kick them off manually once the pattern starts. So of course there are some serious skills involved in these scores, but its still a huge advantage with these programmable sticks. There was a video demonstrating this on the DOJ TLB.
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Post by zakk »

Dave_K. wrote:
jpj wrote:i don't think so, just because you wont always get the same run, pixel for pixel, each time. ie you could do a good stage 1 play, but the next time the way the enemies fire at you might be a tiny bit different, and you'd die. especially true of midbosses and the entire 2nd loop.
I don't think they program entire runs into their joysticks, just specific boss patterns and kick them off manually once the pattern starts. So of course there are some serious skills involved in these scores, but its still a huge advantage with these programmable sticks. There was a video demonstrating this on the DOJ TLB.

Does the PS2 port still give you an online ranking code if you start the game via the replay feature and 'take over' the controls mid-game? Because that's really the only way the programmable controller bit would work.
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jpj
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Post by jpj »

nope. otherwise you could just 'take over' after hibachi :lol:
code is only given for arcade mode, all defaults
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Post by Dave_K. »

zakk wrote:Because that's really the only way the programmable controller bit would work.
I don't understand what the correlation to replay mode is to a PS2 programmable controller. The macro is stored in the controller, and has nothing to do with what game you are playing. I'll have to look for that TLB video and see if it was a capture of the replay'ed run, or live run.
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Post by shoe-sama »

<Sidwell> TSS is manlier than a jet figher made of biceps.
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Post by zakk »

Dave_K. wrote:
zakk wrote:Because that's really the only way the programmable controller bit would work.
I don't understand what the correlation to replay mode is to a PS2 programmable controller. The macro is stored in the controller, and has nothing to do with what game you are playing. I'll have to look for that TLB video and see if it was a capture of the replay'ed run, or live run.
The replay mode saves the RNG state, which is the only way you're going to get consistent behavior out of the game in such a way that you can program a controller to dodge everything.

Also, those programmable controller boss fights have to be done _incrementally_, which means they have to be able to 'restart' from the exact same spot and time over and over and over. The only way to do that is to either use the stage select or the replay mode.

I also doubt that people are only programming in boss fights and then just invoking them during normal games. You'd have to start at nearly the exact same position as the macro did AND you'd have to press the 'go' button for that macro at a very exact time (possibly to within a few frames of accuracy)


The hibachi video is using stage select, it starts with zero points and no extra lives. Same concept as replay: consistent RNG state allows repeatability.
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Dave_K.
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Post by Dave_K. »

Thanks for clarifying Zakk, that makes more sense now.
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