Hellfire, overall impressions.
-
Pixel_Outlaw
- Posts: 2646
- Joined: Sun Mar 26, 2006 3:27 am
Hellfire, overall impressions.
I've been playing some Hellfire lately and just want to get some opinions about the game. It does seem like a decent shmup and is a bit difficult, I cannot get past the third level for some reason mainly the aiming walkers that float up and down from the screen borders. What do you think of this game overall.
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
No, this game is not Space Invaders.
-
iatneH
- Posts: 3202
- Joined: Tue Jan 25, 2005 11:09 pm
- Location: Vancouver, BC, Canada
-
neorichieb1971
- Posts: 8019
- Joined: Wed Jan 26, 2005 1:28 am
- Location: Bedford, UK
- Contact:
I lost patience with the mommy boss, or whatever it is. Its a tight fit and you need to memorize the movements.
Technically I think its top class, the colours are amazing, sprites and music all top notch. Difficulty is unforgiving, I need to practice more but just don't have the gene out long enough to do so.
Technically I think its top class, the colours are amazing, sprites and music all top notch. Difficulty is unforgiving, I need to practice more but just don't have the gene out long enough to do so.
This industry has become 2 dimensional as it transcended into a 3D world.
-
Fighter17
- Banned User
- Posts: 2291
- Joined: Sun Feb 06, 2005 2:48 am
- Location: Inside a computer
- Contact:
Genesis/Megadrive version > Arcade version.
Genesis version fixes and improves the game by not making the damn laser ultra long (it slowdown the whole damn game plus gives you a slow firing rate). You also get a special laser attack in the Genesis version, shields, and a pod that helps you out.
But the game is still a bitch even with the extra items. The music was well done on the Genesis and the graphics were good too. Very well done Toaplan game and ported nicely by NCS.
Much better than the arcade version.
Genesis version fixes and improves the game by not making the damn laser ultra long (it slowdown the whole damn game plus gives you a slow firing rate). You also get a special laser attack in the Genesis version, shields, and a pod that helps you out.
But the game is still a bitch even with the extra items. The music was well done on the Genesis and the graphics were good too. Very well done Toaplan game and ported nicely by NCS.
Much better than the arcade version.
-
Andi
- Posts: 1425
- Joined: Wed Jan 26, 2005 7:35 am
- Location: Chi-town, IL
-
Master O
- Posts: 272
- Joined: Sun Sep 09, 2007 4:19 am
Another odd thing about Hellfire is that there are 2 versions of the arcade game: the 1P and 2P versions. Why are there 2 different pcbs for the 1 and 2 player games?
Strange...
).
Strange...
Yea, I use the diagonal a lot, too, since this game loves to attack you from the back (sounds like Gradius 3 [arcade]...Andi wrote:I play the game with the blue (4 way diagonal) laser on about 95% of the time. Basically, I only switch my weapon up on a few bosses and (very) occasionally to the green (vertical) laser. Anyone else have a similar strategy?
-
mulletgeezer
- Posts: 409
- Joined: Sat Sep 03, 2005 4:02 pm
- Location: nottingham, england
I find the arcade game much better than the MD version. The MD version's weapon looks crap and as was often the case with MD games it's too easy. The arcade version is a proper hardcore manly game and is greatly underrated by many shmuppers.Fighter17 wrote:Genesis/Megadrive version > Arcade version.
Genesis version fixes and improves the game by not making the damn laser ultra long (it slowdown the whole damn game plus gives you a slow firing rate). You also get a special laser attack in the Genesis version, shields, and a pod that helps you out.
But the game is still a bitch even with the extra items. The music was well done on the Genesis and the graphics were good too. Very well done Toaplan game and ported nicely by NCS.
Much better than the arcade version.
I think the pce version is quite jolly too, with it's tacked on movie sequences and fruity soundtrack.

-
MJR
- Posts: 1824
- Joined: Thu Jan 27, 2005 10:53 pm
- Location: Finland
- Contact:
I just bought the 2-player version PCB, and since I completed MD version I can do some comparing..
Arcade version looks better (at some points, but some sprites are better drawn in megadrive version), and it is not as frustrating as megadrive version you can continue right away where you died.
I also think I noticed some motherships in the final level that were not in the megadrive version, but I might be imagining things.. after all it was more than 10 years since I played it on megadrive.
Anyone interested to contribute for Hellfire highscores?
Arcade version looks better (at some points, but some sprites are better drawn in megadrive version), and it is not as frustrating as megadrive version you can continue right away where you died.
I also think I noticed some motherships in the final level that were not in the megadrive version, but I might be imagining things.. after all it was more than 10 years since I played it on megadrive.
Anyone interested to contribute for Hellfire highscores?
-
ROBOTRON
- Remembered
- Posts: 1670
- Joined: Wed Jun 01, 2005 4:36 pm
- Location: Eastpointe, MI...WE KILL ALIENS.
- Contact:
-
Fighter17
- Banned User
- Posts: 2291
- Joined: Sun Feb 06, 2005 2:48 am
- Location: Inside a computer
- Contact:
You find the MD version easy?mulletgeezer wrote:I find the arcade game much better than the MD version. The MD version's weapon looks crap and as was often the case with MD games it's too easy. The arcade version is a proper hardcore manly game and is greatly underrated by many shmuppers.
The weapons didn't look like shit at all.
That's the World 2-player PCB. Get the Japanese PCB and it's only one player and has checkpoints. This is the same case for Fire Shark, Twin Cobra, Twin Hawk, and few others. I perfer playing the Japanese PCBs since that's the original form of the game (having no checkpoints in a Toaplan shmup besides Batsugun is just flatout weird for me).MJR wrote:I just bought the 2-player version PCB, and since I completed MD version I can do some comparing..
Arcade version looks better (at some points, but some sprites are better drawn in megadrive version), and it is not as frustrating as megadrive version you can continue right away where you died.
I also think I noticed some motherships in the final level that were not in the megadrive version, but I might be imagining things.. after all it was more than 10 years since I played it on megadrive.
-
Diabollokus
- Posts: 1267
- Joined: Wed Jan 26, 2005 3:22 pm
- Location: United Kingdom
- Contact:
Big fan of hellfire, First shmup I ever played must have been 5 years old at the time. I don't find it that hard compared to say gaiares but then again I've got every level memorised to perfection. Very good game, level design and music are spot on, I love the little helper droid dude.
Beat it continuously in the harder difficulties to get a special message from the devlopers.
I remember some old story in a magazine that in the factory level if you took out the lower half of the boss you opened up a door to a bonus area, never found out if it was true or just lies.
Beat it continuously in the harder difficulties to get a special message from the devlopers.
I remember some old story in a magazine that in the factory level if you took out the lower half of the boss you opened up a door to a bonus area, never found out if it was true or just lies.
Vidi Vici Veni
-
MJR
- Posts: 1824
- Joined: Thu Jan 27, 2005 10:53 pm
- Location: Finland
- Contact:
-
CIT
- Posts: 4692
- Joined: Thu Jun 30, 2005 2:39 pm
- Location: Germany
- Contact:
Fighter17 wrote:Genesis/Megadrive version > Arcade version.
Genesis version fixes and improves the game by not making the damn laser ultra long (it slowdown the whole damn game plus gives you a slow firing rate). You also get a special laser attack in the Genesis version, shields, and a pod that helps you out.
But the game is still a bitch even with the extra items. The music was well done on the Genesis and the graphics were good too. Very well done Toaplan game and ported nicely by NCS.
Much better than the arcade version.
It's not often that Fighter17 says something I can agree with, but he's right here.
I'll add that the Megadrive version actually has slightly better (more detailed) graphics than the arcade.
Also, in the MD version the item bonus goes up to 10000, making it a lot more interesting for score play.
-
Diabollokus
- Posts: 1267
- Joined: Wed Jan 26, 2005 3:22 pm
- Location: United Kingdom
- Contact:
-
DEL
- Posts: 4189
- Joined: Tue Jan 25, 2005 10:23 pm
- Location: Oort Cloud
!
MJR wrote;
Hellfire..........................................(Arcade 2P)
DEL - 1,444,370 - Last Boss of 2nd & final loop
There's never been a Hellfire Hi-Score thread on this site, or any other that I've seen...
So I keep my Hellfire Arcade high score over at Namakoteam HQ.
I completed both the 1 Player and 2 Player versions when it was out in the arcades and I still rate Hellfire (Arcade Ver) as one of my top 5 games ever.
The Megadrive version is irrelevant to me. The arcade original is a manly game as mulletgeezer says.
Anyone interested to contribute for Hellfire highscores?
Hellfire..........................................(Arcade 2P)
DEL - 1,444,370 - Last Boss of 2nd & final loop
There's never been a Hellfire Hi-Score thread on this site, or any other that I've seen...
I completed both the 1 Player and 2 Player versions when it was out in the arcades and I still rate Hellfire (Arcade Ver) as one of my top 5 games ever.
The Megadrive version is irrelevant to me. The arcade original is a manly game as mulletgeezer says.
-
MJR
- Posts: 1824
- Joined: Thu Jan 27, 2005 10:53 pm
- Location: Finland
- Contact:

