Bd LE edition.
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Ceph
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Normal price. Don't forget that allegedly there are only 3,000 Border Down LE copies, and this one also contained a Sega Direct mousepad.
Radiant Silvergun for Saturn on the other hand is not rare, there are 50,000 copies.
Correction: ~35,000
Radiant Silvergun for Saturn on the other hand is not rare, there are 50,000 copies.
Correction: ~35,000
Last edited by Ceph on Thu Nov 08, 2007 1:49 am, edited 1 time in total.
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MX7
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CIT
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MX7
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Ceph
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Yeah, there's a reason it's among the Top 25 shooters, and pretty high up, too.
http://shmups.system11.org/viewtopic.php?t=14079
http://shmups.system11.org/viewtopic.php?t=14079
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jpj
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when has esp published 50,000 of anything?
99.% of videogames dpriciate over time. this is obviously because the technology moves on quickly, and games and the technology they run on becomes outdated. some rarer games still depreciate, but a slower rate. they wont sell second-hand for the same price as the retail price, but they'll plateau at a higher value than most games of the same system. and very rarely, a game will rise in value.
this down to a combination of three factors.
firstly, the print run. the lower it is, the more you'll have to pay to procure one. there were a lot of neo geo aes games released in 1996 that had tiny print runs, mainly because the company was focusing on the neo cd production at the time. the euro version of kizuna encounter has allegedly less than ten copies made. the story goes that because the carts are region free, snk japan decided to send the euro ones back from germany or wherever it was, and repackaged for the japanese market. so only a handful had been sold in the first week or so.
secondly, the name's familiarity (or the game's general popularity). how often it's bandied around, how often you see it mentioned in mainstream press. take the neo geo aes scene again. metal slug will be mentioned far more often than say quiz chibi chibi.
and thirdly, the actual quality of the game itself. self-explanatory.
when you get games worth more second-hand than their rrp, it's sometimes because they have one of these factors, but in the extreme. whether it be a ludicrously low known amount of copies. or a game that is ubiquitous with the system.
but sometimes you get games that have a combination of all three of these factors. it's relatively uncommon, it's a popular title that you'd heard mentioned before, and it's reviewed highly. border down LE and radiant silvergun are both in this category.
radiant silvergun's scarcity is surpassed by stellar assault, and tarumaro. but neither of these games are as good or well known.
and border down LE is rarer than radiant silvergun. but isn't really thought of as highly.
and as a small sidenote, there are hardly any snes games that are genuinely rare. but there are games that sold over a million copies in their time, that can still fetch £50+ purely down to their quality.
at the end of the day though, there is no real thing as market value. a game is only worth what a person is willing to pay for it.
99.% of videogames dpriciate over time. this is obviously because the technology moves on quickly, and games and the technology they run on becomes outdated. some rarer games still depreciate, but a slower rate. they wont sell second-hand for the same price as the retail price, but they'll plateau at a higher value than most games of the same system. and very rarely, a game will rise in value.
this down to a combination of three factors.
firstly, the print run. the lower it is, the more you'll have to pay to procure one. there were a lot of neo geo aes games released in 1996 that had tiny print runs, mainly because the company was focusing on the neo cd production at the time. the euro version of kizuna encounter has allegedly less than ten copies made. the story goes that because the carts are region free, snk japan decided to send the euro ones back from germany or wherever it was, and repackaged for the japanese market. so only a handful had been sold in the first week or so.
secondly, the name's familiarity (or the game's general popularity). how often it's bandied around, how often you see it mentioned in mainstream press. take the neo geo aes scene again. metal slug will be mentioned far more often than say quiz chibi chibi.
and thirdly, the actual quality of the game itself. self-explanatory.
when you get games worth more second-hand than their rrp, it's sometimes because they have one of these factors, but in the extreme. whether it be a ludicrously low known amount of copies. or a game that is ubiquitous with the system.
but sometimes you get games that have a combination of all three of these factors. it's relatively uncommon, it's a popular title that you'd heard mentioned before, and it's reviewed highly. border down LE and radiant silvergun are both in this category.
radiant silvergun's scarcity is surpassed by stellar assault, and tarumaro. but neither of these games are as good or well known.
and border down LE is rarer than radiant silvergun. but isn't really thought of as highly.
and as a small sidenote, there are hardly any snes games that are genuinely rare. but there are games that sold over a million copies in their time, that can still fetch £50+ purely down to their quality.
at the end of the day though, there is no real thing as market value. a game is only worth what a person is willing to pay for it.
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hermosaguy
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Randorama
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Speaking of Border Down, how many versions there are? I am pretty sure that I had all of them at one time or another (I kept the LE with the mouse-pad, in case), but I can't remember which other variants there are.
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
I.M. Banks, "Consider Phlebas" (1988: 43).
I.M. Banks, "Consider Phlebas" (1988: 43).
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CIT
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MX7
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http://www.youtube.com/watch?v=SmfH1RsxWEcCeph wrote:Such ignorance...DJ Rectal Prolapse wrote:Border Down is merely average
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GaijinPunch
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jpj
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i shoulda rephrased it. i meant treasure games. i think treasure have to rely on esp to publish their left-field original IPs, so they all get pretty small print runs. 'cept ikaruga, which was a small print run, but there were about 7 prints cos the game was so fucking good
but again, they'd 'ave been about 10k each time. who prints up 50,000 copies of a saturn shooter in 1998? radirgy on dreamcast had 5,000 copies and play-asia still had it in stock 6 months after it's release.
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Ceph
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Macaw
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GaijinPunch
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gameoverDude
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Agreed. That price of $290 AUD would be around $270 US.CIT wrote:Sure am glad I bought this game when I did.
RSG may be a good game, but its color-chaining system isn't really my sort of thing. I prefer BD over it by a mile, esp. with the Break multiplier, which leads to you working with the rank system to raise your score (you want it to be higher in some cases, like the 3G boss).
Kinect? KIN NOT.

