Is Mushihimesama worth buying?

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Twiddle
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Post by Twiddle »

Have you tried piano?
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Post by EOJ »

Necronopticous wrote: Mushihimesama's scoring system has all the things a good system should have, and more. I don't know how you could call a system like this "broken."
The only people calling it "broken" in this thread are the ones who don't know how to use it, and have crap scores. Keep that in mind. :wink:
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Post by Twiddle »

10 unique x, y postions at mm:ss == multiple paths of scoring
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Post by shoe-sama »

hey guys is this like street fighter where you do random ass button combos?
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Post by Twiddle »

ya def.
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Post by PROMETHEUS »

jpj wrote:going back to your anaology then, what if only one person has an aimbot?
you mean in a competition ? then the aimbot person is out of the competition ? or the only guy who doesn't have an aimbot is out... Can't compete with people playing such a different game.

What I'm trying to say is that the simple fact that it is possible to "cheat" or to get much better scores with the same skill level doesn't make the scoring system bad.
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Post by shoe-sama »

hey guys whats teh best autofire rate for the counter transfer glitch thing
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Post by Twiddle »

what's the best aimbot for counter-strike source this is surely a simple gameplay enhancement and obviously not something that drastically changes the way the game is played
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Post by LUNardei »

Ahhaha, the piano thing again. Garegga is broken btw.
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Post by RGC »

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Last edited by RGC on Sun Jun 17, 2012 8:48 pm, edited 1 time in total.
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Post by jpj »

my point is that only yusemi, and possibly K.K have an autofire set-up which hugely enhances their scores. far above people even using "normal" auto-fire hacks.

you could dedicated months or years playing maniac mode, using default settings, or autofire hacks, and you would never come close to that 2.6 billion.

twe: and why would you practice and get a good score for a mode that you didn't like to begin with...? that's not a really a good argument.
Last edited by jpj on Tue Nov 06, 2007 12:01 am, edited 1 time in total.
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Post by Twiddle »

LUNardei wrote:Ahhaha, the piano thing again. Garegga is broken btw.
yeah, 3 of the normal ships are worthless for scoring though they don't lose ~65% of the points like mushihime-sama
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Post by LUNardei »

jpj wrote:you could dedicated months or years playing maniac mode, using default settings, or autofire hacks, and you would never come close to that 2.6 billion.
If you want to challenge that score you obviously need the same weapons. Same as in any other game :shock:
Last edited by LUNardei on Sun Nov 04, 2007 8:45 pm, edited 2 times in total.
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Post by EOJ »

jpj wrote:my point is that only yusemi, and possibly K.K have an autofire set-up which hugely enhances their scores. far above people even using "normal" auto-fire hacks.

you could dedicated months or years playing maniac mode, using default settings, or autofire hacks, and you would never come close to that 2.6 billion.
Who cares? Autofire scores are kept completely separate from default scores in Arcadia, and every other scoreboard I know of. The top default, non-autofire score is still 1+billion by Enabler T.S. Getting 2.6bil or whatever with the autofire computer hacks is neat, but it does not diminish nor infringe upon the default records.

As for autofire being an uneven playing field (only SWY and KK have such setups - not really true though as they play in an arcade, so others on that cab will also have access to such setups), well that's the way it goes sometimes with non-default playing methods. You exploit the game system as much as possible, and SWY apparently went to great lengths to do so. He figured out the best way to do it himself, so if you're up to matching his ingenuity, then go for it.
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Post by Twiddle »

cool i didn't know jamma cabs came with usb ports
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Post by jpj »

i have said before that just because a system has some flaws, doesn't mean the game is not worth playing :wink: people still play all kinds of games that have bugs, and glitches, and scoring tricks, etc

splitting things up into auto and non-auto tables isn't really a perfect answer. arcadia do it, but then what else can they do?

if you're a dedicated mushi maniac player with an autofire setup, and doesn't have this pc software thing, you're at a clear disadvantage. the playing field is uneven, and the situation isn't fair. something is broken. i mean you pretty much said it there your self:

"If you want to challenge that score you obviously need the same weapons..."

now anyways. let's reverse the argument: if you take out all the rhythmic button presses...the game would be much better balanced
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Post by EOJ »

jpj wrote:
splitting things up into auto and non-auto tables isn't really a perfect answer.
Uh, yes it is the perfect answer. I really don't see what the problem is here.
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Post by LUNardei »

Twiddle wrote:yeah, 3 of the normal ships are worthless for scoring though they don't lose ~65% of the points like mushihime-sama
No need to answer so seriously to a clear idiocy. That's why I'm throwing random ghghghghghbrrr around.
I see some respectable opinions here too but hey, you need something deeper than "it's like that because I believe so" to convince me that this scoring system is broken or bad. No fucking way, and I said why some posts ago :shock:
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Post by jpj »

lun: seriously though, do you not think the game would be fairer and play better without the rhythmic button pressing? if it was more like ddp for example
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Post by EOJ »

jpj wrote:lun: seriously though, do you not think the game would be fairer and play better without the rhythmic button pressing? if it was more like ddp for example
LOL. Then it would be another DDP instead of something unique like Mushi.
The game is totally fair. Just don't use any autofire. After all, that's the way the designers originally intended it to be.
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Post by Twiddle »

EOJ wrote:The game is totally fair. Just don't use any autofire. After all, that's the way the designers originally intended it to be.
well i'm sure glad a company who acknowledges and historically built their games around autofire created a horrible scoring discrepancy in favor of those who use it only to change the system drastically in the sequel as opposed to adding one or two elements ala galuda/ddp
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Post by Necronopticous »

In my opinion Mushihimesama takes what DoDonPachi established to the next level.

The rhythmic button pressing required to attain a high score in Mushihimesama is one of the greatest things about the game. It's incredibly fun, and, as I said earlier, encourages more impressive play.

There is a reason I like Mushihimesama more than DoDonPachi.
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Post by jpj »

says who? says you? guwange uses a similar chaining concept to ddp and still manages to be original.

don't use auto-fire? you're arguments go from bad to worse. i don't know why you bother sometimes.

and how about i ignore you...and you just carry on trolling anyway... :roll:
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Post by Twiddle »

disagreement does not usually equal trolling~~
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Post by EOJ »

Twiddle wrote:
EOJ wrote:The game is totally fair. Just don't use any autofire. After all, that's the way the designers originally intended it to be.
well i'm sure glad a company who acknowledges and historically built their games around autofire created a horrible scoring discrepancy in favor of those who use it
Why is it horrible? I'm sure they were aware the system could be exploited to great depths by artificial means, but that was likely an unavoidable side-effect of the system they designed for the default game setup.

I see this in a different light. First, you have the default game setup. It tests your reflexes and rhythm unlike any shooter to come before it. This system is wide open for hacks based upon carefully programmed A and C shot frequencies. Such hacks become a whole new (but entirely separate) means of playing the game, and test a player's creativity, planning, and skill. Only the most creative and skillful (= SWY) can fully exploit the system. No other shooter comes close to this type of depth and creativity in terms of the interface used in playing the game.

The main thing to keep in mind is that extremely high scores in either of the two ways of playing the game (1bil+ for default, or 2bil+ for autofire hacks) are both very impressive, but for different reasons.

Yes, they changed the scoring system for Futari. You would have to ask Ikeda to see the real reason why, but it's likely because there was nothing they could add to Mushi's original system. Instead of rehashing it, they went towards something totally new.
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Post by EOJ »

nevermind.
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Post by LUNardei »

jpj wrote:lun: seriously though, do you not think the game would be fairer and play better without the rhythmic button pressing? if it was more like ddp for example
I like the scoring system just as it is, you don't, that's it. The rhythmic button pressing gave me some of the best playing moments I've ever had, and the game is unique for its unique system, mainly. That's enough ;)

About the change in Futari: I don't like Galuda II so much because they kept the same scoring system with just a new element in it, for example. Saying that they changed system in Futari just because the first system sucked is saying something you're not sure about. Most of all because it's not a law for Cave to respect the "improve but don't change" rule.

The "horrible scoring discrepancy" is what smells like trolling and is definitely something worth some random letters. Bgsrsrrrrrggg!!!1
There are other games in which you can score better with a normal autofire (it's not even necessary to think about alien technology). It doesn't matter if it's 12% or 65% more, it's the same damn concept.
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Post by Rob »

PROMETHEUS wrote: I'd like to know what the top Japanese players say about this.
Because what really matters is what players who treat games like schoolwork think.
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Post by sikraiken »

EOJ wrote:The only people calling it "broken" in this thread are the ones who don't know how to use it, and have crap scores. Keep that in mind. :wink:
I know how to use it, and my scores on Ultra weren't "crap" by any means. Even if that wasn't true, you don't need to be good at something to know what's wrong with it.

If you don't use the autofire hacks, then your scores can be inflated if you have the crazy precision of being able to exactly replicate what they do. That's all it comes down to. A game that does this kind of stuff, in my opinion, is garbage for scoring.

I said earlier in this thread, this game is fun if you don't take score that seriously. If you take score very seriously...well. I'm not interested in getting really good at a game when getting the highest possible score comes down to if I can memorize how to hit a button(s) at a certain rate at certain precise intervals at certain points of time in the game. There are much better games out there to get better at.
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Post by Icarus »

EOJ wrote:The only people calling it "broken" in this thread are the ones who don't know how to use it, and have crap scores. Keep that in mind. :wink:
1) We've been through this before. And I still stand by my original comments.

2) Why should I devote my time to a system that I despise just to appease people like yourself who reckon that people who dislike the system don't understand it and must suck at it? Also, agreeing with SiK, you don't need to be good at a system to know what's wrong with it.

I can see that the system appeals to a certain kind of player that likes to memorise and execute specific things at specific times; but for me, my enjoyment of systems like that have long since faded away.
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