Rob wrote: Boss: reflect as many bullets on the first form (shoot constantly on second), should include the dual blue stream attack twice. How vague is that?
Basically you're telling to just reflect on first form?If so, i have surely only 2 of the three blue streams covered - i shoot so after the green whiplash attacks, i can get the second blue stream, and reflect allo together.Do you actually time-out?
Since you can have 23,000+ medals to start (if you really score all of those +50s), this boss is worth quite a lot if managed properly. I shoot the central part, but not too much or it flips over. Reflect bullets against the wings, destroying them when I want it to flip over.
Yes, i'm improving this part and seeing benefits.When you trigger the second form (what second)?
Also at the beginning I probably let a few of the mid-sized tanks escape. I need to clean up my destruction rates.
Ah, damn - i'm sure we're doing the same, even if slightly different, mistakes, maybe they're specular or whatever...I'm a bit lost right now, i'm sure that it's about one key reflection to between the first blue needles spray from the towers, the other reflections should come almost by default (i.e. you should be ready for the right attack by simply re-charging the shield).
First part - I think you do better on this part than I do, but there's no way I'm changing what I do now! I practiced it dozens of times and don't do too bad (12,700 is my high, and I think you said you get 13,000+, so it's not too far off).
Ah no, i'm pretty inconsistent on this one. I know that sometimes i get the right times and get13k+, maybe even with one or two mistakes, Else we're in the same range
I move back to the bottom tower, shooting, slowly to the left. Repeat, then back to the bottom tower and it finally blows up. With the final reflect (uppermost tower) I wait for the reflect to die out before shooting. Then to the upper left corner for the next section.
Ah, don't you get any cornering problems? Is tapping enough to keep at bay the green bullets?else i may switch back to that tecnique...
Hah, my only hope is a little luck so far. This is my number 1 bomb spot after the first reflect.
Yeah, it surely revolves about some principle of simmetry to be used for the overlapping rotational attacks (i.e. you have to put yourself in a way that makes one safe spot for one rotating attack be useful for the others as well), but i seriously have problems in...computing that one. I also admit that i would feel happy if this becomes the only bomb that i have to use in the whole game.
I honestly don't think you will get ~40m on stage 6, simply because you'll want to destroy it as quickly as possible, and this will be before it starts shooting out anything substantial. Your medal total will be around 4-5000 range, which doesn't amount to much.
Yeah, but beside that - as i said in the journal, i think that stages 4 and five revolve around getting a lot (seriously, a lot!) of shot medals, which are the possible key.Just to give you an idea, the eagles are worth 20 shot medals, the pods on the fifth stages 25 (i think), and so on...if, like i think, point blanking with a reflection and shooting at the very last moment can grant you both types, i can see how to consistently increase those values. Also, both bosses are pretty tough, so a lot of shot medals off them doesn't sound like a bad idea...
This comes from the consideration that the value increase, given the basic adding value of +3 instead of +1, makes the overall reflect-only counts pretty low... the basic formula is 3(n(n+1)/2, as if you go +3 by +3, it means that you have reflected 10k medals if you arrive at +30k value (exluding the ones with higher value too). Shot medals are based on the highest value of reflect medals, so you have to balance these two principles in order to maximize your multiplier scores...In itself, it's pretty ingenous, but such an engine is proving to be harder to handle than i thought.
Unless is something very simple, like i said:one quick shot for score medals before the enemy dies out of the reflect medals, and shooting the enemies that aren't worth any reflections (this is surely the case for scenery!).
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
I.M. Banks, "Consider Phlebas" (1988: 43).