nullstar wrote:
It had: power-downs; a bunch of uninspired weapons (that horrid 8-way shot); a plane that was almost too slow to maneuver; and I recall from the space level that the missile field was either entirely random or memory based. OK...It had a few solid moments -- the bomber on level one; the vaguely Gradius-style (heh, more like NES Batman stage 2) fortress at the end of, what, 3 or 4...the wide gun, exploding shot...but as a package, the SMS version is not worthy of much note. Thankfully, they seemed to come up with at least a decent, different AA game for the GG...
Yes, the power-downs are EXTREMELY annoying, but you can avoid them. The junk weapons are also a problem, but there are
lots of weapon powerups available on each level, so I didn't find it to be an issue unless I accidently grabbed a bad one before a boss. Your plane is slow before you get any speed-ups, but I didn't find it to be "too slow to manuver" in the least. In the later levels, I actually found it easier to be moving at low speeds for the more hectic parts. And the missile fields... lots of shmups use stuff like this. I see no reason to hold it against this game.
To each his own of course.
![Laughing :lol:](./images/smilies/icon_lol.gif)
I'll have to go take a look at the GG version now if it's a different game...
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