Matt Ross super guns

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lawnspic
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Matt Ross super guns

Post by lawnspic »

I'm interested in one of these, how are they?. I need some input. Thanks
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Strider77
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Post by Strider77 »

I have one... runs great. I use the RGB out though. I use the composite from time to time and have had no issues.

What do you need to know? I have played Raiden Fighters 2, ESPgaluda 2, Ibara, some MVS and Aliens. All worked great,
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Post by cl25 »

I purchased a Matt Ross custom-built supergun about 5-6 years ago. I recently sold it a couple of weeks ago (sadly, I only got about $100 for it on Ebay, but I needed the funds). I already have another supergun (Uberia), so it was no big loss, and I actually prefer the compact size of the Uberia model.

That being said, you simply can't go wrong with a Matt Ross supergun. Especially if you have one with RGB output connected to a Commodore 1084 model. I used mine with Raiden Fighters (1,2, Jet), Dodonpachi II, Battle Bakraid, and Progear. All of them worked perfectly with the supergun. If you can find one, you should definitely grab it. It's a very high quality piece of hardware.
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matt
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Re: Matt Ross super guns

Post by matt »

lawnspic wrote:I'm interested in one of these, how are they?. I need some input. Thanks
I've been using one for 7 years now and it's the best supergun I've ever seen! Not that I'm biased...

More seriously, I designed them to do everything I wanted in a supergun, which was to play lots of shooters with minimum hassle. Which it does (for me) better than anything I've seen since, but in retrospect I might have overengineered them a bit.

The design evolved over the years, so the last batch I made is probably the best, especially in the audio department. A lot of them only have RGB output, so if you only have composite/svid you'd better check before you buy.

It's neat to see these things still around after all these years.
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lawnspic
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Post by lawnspic »

Hi Matt, nice to meet you. Mirkvid has this one on the side for me. I assume these were you later model SG with the RGB, S and composite out. I was just googling your name ealier reading up on your SG's, awesome. Cant wait. Thanks

http://shmups.system11.org/viewtopic.php?t=16891
Last edited by lawnspic on Fri Oct 26, 2007 2:53 am, edited 2 times in total.
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Strider77
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Post by Strider77 »

hey matt, I own obe with saturn pads wired by you fo it. it came with an odd little "adapter" that goes between the ports on the gun for the controllers and the actually controllers them selves. it's for the kick harness on 6 button games. but... i don't quite get he plug that the kick harness plugs into.

do you remember this or the pinout? basiclly how do I get the kick harness attached.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Post by matt »

Yes, that's one of my later ones - the earlier models were green. It should have a built-in line level converter for the sound, so you can hook it up to a normal stereo without danger of breaking something.

The main downside I can think of is a lack of brightness adjustment, which has never been a problem for me but there are probably one or two PCBs out there that are brighter than normal and may have trouble. Also, as Strider has found out, 6-button joystick support isn't very good (I was never a fighting game fan and didn't put much effort into this).

Strider:

You know, I don't remember the pinout and I'm not sure I ever wrote it down. Is it one of the ones with a DB-9 connector for the kick harness? I'd thought I'd included CPS2 harnesses with all of the 6-button ones I made (I think there were only two of them).

If no CPS2 harness was included, it shouldn't be hard to figure out. There are only 6 wires, after all. It should be something simple like 3 buttons on the top of the connector and 3 on the bottom.
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Post by Strider77 »

Is it one of the ones with a DB-9 connector for the kick harness?
yes... that's it.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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lawnspic
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Post by lawnspic »

if i want to play any cps2/3 fighting games would it be a hassle?
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Post by mirkvid »

lawnspic wrote:if i want to play any cps2/3 fighting games would it be a hassle?
i did it by wiring the joystick and buttons 1-3 to a db15 connector using the neo geo pinout and wired buttons 4-6 to a separate connector so i could swap out cps1/2 kicks. it was kind of a mess, but worked fine.
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Post by lawnspic »

http://i185.photobucket.com/albums/x147 ... G_8318.jpg


hope it dont look like this mess

got it from this sale thread on Neogeo.com

http://www.neo-geo.com/forums/showthrea ... ost2273361
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Post by mirkvid »

haha. no, i had an extra cable from my joystick that went to the pcb board. i wired it up so it was easy to swap out cps1 and cps2 kicks since they're different.
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Post by lawnspic »

Is this super gun wired for 3 buttons or 4. SNK Aes and Mvs are wired for 4 buttons. How hard would it be to add the 4th button? and do i really need it if im not playing Capcom fighters. Thanks
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Post by matt »

It's wired for 4 buttons. You only need 6 buttons if you're playing Capcom fighters, in which case you'd have to think up your own solution. Mirkvid's plan should work fine if you're using a joystick.

The kick harness adaptor that plugs into the control ports was my solution to the problem that the Capcom button config for 6-button games is awful on 3-button games if you're using a pad. Using only the top 3 buttons on a Saturn pad all the time sucks if you're playing shooters, so the adaptors rearrange the button wiring in addition to providing an outlet for the kick harness.
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Post by PC Engine Fan X! »

lawnspic wrote:Is this super gun wired for 3 buttons or 4. SNK Aes and Mvs are wired for 4 buttons. How hard would it be to add the 4th button? and do i really need it if im not playing Capcom fighters. Thanks
A Matt Ross produced Supergun is made to use such a 4-button configuration (hence it's SNK-MVS setup from the get-go). You could even use such an SNK AES joystick controller on his Supergun and it works like a charm... ^_~

PC Engine Fan X! ^_~
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lawnspic
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Post by lawnspic »

Thats good, im getting a ST-V board and the MR SG. Next is tracking down RS at a reasonable price. I unloading a bunch of my stuff here and on ebay. I might be willing to let go my 360, Halo and the like is boring me now. Im old school (36 to be exact) and my life does not allow for engrossing next gen titles anymore(kids). I have put this move off for the last 2 years. Thanks for the input, much appreciated
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Post by EOJ »

matt wrote:It's wired for 4 buttons. You only need 6 buttons if you're playing Capcom fighters, in which case you'd have to think up your own solution. Mirkvid's plan should work fine if you're using a joystick.
Some only have 3 buttons wired, right? Wanderer has one like that but it's only 3 buttons. We tried playing Ibara Black Label on it, and couldn't use the fourth button for the weapon change. :(
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Post by lawnspic »

i guess i have to ask Mirkvid, he did say he added 4 thru 6 to play CPS fighters, i PMed him for info

mirkvid wrote:im pretty sure it is, but the 4th button is used for neo geo aes games. jamma standard is 3 buttons, so the 4th just gets passed through to the neo geo cart.


that clears that up, thanks Mirk
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Post by matt »

EOJ wrote:Some only have 3 buttons wired, right? Wanderer has one like that but it's only 3 buttons. We tried playing Ibara Black Label on it, and couldn't use the fourth button for the weapon change. :(
They should all be set up for 4-button Neo-Geo boards. I don't know how the 4th button on Ibara is wired; if it's different from the Neo something will need to be improvised.
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Post by lawnspic »

i was wondering what kind of video encoder is used in this SG, im thinking og getting a Jrok later for component
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Post by matt »

Sony CXA2075. The RGB output should work fine with an RGB/component converter if you want to use one.
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Post by lawnspic »

matt would this work

http://cgi.ebay.com/6FT-VGA-HD15-RGB-to ... dZViewItem


ok im confused now

i know RGB for this SG is 15KHZ(mirkvid had it hooked up to a VGA PC monitor, im assuming he is using an upscan converter. i dont think that cable will work from what i have read. there is also RGB and RGBHV(dont know the difference)

i think i need something called a transcoder, because i read VGA and RGB are completlely different



im lost on this

from the auction

The Device to which the "VGA" connector is connected, needs to support Component video(which is actually "sync on Y", Y-Pr-Pb)or "sync-on-green" for this type of cable to work. These cables are not compatible with computer monitor ports or Y/Cr/Cb video. Check your Plasma, Projector or HDTV manual, otherwise your picture won't sync! In this case you need a "transcoder"

ok did my homework, yes you need a transcoder, but in the end i think jrok is cheaper route
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