Official Pink Sweets -Ibara Sorekara- thread (renamed)
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PlasmaBlooD
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So you managed to get the bug to activate with the dipsettings changed to allow more Extends?PlasmaBlooD wrote:I bought the PCB from BrianC and the dips was on every Million a life.In Stage 5 i died and i lost no lifes.i mean after 6 lifes the bug was active.but when i played after 2 hours on Default No Extendet i had no bugs this Times.
Interesting. Might be worth a look.

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PlasmaBlooD
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Yes !
first try i set 6 Lifes and played to Stage 3.i picked up the Bonuslife and died.I lost all Lives and the game was over.
second try i set 5 lifes and played to Stage 3.i picked up the Bonuslife and played to Stage 4.picked up a second life and died.i lost all lifes again
No Bug active.the only bug was i had was with setting every million 1 life.
My Hiscorelist is gone but i have a pic of my new Score
first try i set 6 Lifes and played to Stage 3.i picked up the Bonuslife and died.I lost all Lives and the game was over.
second try i set 5 lifes and played to Stage 3.i picked up the Bonuslife and played to Stage 4.picked up a second life and died.i lost all lifes again
No Bug active.the only bug was i had was with setting every million 1 life.
My Hiscorelist is gone but i have a pic of my new Score

From your findings, it would appear that to trigger the bug, you have to have your life count at default (two spare in stock) and then collect Extends to get up to six spare. Setting the life count to anything other than default will not trigger the bug...
I think I'll try this. Thanks for the input. ^_^
I think I'll try this. Thanks for the input. ^_^

vids pleaseIcarus wrote:Trying to trigger the bug tonight. Kind of inconsistent, however. -_-;;EOJ wrote:Yep, you definitely need to start with default lives to trigger the bug.
Although I have worked out how to consistently get the first Extend to appear before the second stage boss...

i'm gonna try tonight as well. finally back in my home town after a manic weekend.
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PlasmaBlooD
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Yes,please make a videojpj wrote:vids pleaseIcarus wrote:Trying to trigger the bug tonight. Kind of inconsistent, however. -_-;;EOJ wrote:Yep, you definitely need to start with default lives to trigger the bug.
Although I have worked out how to consistently get the first Extend to appear before the second stage boss...stage 2 boss, that's crazy town
i'm gonna try tonight as well. finally back in my home town after a manic weekend.


reading plasmoblood's post at the top of this page, and then his next one, it seems a bit contradictory. getting 6 lives in stock, but no infinite lives. but then taking this into account:Icarus wrote:From your findings, it would appear that to trigger the bug, you have to have your life count at default (two spare in stock) and then collect Extends to get up to six spare. Setting the life count to anything other than default will not trigger the bug...
I think I'll try this. Thanks for the input. ^_^
(quoted you anyway!EOJ wrote: I seem to remember someone saying the bug is only activated if you die in the 5th or 6th stage after having 5 ships in stock, but don't quote me on that just yet.

maybe it's also *how far in* you are when you first drop a life? i'm sure i'd seen a vid of a stage 5 boss fight where the lives were constantly cycling (didn't show it resetting to 2 spare either). so this confuses me a bit. can anyone upload a short vid of what actually happens to the lives counter when the necessary extend conditions are met to trigger the bug?
that would explain plamsablood's first post, because he said he didn't die until stage 5, where the other runs that he, radiant, and dave k have tried had a death before that point.
so maybe you need default lives, get 6 lives in stock, and die on stage 5. or maybe you can fuck about with the number of ships you start with, but just don't die until stage 5...?
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PlasmaBlooD
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PlasmaBlooD
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Just milk the bullets on that Stage 2 midboss for awhile. You need to raise the hit counter there. I've even gotten the 1UP to pop out of one of those drones. But usually it comes drifting down the screen right after you destroy the midboss.PlasmaBlooD wrote:@icarus:
How can i trigger the first extended in Stage 2?
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PlasmaBlooD
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Guess who has a bugged board. ( ̄▽ ̄)
I have a replay of me killing the st3 boss the fun way with the lifebug active. (Digicam footage, sorry.)
Encoding now, uploading later.
EDIT:
http://bigcore.rsdio.com/icarus/pinkswe ... ll_icr.avi
Notice I have two lives displayed, yet they don't go down.
I was using Lace with default life count and Extends set to 1mil per. I picked up a total of three score-based Extends (3mil after st3 midboss) and two dropped Extends (the fixed one in st3, and a variable Extend after the third midboss).
As expected, there are only two conditions:
1) Lives must be at default count (three - one active, two spare at start)
2) You must gain six spare Extends so your life counter resets to two on display - on a no-miss run, that's a total of four extra Extends picked up.
You do not need to die in stage5, as I triggered it at the end of stage3. ^_-
- milking all the missiles fired by the large round flying ships before the st1 midboss
- milking all the bullets from the st1 midboss until timeout
- milking and destroying the st1 boss's three missile launchers
- destroying the bomb swarm from the three large laser ships before the st2 midboss
- milking bullets from the st2 midboss
I can get an early Extend with Meidi&Midi so far. Other characters need a bit more tweaking.
I have a replay of me killing the st3 boss the fun way with the lifebug active. (Digicam footage, sorry.)
Encoding now, uploading later.
EDIT:
http://bigcore.rsdio.com/icarus/pinkswe ... ll_icr.avi
Notice I have two lives displayed, yet they don't go down.
I was using Lace with default life count and Extends set to 1mil per. I picked up a total of three score-based Extends (3mil after st3 midboss) and two dropped Extends (the fixed one in st3, and a variable Extend after the third midboss).
As expected, there are only two conditions:
1) Lives must be at default count (three - one active, two spare at start)
2) You must gain six spare Extends so your life counter resets to two on display - on a no-miss run, that's a total of four extra Extends picked up.
You do not need to die in stage5, as I triggered it at the end of stage3. ^_-
You increase your chances of getting an early Extend by:PlasmaBlooD wrote:@icarus:
How can i trigger the first extended in Stage 2?
- milking all the missiles fired by the large round flying ships before the st1 midboss
- milking all the bullets from the st1 midboss until timeout
- milking and destroying the st1 boss's three missile launchers
- destroying the bomb swarm from the three large laser ships before the st2 midboss
- milking bullets from the st2 midboss
I can get an early Extend with Meidi&Midi so far. Other characters need a bit more tweaking.
Last edited by Icarus on Sun Oct 07, 2007 11:39 pm, edited 1 time in total.

I just reset the board and returned the settings to default, as I wanted to play as normal (scores wipe on every setting change, unfortunately).EOJ wrote:Did you play through with the infinite lives and get an ALL? Or did you just reset the board?
Once I get the capture gear delivered this week, I'll see about recording a short replay of me actually starting the game with the 1mil per Extend setting and triggering the bug. That's if the capture gear works.

great work.
also, i'm thinking the variable extends are enemies and bullets destroyed, but also offset against how often you bomb. to avoid bombing when you haven't fired for a while, you can change speed (A+B) and the bomb starts it's charge again, so you can shoot without bombing. GER seems to do this a lot. you think that sounds on track?
also, i'm thinking the variable extends are enemies and bullets destroyed, but also offset against how often you bomb. to avoid bombing when you haven't fired for a while, you can change speed (A+B) and the bomb starts it's charge again, so you can shoot without bombing. GER seems to do this a lot. you think that sounds on track?
@jpj:
Nope, those were full Medalling runs I was doing. I dropped a Medal just after I picked up the Extend on the last wave before the st3 boss, as I was picking up my digicam. :p
As for variable Extends, that sounds about right. On STGWiki it mentions a counter of some sort tied to Shot, that increments as you destroy stuff (bullets, missiles, enemies etc), and when the counter is maxed, it resets and drops an Extend. I don't know if the Rose Cracker negatively affects the counter, however.
The quote and source is here.
Nope, those were full Medalling runs I was doing. I dropped a Medal just after I picked up the Extend on the last wave before the st3 boss, as I was picking up my digicam. :p
As for variable Extends, that sounds about right. On STGWiki it mentions a counter of some sort tied to Shot, that increments as you destroy stuff (bullets, missiles, enemies etc), and when the counter is maxed, it resets and drops an Extend. I don't know if the Rose Cracker negatively affects the counter, however.
The quote and source is here.
That is why milking everything destroyable is important, to accellerate the speed you get Extends at.

babel fish:
1 UP appearance condition * The number of enemies which are destroyed with the shot (the destructive possible bullet and the part it includes) appearance to the degree which 2500 exceeds the number of enemies which are destroyed with the rose cracker.
***
makes sense now. so it's not how often you use the bomb, but it's damaging to getting the variable extends if you are destroying enemies and destructable bullets with the bomb
1 UP appearance condition * The number of enemies which are destroyed with the shot (the destructive possible bullet and the part it includes) appearance to the degree which 2500 exceeds the number of enemies which are destroyed with the rose cracker.
***
makes sense now. so it's not how often you use the bomb, but it's damaging to getting the variable extends if you are destroying enemies and destructable bullets with the bomb
it took long enough, i forgot how much the game likes to screw you over, but my board has dune buggy written all over it

a pretty shit run. dropped the medals twice, i think. for shasta, i can see where the super-powerup is useful now. on stage 6, the last section where enemies pour in from all sides, you can just sit at the bottom, and they can't crash into you. genius.
also, the last boss does time out. twe/eoj's idea seemed sound, but he maybe does the ultra attack 3 times. maybe four if you were lucky. after which, he starts a crazy pattern trying to kamikaze into you whilst doing a 360 degree dense pattern of non-absorbable ibara style bullets. and then he says "i'll let you live", and just leaves the screen!
in some ways i'm kinda glad my score with the bug was so far short of galford's, because it means there's still a lot to learn. and i think this has opened up the scoring and strategy side of this game massively!

a pretty shit run. dropped the medals twice, i think. for shasta, i can see where the super-powerup is useful now. on stage 6, the last section where enemies pour in from all sides, you can just sit at the bottom, and they can't crash into you. genius.
also, the last boss does time out. twe/eoj's idea seemed sound, but he maybe does the ultra attack 3 times. maybe four if you were lucky. after which, he starts a crazy pattern trying to kamikaze into you whilst doing a 360 degree dense pattern of non-absorbable ibara style bullets. and then he says "i'll let you live", and just leaves the screen!
in some ways i'm kinda glad my score with the bug was so far short of galford's, because it means there's still a lot to learn. and i think this has opened up the scoring and strategy side of this game massively!
Last edited by jpj on Tue Oct 09, 2007 8:47 pm, edited 1 time in total.
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PlasmaBlooD
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PlasmaBlooD
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the allett
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in my last post i meant to say that the stage 7 boss DOES time out. edited it accordingly
put my board back on defaults and have been trying to get the bug. getting 3 extends? no problem. getting 4 extends? a problem.
i tend to get a variable one during the second half of stage 3. plus the stage 3 tanks, and one from the midboss. sometimes i don't get the first variable one until 1 destroy the 2nd or 3rd option pod of the midboss, then milk him loads, and get a 2nd variable extend from the bombs the stage 3 boss drops during his third form. basically, i'm trying to get to stage 5 and get the fixed extend from the egg statues. tried about 20 runs, including a ball-aching run where i lost a life on the stage 5 midboss. nearly beat my regular score, and dropped a whopping four lives on the stage 5 boss...!
now, should scores with the bug be allowed...?
i would say yes, but maybe have them signalled as having used the bug, ie " jpj -7,3xx,xxx - all (bug) " or something like that. basically, anyone submitting an ALL has used the bug. but i think that even with the bug we are a long way off the japanese WRs (mine and plasmablood's scores are some 12million off respectively) that there is a huge scope for improvements of scores, and will really open the game up from a strategy point of view. activating the bug is one thing, but getting +15mill is something else

put my board back on defaults and have been trying to get the bug. getting 3 extends? no problem. getting 4 extends? a problem.
i tend to get a variable one during the second half of stage 3. plus the stage 3 tanks, and one from the midboss. sometimes i don't get the first variable one until 1 destroy the 2nd or 3rd option pod of the midboss, then milk him loads, and get a 2nd variable extend from the bombs the stage 3 boss drops during his third form. basically, i'm trying to get to stage 5 and get the fixed extend from the egg statues. tried about 20 runs, including a ball-aching run where i lost a life on the stage 5 midboss. nearly beat my regular score, and dropped a whopping four lives on the stage 5 boss...!
now, should scores with the bug be allowed...?
i would say yes, but maybe have them signalled as having used the bug, ie " jpj -7,3xx,xxx - all (bug) " or something like that. basically, anyone submitting an ALL has used the bug. but i think that even with the bug we are a long way off the japanese WRs (mine and plasmablood's scores are some 12million off respectively) that there is a huge scope for improvements of scores, and will really open the game up from a strategy point of view. activating the bug is one thing, but getting +15mill is something else
I haven't confirmed the bug on my board yet (I'll have to try setting the 1M extend option), but yeah seems like people will have to nomiss up to the fixed 1up in stage 5 in order to reach the bug under default setting.jpj wrote: put my board back on defaults and have been trying to get the bug. getting 3 extends? no problem. getting 4 extends? a problem.
Agreed, just a simple "bug" at the end to signify. And once we start getting non-bug ALL's then break those out into seperate tables.jpj wrote: now, should scores with the bug be allowed...?
i would say yes, but maybe have them signalled as having used the bug, ie " jpj -7,3xx,xxx - all (bug) " or something like that. basically, anyone submitting an ALL has used the bug.

it's a tough one. i'm getting used to not bombing at all. but basically you're getting two variable extends during stage 3. the stage 3 midboss *does* chuck out a lot of bullets. but i think you would have to carry on not using the bomb at all right through stage 4. maybe even through stage 5 as well, but by which point you've got a fixed extend in there anyways. i don't think i could cut through stage 4 without bombing enemies. basically, either way is tough
also, it will be quite easy to tell if people aren't using defaults because there scoreboard wont have any 4-5 mill scores, dying on stage 4 or 5 etc. settings at 1mill per extend is definitely not allowed
i want people to sweat blood for those extends, god knows i have been.
and dear god, how many tables do people want

EDIT: realised in the pic above, i had a 4 mill score with death in stage 5.

also, it will be quite easy to tell if people aren't using defaults because there scoreboard wont have any 4-5 mill scores, dying on stage 4 or 5 etc. settings at 1mill per extend is definitely not allowed

and dear god, how many tables do people want


EDIT: realised in the pic above, i had a 4 mill score with death in stage 5.
If you are capable of scoring high enough, you should only require one variable Extend in stage3. 3mil is achieveable by the third midboss (if you're using Lace). It's much harder to do with other characters (you can get three item Extends between the start of the game and the st3 boss with Meidi&Midi, but certain parts of the run are typically much harder to do).Dave_K. wrote:I haven't confirmed the bug on my board yet (I'll have to try setting the 1M extend option), but yeah seems like people will have to nomiss up to the fixed 1up in stage 5 in order to reach the bug under default setting.
I'll set my PCB back to Extends Every 1mil and record a demonstration tonight (after I get a snapshot of my current Normal Mode record ^_-).
Agreed on using "Bug" as a signifier for scores gained with the lifebug. I reckon that with the amount of stage5 scores already shown on the forum's HS table, a little bit of a push will get people triggering that bug more often on defaults.Dave_K. wrote:Agreed, just a simple "bug" at the end to signify. And once we start getting non-bug ALL's then break those out into seperate tables.jpj wrote: now, should scores with the bug be allowed...?
i would say yes, but maybe have them signalled as having used the bug, ie " jpj -7,3xx,xxx - all (bug) " or something like that. basically, anyone submitting an ALL has used the bug.
The likelihood of people clearing the game without is much lower, but still possible with the right strategies.
