Death Smiles: Countdown to North America Invasion

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sven666
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Post by sven666 »

RyanDG wrote:http://www.youtube.com/watch?v=6DSDp0_T8Lk

^ New location test video posted
cool, where is the loce test at?

cave are really playing this close.. am show - 1week - loce test - 2weeks - release. :!:
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Post by Icarus »

Death Smiles ver1.5, anyone?
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Post by ill6 »

Well - it certainly has bullets!

A big cow is quite original!!! Those cubes are pretty wack though.
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Post by yojo! »

Is this game touch screen capable ?. Your can hear a click at the selection screen when the players touches the screen.
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Post by RyanDG »

sven666 wrote:
RyanDG wrote:http://www.youtube.com/watch?v=6DSDp0_T8Lk

^ New location test video posted
cool, where is the loce test at?

cave are really playing this close.. am show - 1week - loce test - 2weeks - release. :!:
It's being held in Shinjuku-ku Tokyo at the Taito Game's Center from my understanding.

And yeah... This game is bringing pressed for an extremely quick release considering that there have been barely any location testing done with the title. I'm pretty surprised.
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Post by ill6 »

yojo! wrote:Is this game touch screen capable ?. Your can hear a click at the selection screen when the players touches the screen.
Egrets don't have touch screens...
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Post by GaijinPunch »

1: He select ranking 3, and there's still not that many bullets
2: Does anyone really thing they get good data from a loke test? People play and go home. It prevents massive donkey mistakes, but not the smaller, harder to find ones.
3: Wonder if they'll have it at the event on Sunday. I couldn't imagine them not, but maybe they don't want to steal Ketsui DS' thunder.
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Post by Icarus »

GaijinPunch wrote:1: He select ranking 3, and there's still not that many bullets
Of course. As someone mentioned earlier in the thread, Death Smiles is a "Cave hori for nubcakes"©. If they wanted to make the game at maximum Cave difficulty, 80% of the screen would be pink.
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Post by ill6 »

GaijinPunch wrote:1: He select ranking 3, and there's still not that many bullets
But that is the first level he selected. Presumably if he selected it later it would have more bullets?
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Post by gionmatsuli »

Info about Location Test:
http://www9.plala.or.jp/nakanoryuzo/
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Post by RyanDG »

GaijinPunch wrote:2: Does anyone really thing they get good data from a loke test? People play and go home. It prevents massive donkey mistakes, but not the smaller, harder to find ones.

The tests aren't necessarily just about finding mistakes though, as the purpose is also to gauge the reaction to the game and to allow for minor tweaks in order to provide a better overall experience for the gamer. But that also may be wishful thinking on my part that companies use the data gathered from the location test forms that are turned in as they say they do. ;)
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Post by Icarus »

RyanDG wrote:The tests aren't necessarily just about finding mistakes though, as the purpose is also to gauge the reaction to the game and to allow for minor tweaks in order to provide a better overall experience for the gamer. But that also may be wishful thinking on my part that companies use the data gathered from the location test forms that are turned in as they say they do. ;)

Code: Select all

Q15: How do you gauge the difficulty of the game at present?
    [x] Very Hard
    [ ] Hard
    [ ] Moderate
    [ ] Easy
    [ ] Very Easy
A Cave programmer wrote:Lets jack the difficulty right up to 11, LOL!
Another Cave programmer wrote:We should probably add an Ultra-Ultra Mode as well. I'm getting sick of those OCD-afflicted fuckers ALL Clearing our hardest efforts.
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Post by Twiddle »

The Dangun guy is doing this, right?

Yep, looking forward to the final tunings.
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Post by ill6 »

Looks like a few changes from the translation:


Because 'the location test of [desusumairuzu]' was done with Shinjuku [taito] [gemuwarudo], it tried playing.
 The result, from AM show of the other day, some modification point was found.


The “lakeside surface” and the “volcanic surface” add.
The “marsh surface” deletes.
“Stage 1” (beginners' class) with “stage 2” (middle class)
Only 1 times be able to select, degree of hardness rises.
“Stage 3” was chosen, (only that it remained) when,
“You shoot and return and the bullet” occurs.
Attack of each surface boss change (became difficult)
Graphics of each surface boss part change
“Port surface”, “lakeside surface”, “grave yard surface” and “volcanic surface”
When 4 aspects are cleared, location test edition ALL clearing.
When you dash to the enemy, “1 gauges” totally it decreases
(With AM show 1/2 gauge).


 First, it became addition anew, but the “lakeside surface” and the “volcanic surface”, as for the “lakeside surface”, first with selection of the “port surface”, to advance after 2 aspects it is possible the “volcanic surface”.
  Furthermore, as for “the lakeside surface” boss with the enormous cow, the graphics which has impact.

 But as for the “marsh surface”, the witch boss coming out, furthermore the surface where the only “[kiyara] conversation” occurs, with the latest location it had become deletion. Directing in main part, whether it is recreating, puzzle.

 “Stage 1” (beginners' class) “stage 2” (middle class) only 1 times but the case which cannot be selected, because with AM show also 3 aspects “stage 1” can be selected, this time you cannot refuse the impression degree of hardness rising.
 But, because the game of CAVE are times when with location it makes high degree of hardness, in product edition how it has become, you cannot read, (* as for those of other manufacturer, mostly it rises,).
 Furthermore, “stage”, here it is different from the meaning “of the surface,” before playing each surface, being the case that it can choose the degree of hardness (stage) of 3 stages, it calls that “stage”. Replacing to the feeling such as “ranking 1”, it does not care.

 The case where “stage 3” is chosen “you shoot and return and but the bullet”, when with the first half such as 1 aspects choosing “stage 3”, “you shoot and return and the bullet” does not come.



<Impression>

 Actually when you play, you were surprised to substantial degree of hardness rise.
 There to be the intention that, with the “location test” we would like to have playing to many people, because there are times when it makes difficult purposely in order to increase turnover, this time, so we would like to ask the fact that is.
 As your own impression, as for the direct attack damage you think while it is 1/2, and, for the new entry person (beginner), trying to be able to select “stage 1” at anything degree, that.

 Anyhow, as for contents with show and the location test, in product edition because there is many a thing which is changed largely, as for this game that it is difficult, as for scolding, it is premature.



To play well <with location? >

 There are two methods.

 But as for one with for the beginner, 2 aspects the method of playing securely, “stage” of 1 aspects (ranking) in “1”, 2 aspects are set to “2”.
 1 aspects exceed almost, but as for 2 aspects whether it does not exceed. So ending in 1 aspects, the ear it can prevent the fact that it becomes feeling, to the utmost.

 Already one with for the middle class person, the method of clearing many aspects.
 Having “stage 3” on 2 aspects of the first half such as 1 aspects, it has “1” and “2” on 2 aspects the latter half.
  As for “stage 3” when it has on the latter half, the enemy “to shoot, to return, to spit the bullet”, because the [tsu] [te] which is sown it comes, those which by the fact that [kore] is sealed from stage of” surface selection”, from will live long.

 The upper-class person how is what, that perhaps, you think, but because perhaps most it can make “stage 3”, from first only that it chooses, it is it is not?



<Being defeated>

 In “the cubbyhole of ant s” (game type news sight), something by his has played, is recorded.
 … As for [kore] you did not become aware. [mumumu] [itsu] [no] 間 [ni]!?
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Post by GaijinPunch »

There's not enough data but I Was under the impression the first stage can be played from rank 1-3, stage 2 from rank 2-3, everything after that rank 3...like ESPRade, but you can play the first two stages harder.

Did anyone read the next entry in the blog? I need to go to Mikado...
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Post by evil_ash_xero »

This game looks VERY good. It's too bad i'll never get to play it. Well, maybe in 10 years or so. :(

s/m
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Post by EOJ »

50,000yen Ketsui and DDP:DOJ wallscrolls at the Cave fest:

http://pici.se/126190/

Thanks to zapeipaa over at gamengai.com for the pic. Anyone buy one?
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Post by GaijinPunch »

EOJ wrote:50,000yen Ketsui and DDP:DOJ wallscrolls at the Cave fest:

http://pici.se/126190/

Thanks to zapeipaa over at gamengai.com for the pic. Anyone buy one?
Yes, the DOJ one sold. When I left, the Ketsui one didn't. WHy are you posting that in this thread though?
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Post by Gwyrgyn Blood »

GaijinPunch wrote:There's not enough data but I Was under the impression the first stage can be played from rank 1-3, stage 2 from rank 2-3, everything after that rank 3...like ESPRade, but you can play the first two stages harder.
I saw a person playing his 3rd/4th stage on Rank 2 so that's not quite the case. It seems like maybe each stage has 3 different difficulties and you can choose whatever rank you want before you start it, but obviously you can't choose to go down in rank after you've already gone up.

That eliminates the possibility of jacking up the rank in early levels and then dropping it down for later ones... and to me it seems like it would be pretty rare to want to jack the rank up as you get later into the game (when it's getting harder anyway).
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Post by GaijinPunch »

Higher rank = more points? I would assume so, but that's just a hunch at this point.
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Post by sven666 »

GaijinPunch wrote:Higher rank = more points? I would assume so, but that's just a hunch at this point.
prolly teh same old same old.. higher rank = more bullets to cancel into skullbonuses.. looks like it to me anyways..
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Post by GaijinPunch »

Well, Cave is pushing this as a game that appeals to both the hard core and the newbies. It even says that it shouldn't be considered "Cave Shooting"...at least from something I got a peak of at a game center. I believe that not only are different stages easier, but yeah, as stated -- the selectable rank will be available throughout the game.
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Post by icycalm »

I am watching GP's videos of this game again, and I can't help thinking that if the videogame industry hadn't been flushed down the toilet ALL games today would look like this. If I ever get around to reviewing this I think this is how I'll start the review.
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Post by Never_Scurred »

icycalm wrote:I am watching GP's videos of this game again, and I can't help thinking that if the videogame industry hadn't been flushed down the toilet ALL games today would look like this. If I ever get around to reviewing this I think this is how I'll start the review.
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Post by icycalm »

You can't afford it.
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Post by system11 »

Temptation to pre-order rising. The only thing stopping me is that I haven't heard the music.
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Post by Icarus »

bloodflowers wrote:Temptation to pre-order rising. The only thing stopping me is that I haven't heard the music.
Wait for a few weeks after release when some direct-feed footage of the game will likely be popping up online.
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Post by system11 »

Icarus wrote:
bloodflowers wrote:Temptation to pre-order rising. The only thing stopping me is that I haven't heard the music.
Wait for a few weeks after release when some direct-feed footage of the game will likely be popping up online.
But then it's not new anymore ;) The draw is simple: 33% hori shmup with Side Arms throwback, 33% brand new game that nobody has dissected yet, and 33% loligoth. There's 1% left, we'll call it stupidity.
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Post by system11 »

A fool and his money were soon parted.

I'll be sure to post what I think of it when it arrives in some weeks time.
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Post by shoe-sama »

hf
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