Your favorite bullet styles/patterns admire?

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PC Engine Fan X!
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Your favorite bullet styles/patterns admire?

Post by PC Engine Fan X! »

What developer's (i.e. -- Cave, Psikyo, Success Co. Ltd. with their three Psyvariar games, Takumi, Konami, etc.) bullet patterns do you like to most in terms of overall visual presentation, and stylized bullet patterns to admire at?

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Last edited by PC Engine Fan X! on Sun Sep 30, 2007 6:08 pm, edited 1 time in total.
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shoe-sama
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Post by shoe-sama »

i like big lasers
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Twiddle
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Post by Twiddle »

sniper tanks
so long and tanks for all the spacefish
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zinger
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Post by zinger »

cat parade
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bsidwell
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Post by bsidwell »

I'd have to give the nod to the Touhou games. Those giant slow-moving patterns are pretty spectacular to look at, if not always so interesting to actually dodge.
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elfhentaifan
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Post by elfhentaifan »

those hypnotic patterns u mostly see at CAVEs games are just overwhelming.
I dont even bother if i die when the pattern look so cool

so i prefer bugs
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J-Manic
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Post by J-Manic »

Almost all of the bullet patterns in Psyvariar 2 are beautiful works of art.
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shoe-sama
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Post by shoe-sama »

The most dangerous pattern is the one that kills you.
<Sidwell> TSS is manlier than a jet figher made of biceps.
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Icarus
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Post by Icarus »

The best bullets are the invisible ones.
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lewisit
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Post by lewisit »

J-Manic wrote:Almost all of the bullet patterns in Psyvariar 2 are beautiful works of art.
2nd that
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Twiddle
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Post by Twiddle »

Icarus wrote:The best bullets are the invisible ones.
sniper tanks with invisible bullets
so long and tanks for all the spacefish
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Nuke
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Post by Nuke »

The ones that don't kill me.
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P_HAT
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Post by P_HAT »

Twiddle wrote:
Icarus wrote:The best bullets are the invisible ones.
sniper tanks with invisible bullets
instant laser sniper tanks
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Nuke
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Post by Nuke »

P_HAT wrote:
Twiddle wrote:
Icarus wrote:The best bullets are the invisible ones.
sniper tanks with invisible bullets
instant laser sniper tanks
instant invisible laser sniper tank suicide bullet curtains
Trek trough the Galaxy on silver wings and play football online.
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shoe-sama
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Post by shoe-sama »

Nuke wrote:
P_HAT wrote:
Twiddle wrote: sniper tanks with invisible bullets
instant laser sniper tanks
instant invisible laser sniper tank suicide bullet curtains
<Sidwell> TSS is manlier than a jet figher made of biceps.
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Pixel_Outlaw
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Post by Pixel_Outlaw »

long needles and those lazer beam grids
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Sonic R
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Post by Sonic R »

those small bullets that blend into the background
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Post by majik989s »

kenta cho's rRootage. especially on psy mode.
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Post by moozooh »

Touhou games starting from PCB, and rRootage. Cave's patterns are rather simplistic from what I can tell. (Simplistic, not simple.)
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shoe-sama
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Post by shoe-sama »

Well placed bullets kill.
<Sidwell> TSS is manlier than a jet figher made of biceps.
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Enhasa
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Post by Enhasa »

I think my favorite is the glowy, spinny globes like this. I also like all kinds of lasers (both weapons or enemy fire): spinning lasers, grid lasers, homing lasers, lock-on lasers, toothpaste lasers, blazing lazers.

Here are some really beautiful Touhou bullet avatars from Shoot the Bullet. I use this as a random avatar on SDA.

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Skyline
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Post by Skyline »

One more vote for Touhou.

Also, Skonec
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shoe-sama
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Post by shoe-sama »

Ketsui has kickass animations. So does stuff by Yumekobo.

forget all those pretty patterns, we need some kickass gfx
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JJG
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Post by JJG »

Touhou games and some of the stuff in Shiki 2.
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Pixel_Outlaw
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Post by Pixel_Outlaw »

Anything that breaks the mold of radial and/or aimed patterns can be a nice diversion. Sadly, special non radial patterns are usually bitches to program. Actually making a good homemade bullet pattern engine is hard. A casual programmer usually finds the balance of "flexibility/power" vs "ease of use" challenging to balance.
Some of the best shmups don't actually end in a vowel.
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shoe-sama
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Post by shoe-sama »

Also, Black Heart's twin 3 ways are fucking awesome.
<Sidwell> TSS is manlier than a jet figher made of biceps.
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Zebra Airforce
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Post by Zebra Airforce »

I like how in Cave's STGs the bullets are all animated, so they look really cool when grouped together.
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escadrille
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Post by escadrille »

I like anything extremely intricate and maybe a little on the slow side. Like Shanghai Alice games, or a few spots in Ikaruga.
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-Bridget-
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Post by -Bridget- »

Cave, for me, definitely. And not JUST because Im a Cave fanboy, lol.


As said above, the Touhou games, those patterns are pretty, but not technically very interesting other than that, when you see them dodged properly.


And Psikyo, the other developer I follow, I like their patterns, but not as much. They seem to like the "simpler, but faster and oddly complicated" ones.



Cave, though, manages total chaos. I still remember playing Mushihime on Ultra for the first time, getting to the first boss, it does it's first attack, and Im standing there yelling "HOW IS IT PHYSICALLY POSSIBLE TO EVER DODGE THAT AT ALL?!?!?!?!", cause the screen is COVERED in crud and some of it is firing MORE crud BACKWARDS and eeeek! (of course, now I dont usually get hit there, lol).


Alot of my favorite boss fights are all from Cave games.


These things dont need to be in a gazillion pretty colors, they just need to be INTERESTING and challenging.
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Frederik
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Post by Frederik »

Dangun Feveron highspeed neon bullets.
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