I don't know why but I've gone in librarian mode recently, starting up on several "list" projects. The idea for this one comes from SRK:
http://forums.shoryuken.com/showthread.php?t=139385
If enough people are willing to help out, I'll be sure to keep the original post updated with their contributions. I doubt whether I'll be able to add much myself, since for the past few years I've barely touched any ports, and my memories of 16- and 32-bit era ports are sketchy, to say the least.
The console port differences thread
-
icycalm
- Banned User
- Posts: 1081
- Joined: Sun Jan 30, 2005 5:15 pm
- Location: Hellas/Nippon
- Contact:
-
GaijinPunch
- Posts: 15956
- Joined: Mon Jan 31, 2005 11:22 pm
- Location: San Fransicso
You should ask Recap if he has his old thread he did at some other forum (gamers.net I think). The forum is gone, but perhaps he has it. It only covered up through the 32-bit systems, but was pretty complete and had a lot of shocking info.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
-
BrianC
- Posts: 9144
- Joined: Wed Jan 26, 2005 1:33 am
- Location: MD
I would like to see more on shmup ports that haven't been covered as much. It doesn't need to be limited to Recap's list, especially since there are many games that it doesn't cover. It would be nice to hear about how the Taito Memories II ports of obscure games like Megablast and Fighting Hawk turned out for example.
Here are some port differences I know about:
1943 NES: Very different from arcade. Has a leveling up system that dictates speed and power ups that isn't in the original. Has a charge shot.
Section Z: Completely different from arcade. Branching paths, bullets take away from a meter instead of killing. Meter running out results in being sent way back.
Gun.smoke: Completely different music. Lots of new weapons that are bought at a store. Less directions to shoot in due to NES controls. Despite this, it's much easier than the original.
Gradius MSX: Choppy scrolling due to being a MSX1 game. Has some things intact from arcade that aren't in the NES port like the rock lasers in stage 1. Two options instead of four ala NES port. Stages 2 and 3 lack vertical scrolling ala NES version. Missiles and lasers can be upgraded twice. Has an exclusive stage.
Twinbee MSX: Has a black bell and some enemies like baseball bats that aren't in the arcade original. Not sure if the baseball and the stage 3 spiked bats are intact.
Twinbee FC: No baseball power up from picking up the power up for 3-way twice. No rotating spiked bats in stage 3. Bosses are easier.
Here are some port differences I know about:
1943 NES: Very different from arcade. Has a leveling up system that dictates speed and power ups that isn't in the original. Has a charge shot.
Section Z: Completely different from arcade. Branching paths, bullets take away from a meter instead of killing. Meter running out results in being sent way back.
Gun.smoke: Completely different music. Lots of new weapons that are bought at a store. Less directions to shoot in due to NES controls. Despite this, it's much easier than the original.
Gradius MSX: Choppy scrolling due to being a MSX1 game. Has some things intact from arcade that aren't in the NES port like the rock lasers in stage 1. Two options instead of four ala NES port. Stages 2 and 3 lack vertical scrolling ala NES version. Missiles and lasers can be upgraded twice. Has an exclusive stage.
Twinbee MSX: Has a black bell and some enemies like baseball bats that aren't in the arcade original. Not sure if the baseball and the stage 3 spiked bats are intact.
Twinbee FC: No baseball power up from picking up the power up for 3-way twice. No rotating spiked bats in stage 3. Bosses are easier.
