Trizeal (DC) is here! Impressions...

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Dewclaw
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Post by Dewclaw »

I basically measure the effectiveness of my powerups by how quickly they can take out the purple ships during the Break time in the first stage....level 4 vulcan plus the laser is strong and fairly accurate without making the enemies as mean from you being too powered up.
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CecilMcW00t
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Post by CecilMcW00t »

Try the Player 2 side ship JP, I have not gone back yet! It is faster than the 1P side ship.
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Skyline
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Post by Skyline »

jp wrote:BTW, how do you play as the XII Stag ship?
Highlight Arcade Mode, press start.

Press Right, Left, Left, SHOT x 12, then Start.

No clue how to activate it for Score Attack/Lifting/Omake.

And on that note I'm a little confused about the XIISTAG ship's scoring. The x12 multiplier is out, and so are points for using your Back Fire. Medals you collect, and bullets that you nullify with your bomb, add to a percentage on the bottom of the screen. Is this for powerups, score, bombs, or otherwise?

EDIT:
CecilMcW00t wrote:Try the Player 2 side ship JP, I have not gone back yet! It is faster than the 1P side ship.
Truth.
Last edited by Skyline on Thu Apr 21, 2005 11:07 am, edited 1 time in total.
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Herr Schatten
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Post by Herr Schatten »

:lol:

I have triggered the hilarious homage to space invaders in stage 4 by clearing the second break out scene for the first time yesterday. You can really see where the developers's hearts lie. I can practcally feel the shooting love oozing out of the screen.
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jp
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Post by jp »

Herr Schatten wrote::lol:

I have triggered the hilarious homage to space invaders in stage 4 by clearing the second break out scene for the first time yesterday. You can really see where the developers's hearts lie. I can practcally feel the shooting love oozing out of the screen.

Indeed. I saw that today.



And if you destroy all the little turrets during that section, you get yet another surprise at the end. :D
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druuna
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Post by druuna »

great game :)
I'm loving music,OLD SKOOL graphics and best of all gameplay.
I'm going for a second copy....it's an investment ;)
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jp
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Post by jp »

So... I played as the XII Stag ship today.

Question: Whats the point? I mean, I don't mean to stare a gift horse in the mouth, but is it even remotely feasible that someone could play through the game with this ship? Maybe the gay ass "move left/right a lot" thing works in Psyvarier and XII Stag, but I don't think this game was made with that in mind... :roll:



At any rate, I got to level 5!!!!!!! w00t w00t!!!! I think I've mastered level 1 and 2 thus far. Level 3 still gives me some trouble at times (turrets before the boss fight mostly), and the asteroid part of level 4 is flat out ridiculous. Actually, everything after the "secret" in level 4 is flat out ridiculous, including the boss. And level 5... yeah, I don't want to spoil anything, but towards the end "roads" become your new worst enemy. Fucking evil...


Still, this game is fun as hell... I actually like it more than the Giga Wings and Zero Gunner 2. :)

1. Border Down
2. Mars Matrix
3. Ikaruga
4. Trizeal
5. Giga Wing 2
6. Giga Wing
7. Gunbird 2
8. Zero Gunner 2
9. Chaos Field
10. Shikigami no Shiro 2
11. Psyvarier 2


Spiffy game. :D
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Specineff
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Post by Specineff »

Ok. Now for the million dollar question. How good have the sales been for Triangle Service? The game has delivered, but if it didn't sell well, there goes any chance for more shmups from this developer. And many others, too.
Don't hold grudges. GET EVEN.
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jp
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Post by jp »

Specineff wrote:Ok. Now for the million dollar question. How good have the sales been for Triangle Service? The game has delivered, but if it didn't sell well, there goes any chance for more shmups from this developer. And many others, too.

2000 have been sold I believe. Well, this was a week or so ago that I saw that number (and its probably in this thread :lol: ), but its still respectable.
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CMoon
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Post by CMoon »

Good lord...saw level 5 today (used continues to get to it...) Absolutely rediculous (that turret part Kiken pointed out is absolutely murder.)

So what are these secrets in level 4...I don't recall anything special--though I really enjoy level 4. That boss at the end is really great.

Still mostly sticking to one weapon. I'm not sure I like the rank increase.
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jp
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Post by jp »

The secret in level 4:

Destroy all the battleships at the start (the long blue ones).


You'll get a bomb and a huge medal, and then fight some "homages" to Space Invaders.


If you kill all the "homages", you get an additional surprise that I do not wish to ruin.
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Neon
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Post by Neon »

jp's had the game for like a day and he's already topping the high score chart. You all should be ashamed :wink:

congrats jp
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jp
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Post by jp »

Neon wrote:jp's had the game for like a day and he's already topping the high score chart. You all should be ashamed :wink:

congrats jp

Thank you Neon. :D
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CMoon
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Post by CMoon »

Neon wrote:jp's had the game for like a day and he's already topping the high score chart. You all should be ashamed :wink:

congrats jp
Well if everyone's skill level is closer to mine, it shouldn't be too hard.

Honestly, I couldn't suck more at shooters if I had a hook for my right hand!

(Apologies to Cap'n Ahar in advance just in case he IS playing with a hook for a right hand.)
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Kiken
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Post by Kiken »

jp wrote: And level 5... yeah, I don't want to spoil anything, but towards the end "roads" become your new worst enemy. Fucking evil...
If you're talking about the descending portion of the stage with the criss-crossing bridges that's only halfway through the level. Stage 5 is the longest level in the game... plus, there's tons of chaining possibilities.

I'm still working on a reliable route through the spinning cannons portion... but everything else I pretty much have down... except for the boss that is. :/
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jp
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Post by jp »

Kiken wrote:
jp wrote: And level 5... yeah, I don't want to spoil anything, but towards the end "roads" become your new worst enemy. Fucking evil...
If you're talking about the descending portion of the stage with the criss-crossing bridges that's only halfway through the level. Stage 5 is the longest level in the game... plus, there's tons of chaining possibilities.

I'm still working on a reliable route through the spinning cannons portion... but everything else I pretty much have down... except for the boss that is. :/

Damn, thats pretty harsh. Now I'm debating on maybe credit feeding to get stage 5 unlocked in Score Attack...
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Post by captain ahar »

CMoon wrote:Honestly, I couldn't suck more at shooters if I had a hook for my right hand!

(Apologies to Cap'n Ahar in advance just in case he IS playing with a hook for a right hand.)
yeah... that's right. i have a hook for a hand! that's why i can't out-score BulletMagnet!


i kid cause i love. :wink:

I really this game now too. between that video that showed more of a gameplay spread, and all the cool stuff Kiken and jp were just talking about... dammit!
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BulletMagnet
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Post by BulletMagnet »

Gya ha ha haaa, the cornball pirate jokes spread! They are an unstoppable virus! Muwa ha ha ha haaaaaaa! :mrgreen:

But beware, cap'n, as many have tried to out-suck my shmupping skills, and many have failed...
Last edited by BulletMagnet on Sat Apr 23, 2005 1:51 am, edited 1 time in total.
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jiji
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Post by jiji »

jp wrote:2000 have been sold I believe. Well, this was a week or so ago that I saw that number (and its probably in this thread :lol: ), but its still respectable.
2000 is rather low, even for a shooter release. PS2 Shikigami 2 and Espgaluda both sold around the 10k mark in their first week, and I recall DC Shikigami 2 selling around 5k. I would quote more figures, but finding them is difficult. T_T
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CMoon
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Post by CMoon »

We should have a contest to see who is the worst at shmupping on this board. I think I stand a GOOD chance of winning (or at least being in the top 5...or is that the bottom 5???)
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Post by MadSteelDarkness »

CMoon wrote:We should have a contest to see who is the worst at shmupping on this board. I think I stand a GOOD chance of winning (or at least being in the top 5...or is that the bottom 5???)
Ha!

You don't stand a chance if they enter me in as well... :lol:
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Post by DavidHolliss »

CMoon wrote:We should have a contest to see who is the worst at shmupping on this board. I think I stand a GOOD chance of winning (or at least being in the top 5...or is that the bottom 5???)
gives me an idea, wonder how far you could get without firing a single bullet ? :lol:

Anyone know where any hi-scoring replay videos can be found ? would especially love to see that 700k+ Stage 1 run ...
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BulletMagnet
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Post by BulletMagnet »

CMoon wrote:We should have a contest to see who is the worst at shmupping on this board. I think I stand a GOOD chance of winning (or at least being in the top 5...or is that the bottom 5???)
You dare say such a thing in the presence of the Low Bar of shmups.com? :mrgreen:
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CMoon
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Post by CMoon »

Damn, we need to start a 'secret shmupping society of the low scoring'. Let me pick an animal and someone else can pick a secret handshake.

Dodging is for pussies!
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BulletMagnet
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Post by BulletMagnet »

Hee hee, I oughta remember that excuse next time someone rags me for being so lousy:

"You just dodge all those bullets 'cuz you can't take 'em like a man!" :mrgreen:

As for a secret handshake, I'd suggest one person holding his hand flat, with the middle and ring fingers folded under, so that the index and pinky fingers stick out, to mimic the two prongs on the Vic Viper; the other clasps his two hands together and moves them slowly towards the first person. As the "Vic" moves his hand either up or down to "dodge" the oncoming second shaker, the latter's two hands separate and become two fists, to mimic the ice chunks, crystals, etc. that split into pieces when they're shot; the Vic meets his untimely demise, but the final handshake commences at the point of contact.

And yes, I should seek help.
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dai jou bu
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Post by dai jou bu »

Kiken wrote: I'm still working on a reliable route through the spinning cannons portion... :/
Every time I think about that when I reach it, I die. Then I'm forced to use a bomb, then I die again trying to think about it. Then I usually resort to hugging one of the ends of the screen.

Eh, I'm going to credit feed the game so I get all of the score attacks.

I agree with just about every positive comment about this game, and I'd just be redundant if I something about it. However, I do have one major gripe with the game though- it has loading time. The loading is long enough to make me realize that the Dreamcast is spending too much time loading the next stage. Even when I quit to the main menu, the game loads for a few seconds. My other DC shmups don't do this... well maybe Chaos Field's little cutscenes also need a little work too. But still.
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Post by neoalphazero »

Specineff wrote:Ok. Now for the million dollar question. How good have the sales been for Triangle Service? The game has delivered, but if it didn't sell well, there goes any chance for more shmups from this developer. And many others, too.
There was a page on Sega Direct showing the manager of Triangle Service giving a thumbs up and apparently being pleased with the game's status.

I think we'll see another project from the company, if I was in their shoes I'd stick to another Naomi game or DS/ PSP developement, their video of project Lambada doesn't look all that amazing for a PS2/GC/XB release. *-neo
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Dewclaw
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Post by Dewclaw »

So who here uses the XII Stag ship? I gave it a try and it looks like it has some serious potential...only one weapon(and not very good compared to the other ship) but that bomb is the shit. Collecting medals will fill up the gauge in the bottom corner and when it reaches 100%(which isn't tough to do) you get another bomb. Although the bomb doesn't really damage enemies, it absorbs all bullets(even lv4 boss's lasers)and as long as you're in the blast area then you're completely invincible, even against collisions which gives you a good 5 seconds to unleash the spinning attack. :o
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theevilfunkster
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Post by theevilfunkster »

how does the game give you credits? im up to 5 now. is it time based, what level you got up to or what?
We should have a contest to see who is the worst at shmupping on this board. I think I stand a GOOD chance of winning (or at least being in the top 5...or is that the bottom 5???)
you'd be battling with me then, i truely suck at shmupping!
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Post by DavidHolliss »

it is time related, you get an extra one for every hours play, upto a maximum of 9 credits - 6 hours gameplay ?? can't remember, I'm past it anyway but could do with more :(
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