Official Pink Sweets -Ibara Sorekara- thread (renamed)

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
Limbrooke
Posts: 1893
Joined: Fri Dec 23, 2005 4:24 am
Location: Ontario, Canada
Contact:

Post by Limbrooke »

zakk wrote:Why is it everyone who releases videos of this game is doing low-score runs? I don't get it.
I really don't get it, and makes for a lousy impression. I'm glad I was directed to this thread to find out the WR, but geezus, I haven't seen one even 1/2 way to that mark. I think the best video I have record now is a 6.83 million run, and what killed me watching it was that horredously long Stage 6. Not only that, but the new GER video(s) is a very low clear of 4 million which for around 200mb per stage isn't worth it.

I got my replay from: http://b-board.rdy.jp/torrent/index.php
'Only a fool trusts his life to a weapon.'
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

It's bizarre, as it's incredibly boring to watch such runs. I think the main reason why you don't see really good runs on video is there are probably only a handful of players in Japan who can get really high scores in this game. The one guy with a killer, high scoring run (19+mil with Shasta) which is *recorded* is Galford, and he was going to release it on DVD but something (legal?) happened and now it's likely never going to see the light of day. :?

I wouldn't download the whole thing, but DO download the Stage 7 file. Watch the final boss fight, you'll see a really cool, trippy, multi-colored screen-filling bullet attack which I've never seen in a video before (and I never saw it when I had the PCB).
User avatar
rtw
Posts: 1949
Joined: Wed Jan 26, 2005 6:46 pm
Location: Norway
Contact:

Post by rtw »

Limbrooke wrote:I got my replay from: http://b-board.rdy.jp/torrent/index.php
Could you please give me a specific link to the torrent ? My
Japanese understanding is very limited.

rtw
http://world-of-arcades.net
The future of ST-V rests upon our work and your work
User avatar
Frederik
Posts: 2554
Joined: Sun Nov 06, 2005 7:14 pm

Post by Frederik »

Well, at least I can listen to that great stage 6 music again!
THE BULLETS ARE NOW DIAMONDS!
User avatar
zlk
Posts: 562
Joined: Wed Jan 26, 2005 4:10 pm

Post by zlk »

Personally I am happy to see the new videos. Sure it would be nice to see someone score 19m, but "all clear" videos are rare enough as it is.

Someone who speaks Japanese should contact Galford to see how much he would want to release his videos to superplay. We could perhaps start a fund to pay him. I would donate $100. :D
User avatar
Limbrooke
Posts: 1893
Joined: Fri Dec 23, 2005 4:24 am
Location: Ontario, Canada
Contact:

Post by Limbrooke »

TWE wrote:I wouldn't download the whole thing, but DO download the Stage 7 file. Watch the final boss fight, you'll see a really cool, trippy, multi-colored screen-filling bullet attack which I've never seen in a video before (and I never saw it when I had the PCB).
Yeah, that's the only file I got too as I wanted to see the end score. I was a bit shocked when I saw that extreme Mushi type bullet spam.
zlk wrote:Personally I am happy to see the new videos. Sure it would be nice to see someone score 19m, but "all clear" videos are rare enough as it is.

Someone who speaks Japanese should contact Galford to see how much he would want to release his videos to superplay. We could perhaps start a fund to pay him. I would donate $100. :D
I might not donate that much, but I agree it's a good idea to see if something like that could be arranged.
'Only a fool trusts his life to a weapon.'
User avatar
rtw
Posts: 1949
Joined: Wed Jan 26, 2005 6:46 pm
Location: Norway
Contact:

Post by rtw »

Limbrooke wrote:I got my replay from: http://b-board.rdy.jp/torrent/index.php
If you compare this replay:

http://b-board.rdy.jp/torrent/details.p ... 324595e12c

With the one on GER's site

http://www2.dokidoki.ne.jp/ayame/trash.htm

You will see two different endings :D One with a small cartoon character
and one with a more posterior motive (GER).

Anyone know what they did differently to achieve this ?

rtw
http://world-of-arcades.net
The future of ST-V rests upon our work and your work
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

rtw wrote:
Limbrooke wrote:I got my replay from: http://b-board.rdy.jp/torrent/index.php
If you compare this replay:

http://b-board.rdy.jp/torrent/details.p ... 324595e12c

With the one on GER's site

http://www2.dokidoki.ne.jp/ayame/trash.htm

You will see two different endings :D One with a small cartoon character
and one with a more posterior motive (GER).

Anyone know what they did differently to achieve this ?

rtw
I'm pretty sure that's just because they used different characters (Meidi&Midi with GER's vid, and Kasumi with the other). Every character has a different ending. I never credit-fed to the end with Meidi&Midi. If you do this, does it show a cartoony ending, or the ending with the more realistic graphic style as seen in GER's vid? If so, you may have a point that there would be multiple endings for each character (cartoony vs. realistic style).
User avatar
jpj
Posts: 3670
Joined: Sun Feb 05, 2006 4:44 pm

Post by jpj »

this lack of decent videos is really starting to grate. just seen galford's score attack mode score is now 9+ million...! :shock: and obviously in score attack you are always against the clock, and the medals start at 100 points. so you'd imagine a normal run on stage 6 with the medals already at 10k and boss milking would be like 10+ million. also, with his 19 million shasta run, you can see he had a score of 6+ and died on stage 5 (so that's a no to invincibility bug). :? :? :? i would donate $50 just for galford to release his score attack video
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

jpj wrote: also, with his 19 million shasta run, you can see he had a score of 6+ and died on stage 5 (so that's a no to invincibility bug). :? :? :?
You're wrong there, as he stated he used the invincibility bug on that run.
User avatar
jpj
Posts: 3670
Joined: Sun Feb 05, 2006 4:44 pm

Post by jpj »

i meant for the 6.2 up to stage 5. if there was invincibilty, he wouldn't have died :wink:
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

How do you know he died? Did you watch it??
User avatar
jpj
Posts: 3670
Joined: Sun Feb 05, 2006 4:44 pm

Post by jpj »

i wish !!!

underneath the 19 on the scoreboard screenshot, there is a 6 million up to stage 5. if you turn on invincibilty, you have no choice but ALL'ing the game, and the score would be highlighted in green.
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

Um, no. First of all, you need to get 5 lives to get the invincibility bug, it has nothing to do with "turning it on". So for that run up to stage 5, he must have never reached 5 lives.

As I said, he stated he used the invincibility bug for his 19 mil run. I don't think he would lie about it. :lol:
User avatar
jpj
Posts: 3670
Joined: Sun Feb 05, 2006 4:44 pm

Post by jpj »

i've had 5 lives before and no invincibilty. is that something to with the intital batch?? i think i got confused because there is a bit where he talks about not using it. but is this bug invincibilty or infinite lives? (i'm way too out of the loop it seems)
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

Yeah, it's only with the earlier printings of the board. The later printings (like yours) have this bug fixed. You can also send in your board to Cave to get it fixed, if it is one of the earlier ones (for a fee of course).

And you're right, it's more properly termed an "infinite lives bug". You still die, but your lives never decrease from 5. I'm not sure, but I think all the WR scores for this game use this bug. Which means you probably don't have much hope of getting near these scores unless you have a board with the bug still in it. :?
User avatar
jpj
Posts: 3670
Joined: Sun Feb 05, 2006 4:44 pm

Post by jpj »

interesting.

that's kinda shit that arcadia are accepting scores where the game is giving you inifinite lives :? maybe this is why so few people are interested in playing this game for score in japan??

thinking about it, i think i might have seen this shit in a stage 5 boss video ages ago (?). but if you still die, that means you can lose your medal chain etc, so i'd still very much want to see galford's video
User avatar
Dave_K.
Posts: 4570
Joined: Wed Jan 26, 2005 5:43 am
Location: SF Bay Area
Contact:

Post by Dave_K. »

I'd think Arcadia would note if the WR's are with the infinate lives bug or not...or at least keep two sets of scores. Its not like they are still keeping scores of Futari 1.0.

I must have missed when these GER videos came out...downloading them now.
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

Yeah, if the bug is in the game, Arcadia will still accept the scores. It is after all, the game Cave released to the public. The Galuda 2 "gem bug" scores are likewise accepted. Sometimes the bug is mentioned, but often it is not.

Many in Japan hate Pink Sweets (they call it a "shit game" in Japanese) because of this infinite lives bug. They say it creates an unfair playing field.

BTW Galford said his WR run took him 80min from start to finish. Which leads me to believe there's some serious boss milking going on (probably on the last boss, as he doesn't time out), as the game doesn't take near that long to complete.

The Futari 1.0 analogy isn't a good one. 1.5 is a totally different game (meaning the core scoring system is different from 1.0), not just some bug-fixed version. And Arcadia still accepts scores for 1.0 btw (you can still find 1.0 cabs throughout Tokyo, if you look). It's just that no one is submitting them.
User avatar
rtw
Posts: 1949
Joined: Wed Jan 26, 2005 6:46 pm
Location: Norway
Contact:

Post by rtw »

Regarding the firing rate in Pink Sweets

If you do some serious finger tapping you can up it to 20 and it
will stay there for the rest of the game. But does anyone know if
this has any implications for rank ?

rtw
http://world-of-arcades.net
The future of ST-V rests upon our work and your work
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

I think the faster firing rate does increase the rank. I used to have it set to 30hz (my Sigma stick has a rapid fire circuit), and when I did that the rank seemed to be more difficult than when I kept it at the default 10hz.
User avatar
rtw
Posts: 1949
Joined: Wed Jan 26, 2005 6:46 pm
Location: Norway
Contact:

Post by rtw »

EOJ wrote:I think the faster firing rate does increase the rank. I used to have it set to 30hz (my Sigma stick has a rapid fire circuit), and when I did that the rank seemed to be more difficult than when I kept it at the default 10hz.
I was starting to suspect this, thanks for your confirmation EOJ :D

rtw
http://world-of-arcades.net
The future of ST-V rests upon our work and your work
User avatar
Dave_K.
Posts: 4570
Joined: Wed Jan 26, 2005 5:43 am
Location: SF Bay Area
Contact:

Post by Dave_K. »

EOJ wrote:A full Midi & Meidi (A-type) ALL run done by GER has been posted on GER's site (7 separate video files to download):

http://www2.dokidoki.ne.jp/ayame/trash.htm

But don't get too excited, it's another boring "keep rank as low as possible" run with no medalling (practically no scoring at all actually), and a very low final score. :?
Dude, this is the first time I've ever seen a Stage 6 replay (its always left out of the videos I've downloaded so far). This is some totally sick shit! Snakes combined with insta-death lasers :shock:! And what was up with that Army of Darkness style ending just before the boss? I mean come on, the guy dodges like 1000 ships all trying to kamikaze his ass, and just when you think it was over, in comes a line of 8 ships x all 4 sides x 7 waves converging at once? WTF!? And this was at the lowest rank possible?

Damn this game rocks. :twisted:
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

Another full run done by GER has been posted on GER's site (it's the top 7 separate video files on the page), this time with Lace! He gets over 8mil in this 1CC, and it's more enjoyable than the last video. Still no medalling, but there are some cool strats displayed here:

http://www2.dokidoki.ne.jp/ayame/trash.htm

It's interesting how he suicides at the very start of the game, and doesn't pick up any rose hips until the 3rd or 4th stage.
User avatar
Twiddle
Posts: 5012
Joined: Sat Feb 18, 2006 11:28 pm
Contact:

Post by Twiddle »

EOJ wrote:Yeah, if the bug is in the game, Arcadia will still accept the scores. It is after all, the game Cave released to the public. The Galuda 2 "gem bug" scores are likewise accepted. Sometimes the bug is mentioned, but often it is not.

Many in Japan hate Pink Sweets (they call it a "shit game" in Japanese) because of this infinite lives bug. They say it creates an unfair playing field.

BTW Galford said his WR run took him 80min from start to finish. Which leads me to believe there's some serious boss milking going on (probably on the last boss, as he doesn't time out), as the game doesn't take near that long to complete.

The Futari 1.0 analogy isn't a good one. 1.5 is a totally different game (meaning the core scoring system is different from 1.0), not just some bug-fixed version. And Arcadia still accepts scores for 1.0 btw (you can still find 1.0 cabs throughout Tokyo, if you look). It's just that no one is submitting them.
Which is funny, considering the first version of esprade had a hilarious scoring bug involving the 1up in stage 4 that required a new version as short as one week later, the old version of which is disqualified from Arcadia.
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
User avatar
Koma
Posts: 124
Joined: Sat Jan 20, 2007 12:24 pm
Location: France

Post by Koma »

Insane technique on level 5 mid boss!!
It's a cute game but damn hard,iI really do not regret having sold mine a few months earlier.Not enjoyable game for me.
User avatar
EOJ
Posts: 3227
Joined: Fri Mar 11, 2005 6:12 am
Location: Hawaii
Contact:

Post by EOJ »

Koma wrote: It's a cute game but damn hard,iI really do not regret having sold mine a few months earlier.Not enjoyable game for me.
Ditto for me.
User avatar
jpj
Posts: 3670
Joined: Sun Feb 05, 2006 4:44 pm

Post by jpj »

cheers twe, now when are changing your name back? :)
User avatar
Imhotep
Posts: 355
Joined: Fri Jan 28, 2005 9:41 am
Location: Switzerland

Post by Imhotep »

thanks for the link!

it seems like normal shooting keeps the rank down.
land for man to live, sea for machine to function.
User avatar
Dave_K.
Posts: 4570
Joined: Wed Jan 26, 2005 5:43 am
Location: SF Bay Area
Contact:

Post by Dave_K. »

Imhotep wrote:thanks for the link!

it seems like normal shooting keeps the rank down.
No, normal shoot gives higher scores for destroying most things. Suiciding, and dropped extends, is the only thing that keeps the rank down (it appears). I haven't watched the entire thing yet, but he hasn't bombed for the first 4 levels, which is definitely helping to not increase rank. Why he is avoiding the blue ground based roses is anyones guess, as most thought that helped to lower rank. It is interesting watching him whip though level 3 and 4 so easily...minimum rank means less hits to deystroy enemys and bosses. Must be nice to take out the snakes with a singe hit!

Why the heck can't INH pick up Galford's medaling and harder videos! Its not like Cave is going to release an official Pink Sweets DVD...they've already bypassed it for a Mushi 1.5 DVD. :x
Post Reply