Illvelo - Freaky Dolls, Web Browsers, and More (Milestone)

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GaijinPunch
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Post by GaijinPunch »

Dudes it seems that everybody is bashing Milestone Inc. for no reason,
Depends on your idea of reason.

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icycalm
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Post by icycalm »

Maikeru_Rocks wrote:Dudes it seems that everybody is bashing Milestone Inc. for no reason, why would they put out a game if they didn't think it would be good?, also so what if they use cel-shaded graphics in their games, I don't see anyone else doing it. Milestone Inc. is awesome developer, me being a Dreamcast fan and collector I happy to own and play Chaos Field, Radirgy
and Karous and my japanese Dreamcast. MILESTONE INC. RULES! :D

Maikeru_Rocks
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Dreamcast...It's still thinking!
See that bolded part up there? That's exactly where you lost all credibility.

I hope MileStone keeps churning out trash for you to collect.

PS. I have no problem with cell-shading, as long as the result looks good.
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Shinichi Chiba
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Post by Shinichi Chiba »

Chaos Field was okay , but the rest are a mixed bag . I think MileStone shooters are not that good on the whole . Hey if you are a fan than buy
them !
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Post by GaijinPunch »

PS. I have no problem with cell-shading, as long as the result looks good.
The JSR's are some of my favoritist games, even in the midst of a shooting orgy I have with myself, I will break out some JSR/F and get crackin'.
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MathU
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Post by MathU »

Can't wait for the Wii port. :wink:
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.
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Kiken
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Post by Kiken »

Loke Test Vid
http://es.youtube.com/watch?v=rxVTzPffUbA

I do like the heavy emphasis on using the dolls, both close in and as a placeable range attack (sort of like the Ki84 Hayate's Shusui in Strikers 1945 II). One thing that I noticed is that it seems they got rid of the annoying item juggling. GP, can you confirm this?
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MathU
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Post by MathU »

Some of those explosions seem distracting. Do they make you miss bullets?
Of course, that's just an opinion.
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Post by GaijinPunch »

GP, can you confirm this?
The only items you pick up are the ones that change your shot. There seem to be no boost items to the gauges (other than what you get by shooting, shielding, or dolling). Similar to the other games, it's hard to tell what bullets you can shoot, and which ones you can't.
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Twiddle
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Post by Twiddle »

Weird, since in Radirgy there was a small guideline to which bullets could be shot (can't be shot = perfectly round, can be shot = spiky and/or irregular)
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Post by BulletMagnet »

Twiddle wrote:Weird, since in Radirgy there was a small guideline to which bullets could be shot (can't be shot = perfectly round, can be shot = spiky and/or irregular)
The same thing in Karous too, IIRC...

Anyways, I've liked (though not loved) Milestone's efforts thus far, for the most part, but I do have to say I'm a bit disappointed that they're sticking with so much of the same stuff as they've been using the past several games...it does look like a bit more weapon variety is possible thanks to the "change" items, but when you've got the same sword/shield/shot juggling going it seems rather minor. I'm always interested in trying something new before I say much beyond this on a game, and this one's no different, guess we'll hafta see whether it makes it anyplace...
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Kiken
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Post by Kiken »

GaijinPunch wrote:
GP, can you confirm this?
The only items you pick up are the ones that change your shot. There seem to be no boost items to the gauges (other than what you get by shooting, shielding, or dolling).
Just to clarify, what I was referring to was it doesn't appear that you can swat items with your close attack to change/cycle them (like in Radirgy and Karous, the 点 icons can be repeatedly smacked with your sword in order to change them into other things).

BTW, now that we know what the game is called and what genre it is, can someone please change the title of the thread to "New MileStone shooter Illvelo".. or something like that?
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JJG
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Post by JJG »

I'd be more likely to get this if it were a shmup themed browser, as opposed to a browser themed shmup...
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Zebra Airforce
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Post by Zebra Airforce »

I think the artstyle is pretty cool. Too bad it's a typical milestone score-a-thon.
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Post by hermosaguy »

I honestly think it looks like it would be fun to play!
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Post by neorichieb1971 »

I've never played a milestone game. By the sounds of it i'm not missing much. On the basis of the youtube, i'd say it looks kinda unique and attractive. Sort of like shmuppo action in mr driller land.
This industry has become 2 dimensional as it transcended into a 3D world.
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Post by JJG »

Yeah it doesn't look as bad as I originally thought it would, this one actually has changing backgrounds...
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Post by PC Engine Fan X! »

Kiken wrote:Ok, seems I have to take back my prior statement. According to Danmakugata, the romanization is Illvelo (now that I look at the image again, I can see the v snuck in there... I originally thought they were doing something creative with having the belly of the b double as the letter e). I think it would have helped a bit had they written the title as: イルヴェロ

God damn, MileStone! You and your awkward-ass titles!
Milestone likes to play "headgames" with their audience when it comes to their unusual methods of coming up with original game titles (with a pun in them sometimes)...it's a given! ^_~
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Post by gavin19 »

I like the cel-shaded style, it's something different from the other offerings. This one looks even more cutesy than Radilgy too.
I know it's very early days but what's the likelihood of a port for this one? I take it the DC is out of the question given the GD-Rom situation? 360/PS3 are almost certainly non-starters so that just leaves the Wii. Hopefully Karous does make it to the Wii and it may spur them into a port of this one too.
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JJG
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Post by JJG »

g19 wrote:I like the cel-shaded style, it's something different from the other offerings.
Not sure what you mean by this...
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Post by GaijinPunch »

juggling
Indeed, no juggling. The doll attack doesn't quite work like the sword, so it would be awkward to say the least.
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Post by MathU »

Zebra Airforce wrote:I think the artstyle is pretty cool. Too bad it's a typical milestone score-a-thon.
What's wrong with that?
Of course, that's just an opinion.
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Zebra Airforce
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Post by Zebra Airforce »

What's wrong with that?
Well, in Radirgy, for instance, the scoring system was a big part of the gameplay. However, the main game wasn't compelling to me, so it was really hard to get into the scoring at all. I just wish they would focus less on complex scoring systems, and more on creating a more exciting experience. Now, I'm not saying that this game won't be fun, it just looks like another radirgy to me.
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Post by Twiddle »

Welcome to arcade games post-1989! You can choose to:

a) suck it up and play them the way you're expected to
b) continue to jerk off over 2d graphics without playing the games

Though I wish they were to make systems as good as Manpuku (Radirgy GC exclusive mode) to begin with though.
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Post by Zebra Airforce »

suck it up and play them the way you're expected to
While snoring?
continue to jerk off over 2d graphics without playing the games
I'm too busy jerking off to the character art.
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Post by Arvandor »

MathU wrote:
Zebra Airforce wrote:I think the artstyle is pretty cool. Too bad it's a typical milestone score-a-thon.
What's wrong with that?
My ONLY complaint with Radirgy, is that the scoring system is exactly the opposite of risk vs reward. To score properly in Radirgy, you end up being COMPLETELY INVINCIBLE for entire sections of stage that would otherwise be lots of fun. And it's just not as difficult as it should be (in my opinion anyways).

Otherwise, another Milestone score-a-thon sounds like it has possibilities to me ^_^ So long as it doesn't have the problem Karous had of being effectively Radirgy 1.5: Inferior Edition.
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Post by Kiken »

Arvandor wrote:My ONLY complaint with Radirgy, is that the scoring system is exactly the opposite of risk vs reward. To score properly in Radirgy, you end up being COMPLETELY INVINCIBLE for entire sections of stage that would otherwise be lots of fun. And it's just not as difficult as it should be (in my opinion anyways).
In stages 3, 4 and 5, yes, this is true. However, stages 1 and 2 pose far more difficult scoring tactics. The worst of which being the Change (化) item juggling at the stage 2 boss (which can easily account for more than 25 million pts).
Arvandor wrote:Otherwise, another Milestone score-a-thon sounds like it has possibilities to me ^_^ So long as it doesn't have the problem Karous had of being effectively Radirgy 1.5: Inferior Edition.
Except they aren't really that much alike. They just feel similiar due to having identical button functions.

Radirgy focuses on milking enemies with your shield for pills to maintain the 16x multiplier. This later turns into the Absonet-a-thon you mentioned earlier where you can hold down Shot + Sword while tapping ABS every time it fills.

Karous places more emphasis on speed-killing as well as routinely swapping between your three weapons to use the most appropriate one plus gain experience to raise the over-all multiplier.

As a result of this, Radirgy is very much reliant on patterning while Karous is more free-style. Playing one for score and then siwtching to the other is rather jolting.
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Post by Arvandor »

Hehe, I could see that. And while I enjoy them both to an extent (I'm easy to please), I don't like either enough to put much time into them. They're in my huge stack of "when I'm in the mood" games that don't get much love.
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Post by qatmix »

looks good, Ive enjoyed Milestone shooters. I have to admit the Art styles (excluding chaos field) and the music in their games are great. I can understand why people didnt warm to Chaos field but Radilrgy was Great and I have just started to invest time in Karous which is a nice accessible shooter.
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Post by Ceph »

eight wrote:You're the most anti-Dreamcast person I know, Ceph. :P
How so? I like my Dreamcast, it's hooked up and ready to play. And what does Milestone have to do with DC? It's not like this new game of theirs will be ported. I simply don't like crappy games, which is what Milestone seems to be committed to.
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Post by Acid King »

Gaijin Punch wrote:What does Illmatic mean? I have no fucking idea!
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