Shatterhand wrote:
Yeah, nothing like a father-son talk about Gradius.
I wish I had had a father-son talk about gradius.
Although my dad did teach me how to extend your attach range in Sea Battle on the Intellivision. Woah!
Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
Arvandor wrote:Do we count special circumstances? Because in PoFV, Youmu holding the slow button down while moving through overlapping slow fields from the... girl... who makes slow fields (I'm bad with Japanese names), moves pretty damn slow.
She stops moving completely in three overlapping fields, iirc. I guess that would qualify as slow enough, heh. But anyway, Youmu's focused speed in that game is about as slow as possible in a shmup even without the poison fields (the name of the girl who sends them is Medicine Melancholy, btw).
Not sure if Youmu qualifies as a ship, though.
SFKhoa wrote:Oh boy. NES port of Gradius. No matter how many powerups I pump into 'Speed Up', there doesn't seem to be an end to the madness!
Regulus wrote:The NES Gradius' Vic Viper can get ridiculously fast. So fast that I don't think it'd be possible to play effectively without doing a tool assisted run.
I'm surprised that video hasn't already been posted. I can't seem to find it on youtube though, and I don't remember where I originally saw it.
Nebulasray... very slow without speed powerups (you die on later levels without the S), and stupidly fast with too many speed powerups. A very love hate pcb.
Fighter17 wrote:I swear in most Seibu Kaihatsu shmups the ship speed ruins the game for me.
Some of the ships in Raiden Fighters are the fastest ships I've ever seen in a shmup, too, though
If you get enough speed ups, though, Bomber Raid has the fastest ship ever. You have to be careful not to get to many or the ship is too fast to control.
Well if one would forget all the shumps titles that have unlimited speed up option/icons then its probably TRUXTON and RAIDEN FIGHTERS (USING Judge Spear ship) for vertical shooters and P51 MUSTANG for horizontal.
The thing about Raiden is that the games are still quite obviously designed around your ship's sluggish handling, as much as some people detest it. Can anyone think of a game that's inexplicably broken as a result of the craft's (unchangeable) speed?
Bal-Sagoth wrote:The thing about Raiden is that the games are still quite obviously designed around your ship's sluggish handling, as much as some people detest it. Can anyone think of a game that's inexplicably broken as a result of the craft's (unchangeable) speed?
Was Raiden Fighters (1996) slow . I don't recall .
Terry Tsurugi's Father : Listen my son, TRUST NO ONE! You can count on no one but YOURSELF. Improve your skills, son, harden your body, become a NUMBER ONE MAN! Do not ever let ANYONE beat you!
The slowest ship/craft i can remember playing is not Raiden, but in fact Aero Fighters using the Harrier jump jet fighter. but it had a wide and very powerful 3-way main shot weapon with missiles as its secondary weapon. its bombs were very powerful indeed (simular destructive power to Spitfire or Shinden bomb on Strikers1945). using this fighter jet was all about defensive postioning and no aggressive dodging.