worst controller ever

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CMoon
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Post by CMoon »

The n00b wrote: Cmoon aren't you a confirmed nintendo fanboy?
Nope! You're thinking of the wrong guy. Never owned a nintendo system before the gamecube and GBA (both of which are subpar in my book); I'm not even a big fan of their games. *shrugs*

Anyway, I was attacking unjustified or exaggerated statements that came off as ill-informed. I can totally understand someone not liking what the wii is doing, where its going, or its complete lack of interesting titles. That isn't what the content of those posts were about. But as far as its functionality, it seems to be doing exactly (if not quite precisely) what it is supposed to be doing. Thats a long shot from a convoluted control system that is ill-adapted for the games for which it was designed--which the wiimote doesn't really qualify.

So this is just a case of me calling BS on the original statement. I DO like the Wii, but if it doesn't get some good titles it won't do any better than the GC.
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Post by Neon »

Never owned a nintendo system before the gamecube and GBA (both of which are subpar in my book); I'm not even a big fan of their games. *shrugs*
Whoa there, SNES is way better than lamecube and slightly less better than GBA. This is my opinion and if you disagree, you are wrong. I wreckommend checking out DoReMi Fantasy if you haven't. There's a couple of decent games for it really that aren't RPG's or Zelda, I'm out of town at the moment or I'd have a more complete list
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Post by cody »

CMoon wrote:I'm going to seriously address them now and then I think I'm done trying to have a reasonable conversation with you:
Yes, if by seriously address, you were trying to say "completely misrepresent". I appreciate you calling BS on me in the sense of pointing out (heh) that the IR accuracy isnt that bad, but otherwise you're beating a straw man.

What I said != what you claim I said.
"vague and inconsistent" != "The wii-mote controls like dog-poo"
"people can compensate for an amazing amount of noise and poor feedback" != "People can compensate for any amount of background noise"
'the IR sensor . . . is a lot more accurate than the accelerometers' != 'Wildly inaccurate results on certain games'
CMoon wrote:If you're down on it for not being what you want it to be, then you might as well whine about every console after the saturn that has stopped making the kind of video game _you want_
Which consoles were VF5 (yeah, some balance issues, but the controls work right) and Espgaluda made for? BTW, I can't wait to see some competitive accent core players using waggle controls. . .

To be clear, without my self-admitted hyperbole, this is what I am saying: I think that tactile feedback and repeatable results are necessary for good control systems. The wiimote accelerometers have problems in both those areas.
CMoon wrote:That's not good enough for shmups
Which means it's not good enough for me, and given the nature of this forum, I would think it's not good enough for others as well.
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Post by CMoon »

Neon wrote: Whoa there, SNES is way better than lamecube and slightly less better than GBA.
Never said it wasn't; I just never owned one. Throw me squarely into the 'I play games not consoles' camp. The first console that I ever purchased was a psx; I mean, I had an intellivision as a kid and then I just played arcade games from there--somewhere shortly after college I bought a psx.

Does that straighten things out? 8)
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Post by D »

CMoon wrote:Cody> Really, your arguments are silly. There's a difference between being critical and being one of those console war folks. There's really 3 points to your argument, and they are all trash. I'm going to seriously address them now and then I think I'm done trying to have a reasonable conversation with you:

1) "The wii-mote controls like dog-poo"
Clearly the wii-mote is not perfect. It isn't designed to play shooters on but to offer a different level of interactivity. For games that have been designed with that interface in mind, it seems to work fairly well (Excite Truck is a fairly good example) but I'm sure we'll see something better with the wii2. On the whole those the controller mostly does what I want it to do, but its limitations have to be learned.

1a) "People can compensate for any amount of background noise"
IE it is a new motion sensitive interface that clearly has limitations, people have to learn the limits of what it can sense. This is such a duh statement I can't believe I'm adding it. I feel the wii-mote is 95%+ on when you recognize the limits of the control (not vague and wildly inaccurate). That's not good enough for shmups, but see the summative below.

2) 'Wildly inaccurate results on certain games'
This really depends on the quality of the game doesn't it. Some have made really good use of that controller, some don't. Again, Boxing is well acknowledged as pretty terrible; while golf, bowling and tennis play very nicely. So we have a brand new system that doesn't have a lot of games yet. Any reasonable person who isn't terribly jaded will give it a chance.

3) "End of video games"--apparently hyperbole.
Just because you only play one kind of game doesn't put you in the position to judge for everyone else. Nintendo doesn't make high skill level shmups or something like that, so you need not worry. I'm sure regardless of what Nintendo does, there will still be MGS games for generations to come with ever-better graphics. The fact that the wii has people who have never played video games before playing video games seems like the end of video games to you. To me it sounds like we are protecting our rather narrow paradigm of video games far too much.

Summative: the strength and weakness of the wiimote is that it is only designed for certain kinds of games and it will do well with those kinds of games. If you're down on it for not being what you want it to be, then you might as well whine about every console after the saturn that has stopped making the kind of video game _you want_
Well, I actuallly agreed with Cody (except the Saturn 3D controller which I do like very much :) )
It's not about what everyone else settles for. It's what could've been and should've been. If you say 'unfair', it means you sympathize with them. I think we all can applaud Nintendo for taking it into a new direction, but I also hate the limitations and errors and such. And I also hate with a passion that Ghost squad will not have a light gun. And the Wiimote is not, I repeat not a light gun. It's been so long and there are so few light gun fans that everyone assumes this, but you can't aim with the wiimote, you will however get used to the system and pretty soon, you will be able to properly shoot enemies, but you will not be aiming, you will just be adjusting to the way the wiimote works!
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Post by FRO »

datalogik wrote:Atari Jaguar.
QFT. Also, the original pack-in 3DO controller was crap.
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Erinu
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Post by Erinu »

Image

Nyko iType2 Sony Licensed PS2 Controller (Was £19.99)

Cons:

- Design
- Stiff as hell dpad
- Cheaply made buttons
- Fake looking exterior
- Keyboard which is ABOVE the controller
- Keyboard doesn't sit flat
- Barely any PS2 games use keyboards
- Original dual shock analog sticks

Feel free to add more? Or don't.. this thing looks photoshopped, but it exists. For real.
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Post by Twiddle »

made for ffxi

serious
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Post by szycag »

The Wiimote will be perfect for that Star Soldier game that's coming out for it!
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Two known Atari VCS games used Keyboard Controller...

Post by PC Engine Fan X! »

szycag wrote:I always wondered what those silly number pads were for as a kid. Nobody ever still had the little overlays that I would later see at conventions and stuff. Were they any games that used it in an intuitive way?
For szycag,

A few of those Atari 2600 game cartridges did used (or take advantage) of the optional Atari "Keyboard Controller" accessory:

Atari VCS (2600) "Basic Computer Programming" -- this cart required two of the Keyboard Controllers to gain access to all the essential funtions to input and excute basic programs and such...

Atari VCS (2600) Star Raiders -- this game used both a single Atari VCS joystick and a single Keyboard controller together (and even came packaged with said Keyboard Controller in a bigger-than-normal Atari VCS/Sears Telegames game box) to gain access to the "StarMap" feature and warp to the appropiate destinations to successfully complete the game on the given difficulty setting chosen...

There were a few other Atari VCS/2600 game carts that took advantage of the Keyboard Controller setup as well released before and after the two above listed Atari VCS/2600 games... ^_~

The 2600 Keyboard Controller came in two different versions -- first version with "rounded push button inputs" and the second later revised version with "squared-shaped buttons". I have the 2nd revised squared-shaped endowed buttons version myself and it works just fine with a Atari 7800 ProSystem console setup..... ^_~

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Last edited by PC Engine Fan X! on Mon Aug 27, 2007 5:31 pm, edited 1 time in total.
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SuperGrafx
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Post by SuperGrafx »

Atari 5200 joysticks.

Whoever thought non-centering analog joysticks would be a good idea was way off the mark. Try playing Pac-Man with those awful things...ugh! My brain hurts just thinking about it.
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Post by PC Engine Fan X! »

SuperGrafx wrote:Atari 5200 joysticks.

Whoever thought non-centering analog joysticks would be a good idea was way off the mark. Try playing Pac-Man with those awful things...ugh! My brain hurts just thinking about it.
Actually, Atari Corporation designed those Atari 5200 SuperSystem joysticks as purely analog pentometer-based joysticks -- try playing a 5200 gaming session of Super Breakout and you'll find out that it works like a charm for those "paddle-based" 5200 games... ^_~

Like I said in an earlier post in this thread, Atari Corp. did make such a proto 5200 joystick controller with self-centering mechanism (after getting such flak and complaints from 5200 users about their intial batch of controllers)...but did they follow up and release the 2nd-generation "fixed" 5200 controllers? The answer was a "resounding" no...

Back in 1982 and into 1983, I do recall of Atari Corp. setting up such Atari 5200 demo kiosks nationwide and those demo 5200 consoles still had the "non-self centering" joysticks to try out with the included 5200 game of Pac-Man (upon intial purchase of one at $249.99 USD back in the day)...and was it really worth spending that kind of serious $$$ for one? IMO, no it was not worth spending that kind of money...of course, the bottom fell off of the video game market and the end result? The Great Video Game Crash of "1983-1984" happened and all the gaming consoles and related software/hardware could be bought for mere pennies on the dollar. Why did this happen? Because of a massive glut of video game software that flooded the current market at the time which was mostly pure shitty crap & the public wasn't willing to pay such hard-earned $$$ for them...

Of course, those rumors of Atari Corp. paying for hookers for their programmers in-house when they were still in business and living large were true...those were the really fucking crazy days where anything went..... ^_~

PC Engine Fan X! ^_~
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Post by The Coop »

The Sega Master System controller. It feels too small, too light and awkward with its cord, and its corners are too pointy to be comfortable for long plays. However, the D-Pad on the SMS controller is its biggest flaw in my view. It's quite sloppy feeling with it's large, square shape. Diagonals are iffy at best, and even pushing straight up/down/left/right results in your ship/person going off at a diagonal a portion of the time thanks to its impreciseness.


And yeah, the 3DO controller was pretty questionable. It had a decent shape and everything, but anytime you have to loosen the screws on the controller to make it so you can move diagonally more successfully isn't a good thing.
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Post by Ghegs »

I've never actually tried these so I can't honestly say how crap they are, but they're too funny to not mention.

Image
Includes miniature game console and controllers for your Barbie doll!

Image
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Post by The Coop »

Ghegs wrote:Image
Huh. Looks more like Press Press Revolution to me.
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Post by Shinichi Chiba »

The Coop wrote:
Ghegs wrote:Image
Huh. Looks more like Press Press Revolution to me.
That is the stupidest controller I have ever seen , who the hell bought that crap . The Jaguar controller gets my vote .
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Post by Pixel_Outlaw »

I would play my dreamcast more if the controller wasn't the worst controller of all my systems. I HATE it, I can't play anything serously without hand cramps 10 minutes in. The Dreamcast controller is strait from the depths of HELL.
Some of the best shmups don't actually end in a vowel.
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Post by Shinichi Chiba »

Pixel_Outlaw wrote:I would play my dreamcast more if the controller wasn't the worst controller of all my systems. I HATE it, I can't play anything serously without hand cramps 10 minutes in. The Dreamcast controller is strait from the depths of HELL.
I get friggin blisters from playing 2d fighting games on that damn controller , okay for shmups though . Why couldn't Sega use the saturn 3d controller for the dreamcast .
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Post by MJR »

Funny pics here.

But seriously, kids, you've been spoiled.

The worst controller of all time is of course the original commodore joystick, which alienated more people away from videogames than anything that came after ever since,
Image

You had to push the stick *extra hard* to get any response from it, and it got broken very easily.
I'd love to plug that into PC, and try to play Dodonpachi with it. Ha ha!
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Post by Twiddle »

Try playing PC analog sticks (and sometimes gamepad) with the fucking serial port. Shittily programmed/absent dead zones = you twitch in a random direction when the stick is centered, because serial port input is shaky as fuck.

This is why I'm not used to controllers.
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Post by MJR »

All right, how about Ikaruga superplay with commodore joystick for left hand and PC analog for right?

Only serious gamers need apply.
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Post by Shinichi Chiba »

MJR wrote:All right, how about Ikaruga superplay with commodore joystick for left hand and PC analog for right?

Only serious gamers need apply.
I still want to use my hands , I think I'll need them in the future . No Way !
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Post by landshark »

Neon wrote:No mentions for the Dreamcast controller? I really appreciate that they tried to do something new, but God, what a piece.
ditto.
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Post by doctorx0079 »

MJR wrote:Funny pics here.

But seriously, kids, you've been spoiled.

The worst controller of all time is of course the original commodore joystick, which alienated more people away from videogames than anything that came after ever since,
Image

You had to push the stick *extra hard* to get any response from it, and it got broken very easily.
I'd love to plug that into PC, and try to play Dodonpachi with it. Ha ha!
OMG it's a freakin' TRIANGLE :shock:
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Post by JoshF »

Image
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Post by D »

OK, time to end this. Worst controller ever, yet sadly probably the most used. God, take me now!
Image
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Post by junkeR »

D wrote:OK, time to end this. Worst controller ever, yet sadly probably the most used. God, take me now!
Image
I had this thing in front of me and I didn't even realize it! I would rather use the Jaguar controller instead of a keyboard to control games.
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Post by doctorx0079 »

JoshF wrote:Image
Wow, I almost bought that thing.
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Post by Ghegs »

doctorx0079 wrote:
JoshF wrote:Image
Wow, I almost bought that thing.
I did buy that thing. Completely forgot about it.

Horrible.
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Post by doctorx0079 »

Ghegs wrote:
doctorx0079 wrote:
JoshF wrote:Image
Wow, I almost bought that thing.
I did buy that thing. Completely forgot about it.

Horrible.
Tetris just wasn't designed to be played like that.
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