Death Smiles: Countdown to North America Invasion

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
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Damocles
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Post by Damocles »

Shatterhand wrote:but Borderline is a shmup!

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Holy crap! Someone knows about Borderline! I have the arcade machine in my basement!

On-Topic: This might just be the first modern PCB I buy if they styling stays the same throughout.

Anyone else notice how similar it looks to the art of Progear? Look at the buildings and scenery...
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PROMETHEUS
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Post by PROMETHEUS »

omfg this Deathsmiles looks.... ... ?
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Shatterhand
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Post by Shatterhand »

I only know about Borderline because it seems Compile made the MSX and SG-1000 ports.

The Sega Ages remake of it is lots of fun, though it plays nothing like the original :)
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Icarus
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Post by Icarus »

Right to left scrolling? That's an interesting mistake.
And the stats bar at the top makes the game look like a cheap Megadrive shmup knockoff.
Ikeda's been hitting the funny stuff again.
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DEL
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Adapt Mr LUNardei ADAPT!

Post by DEL »

LUN - Horis are fine :D , just not reverse scrolling ones :o
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LUNardei
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Post by LUNardei »

Uhm, I badly wanted I game that I could play for months, not a game that take me months to adapt to :lol:
Just kidding, the look of the game is fine, the blond girl is cute, so let's see. Maybe the reverse scrolling is the key of scoring, a la Silouette Mirage. Or maybe not! I'm forcing myself to think "who cares" but I actually care a bit :shock:
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BulletMagnet
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Post by BulletMagnet »

Shatterhand wrote:Well, at least they are leaving confort zone and trying something different.
Seriously...when they put out a sequel or something they're roasted for "having no creativity," and when they try something like this they get "z0mg st00pid!!!" I wonder how they've managed to stay afloat as long as they have when pretty much nothing they've made lately has been received particularly well. ;)
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Damocles
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Post by Damocles »

I don't quite get why everyone is up in arms. It's not the first time a right-to-left hori has been made, though there really havn't been any in recent years. It's not like you have to learn a completely new way to dodge bullets.

I also don't understand the Megadrive knockoff issue. Progear had this exact layout. Score, bombs, and lives at the top and a counter in the bottom left corner. If it followed the MD notion there would be a huge information box on the right side of the screen for the entire game.
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Dave_K.
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Post by Dave_K. »

No wonder they were keeping this doujin shooter under wraps. Embarassing. :oops:
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icycalm
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Post by icycalm »

BulletMagnet wrote:
Shatterhand wrote:Well, at least they are leaving confort zone and trying something different.
Seriously...when they put out a sequel or something they're roasted for "having no creativity," and when they try something like this they get "z0mg st00pid!!!" I wonder how they've managed to stay afloat as long as they have when pretty much nothing they've made lately has been received particularly well. ;)
Everything has been received particularly well by at least one group of people. And it seems that those groups of people are large enough to make all or most of these games profitable. The biggest problem has been Yagawa's games, which were unattractive to Ikeda's large following. But with Muchi Muchi Pork he seems to have found how to marry his love for heavy-rank systems to a style and feel which, at least on the surface, appeals to the average Cave fan.
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ill6
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Post by ill6 »

Backwards SOL DIVIDE anyone?
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GaijinPunch
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Post by GaijinPunch »

Read the 3rd picture. Says that it's not a forced-scrolling game. The player moves the field. Guess I gotta go to the book store tomorrow.
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Post by P_HAT »

can't wait for video...
>_>
But game looks horrible, on crappy Arcadia scans :lol:
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j^aws
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Post by j^aws »

So it's not a forced scrolling game?

... Heh, I'd welcome a Defender-stylee shmup from Cave. Though a true homage would ditch 8-way control and adopt the superior, original 2-way vert. stick, with 'reverse' and 'thrust': That would 'test' a few people! :twisted:
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Post by nZero »

Bakuretsu Muteki Deathsmiles-O!
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Post by JoshF »

Ikeda should've consulted with us first to see whether or not the mechanics will be approved. So far into the development and they still haven't figured out it's not a SHMUP lol.
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Post by eckart »

Remember me to cauldron/hexenküche.:)

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Post by kemical »

I'm glad that Cave is doing something different, it looks promising, although maybe a bit heavy on the pumpkins.
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Post by Radiant »

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find the 10 mistakes :lol:
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Rob
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Post by Rob »

ill6 wrote:Backwards SOL DIVIDE anyone?
AWESOME. And it does look like it. No bullets. Three blocks are a sorry excuse for a lifebar, though.
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Post by EOJ »

I'm not too excited about this game. Well at least we know it's on the same SH3 hardware. We don't know if Ikeda is programming this one yet, do we? If he is, we know it won't be a maniac. He stated he would never make a hori maniac shooter again, after Progear.
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Fu
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Post by Fu »

EOJ wrote:I'm not too excited about this game. Well at least we know it's on the same SH3 hardware. We don't know if Ikeda is programming this one yet, do we? If he is, we know it won't be a maniac. He stated he would never make a hori maniac shooter again, after Progear.
Yes he probably won't take so many bullets there were in Progear no Arashi. We should see more bullets either.
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Post by Veracity »

Fighter17 wrote:I prefer playing a shmup with military hardware than some flying anime chick.
I'll give you that aerial lolis are on the silly side, but it's not as if they've (yet) completely overrun the genre to the exclusion of all else, nor as if military-themed shooters (which I personally think have among the least attractive odds of ending up with really dreary presentation) usually make a whole lot of sense, either. And the phenomenon is far from new: Psikyo's deployment of alarming boobs in Sengoku Blade springs immediately to mind, and I'm sure examples could be produced going much further back. These games need to be eye-catching to do well out of passing trade, and if boobs'n'lolis achieve that, best of luck to them. You can always satisfy both fetishes with DDPDOJ - I still find it kind of jaw-dropping that they contrived a way of shoe-horning loli into that.
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hermosaguy
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Post by hermosaguy »

I don't know what everyone is complaining about. All you need is an inverted x-axis stick or controller setup and play in front of a mirror with the monitor behind you. Problem solved! :)
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Post by icycalm »

hermosaguy wrote:All you need is an inverted x-axis stick or controller setup and play in front of a mirror with the monitor behind you.
This needs to be in someone's sig.
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Post by Tempest »

hermosaguy wrote:I don't know what everyone is complaining about. All you need is an inverted x-axis stick or controller setup and play in front of a mirror with the monitor behind you. Problem solved! :)
This is going ot be the new "Tate."
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pixelcorps
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Post by pixelcorps »

who's to say it doesn't play like sidearms??
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Post by stratos »

Slight OT: I can't see anything bad about bulletts behaviour in Progear, and I find they exploited the "gravity effect" on them in a very creative manner, to give players original bullett patterns never saw in other products of the same genere.


I can't understand why Ikeda didn't like his work on Progy...


However, Deathsmiles don't definitely look like a danmaku.


I'm very curious, to me it seem to be a very good product, but before we can see some action we can't give any judgement.
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GaijinPunch
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Post by GaijinPunch »

EOJ wrote:He stated he would never make a hori maniac shooter again, after Progear.
When/where did he say this?
All you need is an inverted x-axis stick or controller setup and play in front of a mirror with the monitor behind you.
Doesn't quite work. You ever tried it?
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Twiddle
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Post by Twiddle »

A Cave game that was just action and not really shooting would be a breath of fresh air, really

Joker Jun preferred action games instead of shooters, so that might have to do with it
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