I actually really like TF2; the horizontal levels, anyways. The top-down levels are just shit to me, sometimes I just break out the Game Genie to skip those levels.
Some of the hori levels in TF2 I like even more than TF3 You should check them out again.
I actually really like TF2; the horizontal levels, anyways. The top-down levels are just shit to me, sometimes I just break out the Game Genie to skip those levels.
Some of the hori levels in TF2 I like even more than TF3 You should check them out again.
I really should. I just get so infuriated by the top-down levels, I shut off the game mid-level 3. Other little things bug me, like the shield lasting a fixed time instead of remaining until enough hits are taken. Or how you lose all weapons when you die. They're little things that I took for granted in later TFs, but without it the game doesn't seem to have the right flow.
Man, I LOVE the hori stages in TF2. And stage 8 hori in TF2 is arguably the longest, hardest, best designed, most fun stage in ANY of the TF games. You may call me crazy but I think it is that good.
And the music for that stage...man it is godly. One of the best TF tracks ever.
That level was so good they actually ported it to Thunderforce AC, I believe. I don't remember which stage it was though.
Man you're missing out one of the all time classic shmup levels if you've never got that far in the game.
tehkao wrote:Man, I LOVE the hori stages in TF2. And stage 8 hori in TF2 is arguably the longest, hardest, best designed, most fun stage in ANY of the TF games. You may call me crazy but I think it is that good.
And the music for that stage...man it is godly. One of the best TF tracks ever.
That level was so good they actually ported it to Thunderforce AC, I believe. I don't remember which stage it was though.
Man you're missing out one of the all time classic shmup levels if you've never got that far in the game.
I agree with you on that. Awesome stage with awesome music.
I also like the one fast hori stage that take place in the city enviroment because the sense of speed and the background melody really get you going.
I actually enjoyed TF2 quite a bit and didn't even mind the free scrolling stages because they were unique. It just really seems to get overshadowed by the other games in the series.
Darkcomet72 wrote:Wow, Icarus, 20 sec on GargoyleDiver? That boss used to be the longest boss for me.
With the exclusion of GargoyleDiver, I don't see how bosses should take so long in TFIV.
The replay should be proof enough of how to take out the bosses in the quickest way possible. Like I have said in all of my previous posts in this thread, FreeWay is the best for small targets, Blade is the best for large ones.
FreeWay, believe it or not, is equal in strength to - or potentially more powerful than - Blade. Only the Thunder Sword is more powerful.
Yes, but when you die at the boss and lose this weapon, you only have blade and other not good for bosses weapons. What annoyed me greatly is i almost had to die again to get rid of blade because the standard front shot was so much better for bosses than blade.
Also, i often died seemingly out of nowhere, some of the attacks were really hard to see (that's also a problem in tf5).
I can't remember, what was the thunder sword?
I also find tf3's style and musics much more endearing, even if it's true the game is too easy because of the shield and the number of extra lives.
As for tf2, there was a code to choose your stage. The last one was really excellent, too bad the top-down ones didn't play like time pilot '84.
chtimi wrote:What annoyed me greatly is i almost had to die again to get rid of blade because the standard front shot was so much better for bosses than blade.
Funnily enough, if I required a small focused shot like Twin Shot, but didn't have Twin Shot or FreeWay in my arsenal, I'd use the single forward stream of Rail Gun or Snake for precision attacks. Works just as well.
You know, I never got the chance to actually sit down and really get into TF IV. I remember trying it out at a gameshop once, a few years back. And I remember it being one of the best horizontal shmups I've ever seen on the Genesis. I played it for only 5 minutes or so, but that was more than enough time to realize that it was far superior to TF III's graphics, gameplay and sound.
chtimi wrote:What annoyed me greatly is i almost had to die again to get rid of blade because the standard front shot was so much better for bosses than blade.
Funnily enough, if I required a small focused shot like Twin Shot, but didn't have Twin Shot or FreeWay in my arsenal, I'd use the single forward stream of Rail Gun or Snake for precision attacks. Works just as well.
Thank you for pointing that out. People are quick to judge Blade for it being too big against some smaller objects (very seldom an issue) and forget that the single shot of the Rail Gun is all they need - they're only going to get one of the twin shot streams to connect in many of those cases anyway. People neglect that possibility FAR too much w/ TF4 and it prompts them kick the game down a notch when it's really not necessary. Most of you here know me and know that TF4 is probably my fav shooter of all time, so it obviously gets my vote.
As far as the other bosses go, the only other boss I can think of that requires as precise a shot as the Strite boss is the Ruin boss in the center section. Otherwise Blade works just fine (even against the core in the level 9 boss).
Number III is not without it's merits but IV feels a bit more epic. Iv also has wayyy more bells and whistles than III and we all know how much i love bells and whistles.