Favorite Shmup things
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Nuke
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Lolis. I only play shmups for the lolis..... 
Trek trough the Galaxy on silver wings and play football online.
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eight
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P_HAT
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Pirate1019
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-Bridget-
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Stuff I like:
Absurd difficulty; I like bullet-hell types for that reason. I love a challenge.
Collection based scoring systems.
Games with a "true" final boss hidden at the end if you do good enough.
Retro titles like Galaga, that sort of style
Games with large numbers of ships and weapons to choose from
Shmups that are a bit complex (Progear and ESPGaluda for example)
And sometimes ones that are a bit simpler and more traditional (Strikers!)
Crazy demented bosses with multiple forms that spray pain everywhere
and good battle music to go along with the epic combat.
And some hidden secrets are nice too!
Absurd difficulty; I like bullet-hell types for that reason. I love a challenge.
Collection based scoring systems.
Games with a "true" final boss hidden at the end if you do good enough.
Retro titles like Galaga, that sort of style
Games with large numbers of ships and weapons to choose from
Shmups that are a bit complex (Progear and ESPGaluda for example)
And sometimes ones that are a bit simpler and more traditional (Strikers!)
Crazy demented bosses with multiple forms that spray pain everywhere
and good battle music to go along with the epic combat.
And some hidden secrets are nice too!

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JBC
- Posts: 3850
- Joined: Wed Mar 30, 2005 3:14 am
deserts with lightning (like R-Type Leo)
cities in ruin (like Darius Gaiden)
pulsating biological caverns (like X-Multiply or Salamander)
rotating mazes of dangerous liquids (like Gradius V)
being attacked by giant heads (like Legendary Wings)
beautiful electronic voices (like RayStorm)
strong theme music (like Raiden II or Gunbird)
otherworldly aesthetic (like Storm Blade or Sengoku)
satisfying projectile effect (like Viper: Phase 1)
that one awesome character or ship you'll always prefer (like ESP.Ra.De.)
awesome continue? screens (like Pulstar)
really cool parallax and transparency effects (like Shienryu)
attract modes with relaxing sound effects that you can leave on to help you sleep (like Battle Garegga)
giant mandarin dragons (like Xexex)
strange enemy themes (like Darius or Dead Moon)
cities in ruin (like Darius Gaiden)
pulsating biological caverns (like X-Multiply or Salamander)
rotating mazes of dangerous liquids (like Gradius V)
being attacked by giant heads (like Legendary Wings)
beautiful electronic voices (like RayStorm)
strong theme music (like Raiden II or Gunbird)
otherworldly aesthetic (like Storm Blade or Sengoku)
satisfying projectile effect (like Viper: Phase 1)
that one awesome character or ship you'll always prefer (like ESP.Ra.De.)
awesome continue? screens (like Pulstar)
really cool parallax and transparency effects (like Shienryu)
attract modes with relaxing sound effects that you can leave on to help you sleep (like Battle Garegga)
giant mandarin dragons (like Xexex)
strange enemy themes (like Darius or Dead Moon)
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D
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-Explosions. Like See this Battle Garegga vid and carefully notice how every ship explodes in a different pattern! brilliant http://www.youtube.com/watch?v=UE95_sZetwA
-power ups system
-weapons, new more firepower
-Huge bosses
-sprite rotation
-Sprite scaling (like Souky)
-perfect playability 100%, no lag or stuff like that
-easy to play difficult to master aspect
-100% action 100% of the time, no boring bits in shmups.
-Huge smart bombs
-Multiple ships to select from like the 26 in Sonic Wings Special (PS)
-The entire screen is always full of sprites, explosions, etc
-arcade aspect of them which are basically all of the above elements
EDIT:
-making your friends go on a laughter spree after they see your tv tated. They will joke about it for years to come. During any random conversation they might say: "D, would put it sideways....."
And alot of things from other shmembers that might be worded differently but come down to the same thing!
-power ups system
-weapons, new more firepower
-Huge bosses
-sprite rotation
-Sprite scaling (like Souky)
-perfect playability 100%, no lag or stuff like that
-easy to play difficult to master aspect
-100% action 100% of the time, no boring bits in shmups.
-Huge smart bombs
-Multiple ships to select from like the 26 in Sonic Wings Special (PS)
-The entire screen is always full of sprites, explosions, etc
-arcade aspect of them which are basically all of the above elements
EDIT:
-making your friends go on a laughter spree after they see your tv tated. They will joke about it for years to come. During any random conversation they might say: "D, would put it sideways....."
And alot of things from other shmembers that might be worded differently but come down to the same thing!
Last edited by D on Tue Aug 14, 2007 6:16 am, edited 1 time in total.
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Iaspis
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Arvandor
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- Location: Utah *ugh*
Really and truly. You get a "Nice Bomb +X" depending on how many bullets are extremely close to you when you bomb. I don't know exactly how it affects your score, but it does applaud you for nice bombing =)Pirate1019 wrote:Really?Arvandor wrote:For those who don't like to be penalized for such things as bombing, there's games like Gunbird 2 (which gives you points for dangerous bombing)

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Pirate1019
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Neato! I'll have to give it a shot. Maybe it can help me get over my chronic lack of bomb use by making me feel good when I use them. Like drugs.Arvandor wrote:Really and truly. You get a "Nice Bomb +X" depending on how many bullets are extremely close to you when you bomb. I don't know exactly how it affects your score, but it does applaud you for nice bombing =)Pirate1019 wrote:Really?Arvandor wrote:For those who don't like to be penalized for such things as bombing, there's games like Gunbird 2 (which gives you points for dangerous bombing)
"You are the Hero of Tomorrow!"
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Rob
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TKGB_Mental_Gear
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Turrican
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You'd be mistaken if you think you can find better stories in RPGs. On an average, they are mostly on par. "Earth federation vs. evil alien Menace" is as complex and involving roughly as "Four warriors of Light defeat evil Wizard".sfried wrote:Might as well play an RPG...but then again, RPG-like story is what made Radiant Silvergun and Einhänder so popular.
I'm not sure why people think to RPG first when they hear someone saying "story". I would advise graphic adventures (Monkey Island, Day of the Tentacle, Broken Sword), or stuff like Silent Hill 2. Heck, it's probably true that most of Infocom or Sierra production has more narrative that your average RPG.
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elfhentaifan
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Kaiser
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Especially mars matrix!shoe-sama wrote:Sounds like it's time for you to go play some Takumi games.dolph wrote:high scores (like in mushihime arrange)
Zenodyne R - My 2nd Steam Shmup
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Twiddle
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Twiddle
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stanski
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