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- Complete overhaul of the scoring
| system for higher difficulties.
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| Some compensation for higher difficulties.
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| No obvious compensation by the game per se,
| but slightly higher scores may be possible
| due to more bullets/enemy life.
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- Regressive; higher scores on easier difficulties.
- Complete overhaul: Mushihime-sama, Original vs. Maniac.
- Some compensation: Touhou games, which typically award more points for icons, have higher bonus multipliers, and more for higher difficulties.
- No obvious compensation: A lot of games.
- Regressive: By the looks of the high score list, Blue Wish Resurrection. Also pretty much any shmup where upping the difficulty simply makes the bullets go faster.