Is anyone have idea on how to accomplish this? It would be cool if I am able to play mame games on my TV


I try google and I fail

Yup, that's all there is to it. Plenty of folks on YouTube have videos up showing successful installs:ReKleSS wrote:Install linux. Install SDLmame. Play. What's the problem?
(Not tall tales btw. Rbelmont did it.)
I was thinking about getting an Xbox(modded), primarily for this, but was concerned about game speed. Does it run EspRade, Guwange, Battle Bakraid, 19xx, and Dimahoo properly. Those are the most "modern" games that I really want running well on it.Smithy wrote:I know this isn't what you're looking for, and you probably already know this, but a modded Xbox really is good for emulators.... including mame
I have tried EspRade and Guwange, but it didn't seem like they were running at full speed.evil_ash_xero wrote:I was thinking about getting an Xbox(modded), primarily for this, but was concerned about game speed. Does it run EspRade, Guwange, Battle Bakraid, 19xx, and Dimahoo properly. Those are the most "modern" games that I really want running well on it.Smithy wrote:I know this isn't what you're looking for, and you probably already know this, but a modded Xbox really is good for emulators.... including mame
Thanks.
s/m
Disclaimer: I don't own an Xbox, nor will I ever.evil_ash_xero wrote:I was thinking about getting an Xbox(modded), primarily for this, but was concerned about game speed. Does it run EspRade, Guwange, Battle Bakraid, 19xx, and Dimahoo properly. Those are the most "modern" games that I really want running well on it.
I put it into 480p then add the scanline option so it looks 240p.Interlaced screen = problem.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
What?ReKleSS wrote:There's no hardware acceleration in mame either, so it's moot. The framebuffer is fast enough.
The new video system introduced in the post-0.106 cycle added acceleration for artwork (allowing it to be arbitrarily-high resolution, instead of limited to the same resolution as the game screen) and for vector graphics (Asteroids, Tempest, the old Atari Star Wars, etc.), Raster graphics are still rendered in software.Endymion wrote:What?ReKleSS wrote:There's no hardware acceleration in mame either, so it's moot. The framebuffer is fast enough.
OpenGL (Direct3D in Windows) is used by MAME to stretch, aspect-ratio-correct, rotate (for vertical games) and apply effects like simulated scanlines to the game screen after it has been rendered in software. That's been true ever since MAME stopped being DOS-only, and hasn't changed with the new video system. On a single-CPU system, offloading the stretching et al to hardware can easily make the difference between running at full speed and not. The PS3 can do it on its second core, which is otherwise unused by MAME except for the one or two drivers that are multithreaded (which don't run anywhere close to full speed on a PS3 anyway)Endymion wrote:Okay, but I could swear I used an OpenGL plug-in for ages on an old PowerMac 6500 back in college. It made the difference between some games being unplayable or not.
I was under the impression that the CellBE had one main 64 bit core, and 6 or 7 Synergistic Processing Units (SPU) that are RISCsAWJ wrote:On a single-CPU system, offloading the stretching et al to hardware can easily make the difference between running at full speed and not. The PS3 can do it on its second core, which is otherwise unused by MAME except for the one or two drivers that are multithreaded (which don't run anywhere close to full speed on a PS3 anyway)
The main PowerPC core can run two independent threads at once, similar to the "HyperThreading" capability of the Pentium 4.antron wrote:I was under the impression that the CellBE had one main 64 bit core, and 6 or 7 Synergistic Processing Units (SPU) that are RISCsAWJ wrote:On a single-CPU system, offloading the stretching et al to hardware can easily make the difference between running at full speed and not. The PS3 can do it on its second core, which is otherwise unused by MAME except for the one or two drivers that are multithreaded (which don't run anywhere close to full speed on a PS3 anyway)
http://xport.xbox-scene.com/evil_ash_xero wrote:Kinda off topic, but how do SNES and Genesis games run on XBOX? Are there emulators for both of them, that are compatible with XBOX?
s/m
Yes, Sony officially endorses multibooting between their OS and Linux, and even provides complete instructions for setting it up somewhere on their website. The hypervisor prevents the two partitions from "seeing" each other at all--so you can't boot into Linux and run a hex editor on the savefiles of your commercial games, but your commercial games can't accidentally or maliciously damage your Linux partition either.ktownhero wrote:Just out of curiosity, can you run linux on the ps3 w/o infringing upon your ability to play games on and offline?
It'd be cool to replace my modded xbox with a ps3 media center.
a partition tool and Install OtherOS option are in the PS3 menu. you would then put in the install disc of your choice.ktownhero wrote:Just out of curiosity, can you run linux on the ps3 w/o infringing upon your ability to play games on and offline?
It'd be cool to replace my modded xbox with a ps3 media center.