Which type of gamelayout do you like in your shmup?

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which do you prefer?

WAR SHOOTERS
13
19%
SPACE SHOOTERS
42
60%
FANTASY SHOOTERS
15
21%
 
Total votes: 70

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Arvandor
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Post by Arvandor »

I generally prefer space shooters, but fantasy is a definate close (very close) second, and war shooters, while my least favorite setting, still has alot of shooters that I love to play ALOT.
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J-Manic
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Post by J-Manic »

Space shooters, because I love techno in my shmups. And space shmups seem to all have nice techno/synthesizer OSTs. That and I feel that space shmups have the most unique and cool looking weapons, bosses, and level designs.
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howmuchkeefe
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Post by howmuchkeefe »

It was a close call between 'Space' and 'Fantasy' for me, but I picked 'Fantasy'. There are so many sweet fantasy titles, and they're generally more colorful and interesting to look at than some of the 'War' and 'Space' shooters I've played.
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professor ganson
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Post by professor ganson »

I like this thread a lot, and feel a duty to bump it once a year.
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BIL
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Post by BIL »

Most of the shooters I've played extensively are of the Space variety (Rayforce, Metal Black, Darius Gaiden, Gradius II, Gaiden and V), but I adore earthy, brutally explosive military shooters; the most recent for me being Under Defeat. I love Raiden's overall series aesthetic (pre space stages)... the enormous, volcanic craters that get detonated into the ground by the first bosses' collective demise epitomise what I like. Under Defeat's second boss destruction is another magic moment. More stylised warring games like the DDP series and Garegga have always appealed to me, too.
Veracity
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Post by Veracity »

Poll is possibly missing too many options - Aerial loli (is that cute 'em up?) and Abstract (rare, admittedly), at least.

Don't have a really strong preference for any theme, but some are likely to put me off a bit. War (WWII or modern/near-future) is a bit bleh: it's all a bit brown and khaki, and I think I really might be stupid enough to get a bit po-faced about it glorifying war, despite (a) so do at least space shooters, and (b) it really doesn't, anyway, since it's a flipping puzzle game that just happens to use sprites of tanks and helicopters. Contrary to many, I find biomech (Giger/R-Type) pretty tired, more in video games and schlock sci-fi generally than shooters in particular. And Tolkien/Gygax/elf boobs fantasy makes me :roll:. Guess that leaves Space by elimination, of the available choices.

Abstract is nice - wish more devs would exploit that angle. Also have a bit of a weakness for steampunk-ish style, though I don't think I've seen anything that goes really all-out steam and clockwork. Thematic consistency counts for a ton - I'd take Gradius V over 80s platformer ice level/fire level/water level shite every time, which makes me easy prey to lazy recycling of a handful of enemy designs. Then again, Dragon Blaze has an utterly throwaway fantasy setting, clearly themed stages, and is among the best looking games ever. Meh, I dunno.
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professor ganson
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Post by professor ganson »

Veracity wrote:Poll is possibly missing too many options - Aerial loli (is that cute 'em up?) and Abstract (rare, admittedly), at least.
Abstract? Interesting. Too bad more shmups don't fit this description. That early Takumi game is a bit abstract, and there's a level in Radiant Silvergun in orange that also comes to mind.
Veracity wrote: Dragon Blaze is among the best looking games ever.
8)
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