Trizeal (DC) is here! Impressions...
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Zigfried the Trizealot
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gameoverDude
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There are some pretty intense spots of slowdown I've seen, but I'm glad that the framerate holds up. As for the low poly count- I think Triangle may have started out with the Taito G-Net in mind for Trizeal- later bumping it up to Naomi.neoalphazero wrote:It's one of the lowest poly count Naomi games I've seen and has a ton of slowdown, easy to see. Still I find it enjoyable, I played Chaos Field about two hours before sitting it down til a month later, been playing Trizeal constantly. *-neogameoverDude wrote:
I simply don't get the lukewarm reception that Trizeal had received in Japanese arcades. The game is quite underrated, and I'm glad to have picked it up.
Kinect? KIN NOT.
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Yeah, I could definitely see the game starting as a G-Net title, reminds me a bit of Psyvariar in it's overall look and color schemes.gameoverDude wrote:
There are some pretty intense spots of slowdown I've seen, but I'm glad that the framerate holds up. As for the low poly count- I think Triangle may have started out with the Taito G-Net in mind for Trizeal- later bumping it up to Naomi.
Well folks, apparently Trizeal did well enough for Triangle Service (thanks Recap via Click's site):
http://sega.jp/community/bbzb/101/scoop.html
According to IGN DC the game sold 2,000 copies, not impressive at all but hopefully enough to push the last few Naomi games into a DC port..
Congrads to Triangle Service! *-neo
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more I play it more I enjoy it, worked out the chaining bonus points for the big star shaped things goes 10, 20, 30, 40, 50, 100, 500, 1000, and then 1000 for each one until you miss one, am I right in thinking you only get upto about 40 points for the small items dropped occasionally ?, some of the top scores on the official ranking site are amazing (but to be expected I suppose).
I have started a High Score thread in the relevant forum by the way.
I have started a High Score thread in the relevant forum by the way.
Yeah, congrats indeed, since that 2,000 units figure is only for Japanese shops. (That's more than double of XII-STAG's first week sales right there) I don't think that includes online sales.neoalphazero wrote: According to IGN DC the game sold 2,000 copies, not impressive at all but hopefully enough to push the last few Naomi games into a DC port..
Congrads to Triangle Service! *-neo
I wonder how many people in total preordered this...
Oh yeah, that site says that Fujino did most (if not all) of the work on Trizeal himself? o.O That's fucking crazy.
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Diabollokus
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That guy must have some serious dedication and talent.
I'm really looking forward to the low polygon feel be a bit like silpheed then,
Sales wise 2000+ in japan, us guys, lamefaqs, general public Couldn't be of 3000 hopefully they'll survive to make something else.
I liked chaos field but this sounds great.
I'm really looking forward to the low polygon feel be a bit like silpheed then,
Sales wise 2000+ in japan, us guys, lamefaqs, general public Couldn't be of 3000 hopefully they'll survive to make something else.
I liked chaos field but this sounds great.
Vidi Vici Veni
I just my copy today, so i donned the bandana and got to it!
I read alot of bad press about this game before i got it, but im really happy to say that i like it alot. Everything about the game seems really solid, nice control, well devised bullet patterns and enemy movement.
This guy has really put alot of thought into this game as far as enemy pattern design and bullet patterns go. I have to say though, that i am not really a fan of manic shmups (fav shmup is Aero Fighters 2) so i was really glad that this game was a return to old school roots.
In a way i kinda feel releived too. I couldn't stop thinking about this poor guy who lived and breathed this game for the last couple of years and was depending on it doing well. If he ever reads this, i would like him to know that he has done an excellent job and i hope that he is able to raise enough money from this to give us some more great shmups.

I read alot of bad press about this game before i got it, but im really happy to say that i like it alot. Everything about the game seems really solid, nice control, well devised bullet patterns and enemy movement.
This guy has really put alot of thought into this game as far as enemy pattern design and bullet patterns go. I have to say though, that i am not really a fan of manic shmups (fav shmup is Aero Fighters 2) so i was really glad that this game was a return to old school roots.
In a way i kinda feel releived too. I couldn't stop thinking about this poor guy who lived and breathed this game for the last couple of years and was depending on it doing well. If he ever reads this, i would like him to know that he has done an excellent job and i hope that he is able to raise enough money from this to give us some more great shmups.

From what I recall, only 4 names are mentioned durring the credits....
Main Program & Design
Art & Texture
Sound
Music
One name for each of the above. I was a bit shocked at how few people worked on this.
BTW, I noticed that Jirurun (the main programmer of Kamui) from doujin company Siter Skain has posted a highscore on the Trizeal internet ranking (3.8 million). So it looks like the doujin communities also lent their support to Triangle Service.
Main Program & Design
Art & Texture
Sound
Music
One name for each of the above. I was a bit shocked at how few people worked on this.
BTW, I noticed that Jirurun (the main programmer of Kamui) from doujin company Siter Skain has posted a highscore on the Trizeal internet ranking (3.8 million). So it looks like the doujin communities also lent their support to Triangle Service.

Maybe it's just me, but the vulcan seems to be the most powerful by a good margin, even from a long distance when all the shots don't connect.Kiken wrote:alpha:
I also find that the laser is the strongest weapon out of the three.
For example, a level 1 vulcan with level 5 (level 2) lasers as a sub weapon seems to do more damage than just a main level 5 laser. It seems that if you're going for destructive power (either stages or bosses), using vulcan as your main weapon w/ whatever as a sub seems to be the way to go.
Of course, that's going to make it a lot harder to chain medals, although chaining seems almost a lost cause by the end of stage 3.

Maybe I should clarify... I find that the level 5 laser is the strongest without compromising chaining. And I can chain quite well in level 5 actually, a little less so in stage 4 (there's very little chaining in stage 6). I prefer to keep just laser, while it makes bosses harder, that can pay off with more milking.Dandy J wrote:Maybe it's just me, but the vulcan seems to be the most powerful by a good margin, even from a long distance when all the shots don't connect.Kiken wrote:alpha:
I also find that the laser is the strongest weapon out of the three.
For example, a level 1 vulcan with level 5 (level 2) lasers as a sub weapon seems to do more damage than just a main level 5 laser. It seems that if you're going for destructive power (either stages or bosses), using vulcan as your main weapon w/ whatever as a sub seems to be the way to go.
Of course, that's going to make it a lot harder to chain medals, although chaining seems almost a lost cause by the end of stage 3.
Get to work
If it's such a great game, certainly you can stand to play it long enough to get a decent score?
If it's such a great game, certainly you can stand to play it long enough to get a decent score?

Some things to note about Trizeal:
1. At the end of Stage 1, if you blow up all the purple ships, you get a "GOOD!", a 10,000 medal bonus, a bomb, some more powerups, and dragons coming after your ass saying, "You did too fucking well, time to die, bitch!"
2. If you power up weapons to at least level 4, they stay even if you switch to another weapon. For example, if I power up laser to level 4, and switch to wide shot, the laser will still be there (though in level 1 form). In other words, powering up everything to level 5 might be a good idea for increasing score but bad idea if you're trying to do a survival run (as the game notices this and tries to screw you over endless times because of it).
1. At the end of Stage 1, if you blow up all the purple ships, you get a "GOOD!", a 10,000 medal bonus, a bomb, some more powerups, and dragons coming after your ass saying, "You did too fucking well, time to die, bitch!"
2. If you power up weapons to at least level 4, they stay even if you switch to another weapon. For example, if I power up laser to level 4, and switch to wide shot, the laser will still be there (though in level 1 form). In other words, powering up everything to level 5 might be a good idea for increasing score but bad idea if you're trying to do a survival run (as the game notices this and tries to screw you over endless times because of it).
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Thunder Force
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The colors in this game look absolutely wonderful in pure VGA on a Tate TFT monitor.
Evoking pleasant memories of Psyvariar Medium Unit and Revision, with that same uncomplex but pretty effect.
Weapons system is ace.
Can anyone translate what the white text on the bandanna says?

says it all for Triangle Service on this one...
They definitely have that G-Net feel, don't they?gameoverDude wrote:I think Triangle may have started out with the Taito G-Net in mind for Trizeal- later bumping it up to Naomi.

Weapons system is ace.
Can anyone translate what the white text on the bandanna says?

says it all for Triangle Service on this one...
"Thunder Force VI does not suck, shut your fucking mouth." ~ Shane Bettenhausen
Ok so my copy FINALLY came in the post today along with the bandanna, soundtrack & Gigawing Generations. I've played Trizeal for a hour now and it's actually better than I remembered. when I played it in the arcades earlier this year i was far from impressed. I think it works better playing it in a home enviroment as opposed to the arcades, where there are other titles that i would rather have been playing.
Anyhoo Trizeal gets a thumbs up from me. Not brilliant but not bad either, just good fun! Now to try Gigawing Generations....
Anyhoo Trizeal gets a thumbs up from me. Not brilliant but not bad either, just good fun! Now to try Gigawing Generations....
Ikaruga review now up in PLASMA BLOSSOM
Although this is bad news (in general), it does means I can keep my copy pristene/sealed and play off a backup (no swapdisc needed too). This is how I play all my DC imports, and maintain a great sealed collection.Dewclaw wrote:According to Usenet Trizeal has been ripped...bastards.
My playasia order just came in yesterday (have to sign for it at the postoffice). Woohoo!
I saw that too, it's nuts! Plus, I was just thinking this morning, about how even MileStone had support from Able (financial or otherwise) while working on Chaos Field. Triangle Service are simply a handful of determined guys with love for the shoosting, and they made it happen. Thanks for the word on the sales from IGN, neo, and indeed... many congratulations are in order for Triangle Service!Skyline wrote:Oh yeah, that site says that Fujino did most (if not all) of the work on Trizeal himself? o.O

TF; I've checked, and it seems that the white text is their tag line as seen on the Sega Direct product page:
"(Shooting Love.) Love has not yet awakened!" At least, that's what I get from the old auto-translate. Hopefully someone with genuine Japanese knowledge will let us know whether or not that's the actual idea...シューティング ラブ。まだ愛は醒めていない!
Kiken; What are your thoughts on the A-3 (2P) ship? It seems to have more focused attacks, and could also even be a better general shape for... lifting.

\\ /\/\ \
I've only been using the player-1 ship thus far (I'm only using one joystick plugged into the 1P side). However, I have noticed that several of the top scorers are using the 2P ship. Perhaps they can visualize the hitbox more easily given it's blockier shape. The weapons seem no different between the two. I haven't even tried using the XII Stag ship yet.icepick wrote: Kiken; What are your thoughts on the A-3 (2P) ship? It seems to have more focused attacks, and could also even be a better general shape for... lifting.
Most of my time playing has been spent figuring out better patterns for getting through the spinning cannons in stage 5 as well as the stage 5 boss (still causing me grief).
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Diabollokus
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Honestly, the credits are about 1 minute long. The credits fade up slowly and fade out slowly (they don't scroll) during the final scene of the ending. One credit is shown at a time in the lower right corner of the screen.Diabollokus wrote:4 names???
Must have been a very short credit scene. 10 maybe 12 seconds?
Of course, the infamous "Special Thanks to You" is in there.
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obxStorm
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OK, I'm leaning to the Trizeal side of the fence. Why? I don't know. I still have a decent back catalog of shmups I haven't gotten close to spending quality time with. This weekend ~will~ be thoroughly pissed away numbing my thumb to the likes of Zero Gunner 2, Border Down, Psyvariar & G-Darius. Crap, I still haven't even scratched out 30 minutes of Gradius 5.
Too many games - not enough time. Why couldn't this happen to me back when I was 13?
Too many games - not enough time. Why couldn't this happen to me back when I was 13?
Okay, managed to get 400k total by end of stage 1. That wasn't too bad!
It involves killing all the dragons as quickly as you can (and getting medals too but I didn't follow much of that medal business).
I will probably need to practice stage 2 and 3 bosses, and the entirety of stage 4 before I can unlock stages 5 and 6.
Also, if you want to play the XIISTAG ship, go to Score Attack, hold X and select one of the stages. I don't know if this is available by default, but I found it anyway so enjoy it.
Lastly, glitch with XIISTAG ship, in the same line as Mushihime; if you hold the rapid trans button (allows ship to do the spinning thing) as well as wiggle your ship manually at same time, the effect is greatly magnified. I wonder what implications this could have?

I will probably need to practice stage 2 and 3 bosses, and the entirety of stage 4 before I can unlock stages 5 and 6.
Also, if you want to play the XIISTAG ship, go to Score Attack, hold X and select one of the stages. I don't know if this is available by default, but I found it anyway so enjoy it.
Lastly, glitch with XIISTAG ship, in the same line as Mushihime; if you hold the rapid trans button (allows ship to do the spinning thing) as well as wiggle your ship manually at same time, the effect is greatly magnified. I wonder what implications this could have?

That "glitch" was also present in the original XIISTAG.velocity7 wrote:Lastly, glitch with XIISTAG ship, in the same line as Mushihime; if you hold the rapid trans button (allows ship to do the spinning thing) as well as wiggle your ship manually at same time, the effect is greatly magnified. I wonder what implications this could have?
It's a guilty pleasure. ^_^
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Super Laydock
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gameoverDude
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It was pretty low of them.Super Laydock wrote:These guys should be hung! No excuse for doing this!Dewclaw wrote:According to Usenet Trizeal has been ripped...bastards.
At least the game is still selling decently with 2000 copies leaving shelves in Japan. That article about Trizeal selling well enough for TS simply made my day.
For only 4 people working on it with Fujino pulling most of the weight, this game is impressive. The gameplay is there.
Kinect? KIN NOT.