I just recently got a supergun made by mat ross along with a MVS 1 slot. It was working fine then the 7amp fuse in the supergun was blown.
Not sure what happened with that, any ideas? I tried putting foil around the fuse just to test the board again real quick but the only thing that came up was the scrambled green screen that pops up at the beggining for a sec, it did this before when it worked but now it won't go past that.
Any ideas? I would imagine it should have fired back up even with the fuse being joy-rigged with foil.
MVS 1 slot and supergun help needed
MVS 1 slot and supergun help needed
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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- Joined: Wed Jan 26, 2005 10:32 pm
Just break down & buy some replacement 5 amp fuses...
For Strider77,
Upon reading your post, Strider77, what you did is one of the most stupidest mistakes one can possibly do with a Supergun setup. Common sense dictates that it would best to break down and just head on down to your local Radio Shack and pick up some "spare" fuses... ^_~
Anyways, I at one time, had a fuse "pop" on me with a Matt Ross produced Supergun setup...I had to resort to getting the proper fuse though.
It's best to pick up both the "fast-blow" acting type of 2-amp & 5-amp international 5mm x 20mm sized fuses that power up such a Matt Ross made Supergun. Problem solved... ^_~
I'm not that crazy to go around resorting to use "foil" as a temporary replacement for the built-in fuse line on such a Supergun setup -- that's for Supergun noobs in the first place. By spending too much $$$ on expensive arcade PCBs and to have one "go up in smoke" is a very painful experience I'd not wish upon anyone (yes, I've had one PCB go "belly-up" on me) whether they work in the arcade amusement industry or just plain arcade PCB hobbyists like you & me..... ^_~
PC Engine Fan X! ^_~
Upon reading your post, Strider77, what you did is one of the most stupidest mistakes one can possibly do with a Supergun setup. Common sense dictates that it would best to break down and just head on down to your local Radio Shack and pick up some "spare" fuses... ^_~
Anyways, I at one time, had a fuse "pop" on me with a Matt Ross produced Supergun setup...I had to resort to getting the proper fuse though.
It's best to pick up both the "fast-blow" acting type of 2-amp & 5-amp international 5mm x 20mm sized fuses that power up such a Matt Ross made Supergun. Problem solved... ^_~
I'm not that crazy to go around resorting to use "foil" as a temporary replacement for the built-in fuse line on such a Supergun setup -- that's for Supergun noobs in the first place. By spending too much $$$ on expensive arcade PCBs and to have one "go up in smoke" is a very painful experience I'd not wish upon anyone (yes, I've had one PCB go "belly-up" on me) whether they work in the arcade amusement industry or just plain arcade PCB hobbyists like you & me..... ^_~
PC Engine Fan X! ^_~
I'm getting so sick of being talked to like an idiot on this on neo-geo.com and now on here.
I went to the store to look for a replacement fuse but NO ONE had fuses at the right amp. The board was NOTHING cost wise and easily replaced. It's a MVS 1 slot... jesus. It's not like I had black label hooked up or something.
If it fries then so be it. I just wanted to know if the supergun was ok and it is. It's the board.
I went to the store to look for a replacement fuse but NO ONE had fuses at the right amp. The board was NOTHING cost wise and easily replaced. It's a MVS 1 slot... jesus. It's not like I had black label hooked up or something.
If it fries then so be it. I just wanted to know if the supergun was ok and it is. It's the board.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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- Posts: 9099
- Joined: Wed Jan 26, 2005 10:32 pm
For Strider77,
Sorry about that if I came out sounding like an ass...such a Matt Ross produced Supergun are built tough and do have such built-in fuse protection for both the 5v & 12v lines on the 56-pin Jamma harness interface. They're there for a reason -- should said arcade Jamma PCB pull "too much" current, a possible "brownout" occur or for whatever reason, the fast-acting 5x20mm sized international fuses will be the ones to "blow" and not your PCB. On the full-szied arcade cabinets, there aren't such fuses for the 5v or 12v lines anyways (Matt personally told me so). ^_~
Yes, I've noticed that Matt used Canadian 5 x 20mm international numbered fuses (which I couldn't find at any USA-based Radio Shack store). So I e-mailed Matt and his response was to go ahead & pick up both the "fast-blow acting" 2 amp & 5 amp 5 x 20mm sized fuses (as they were suitable replacements for the original fuses placed inside his Superguns).
I had to go to several Radio Shack stores before I finally found the right sized fuses with the correct amperage -- yes, they are difficult to find these days -- so try several different stores if one doesn't have such fuses in stock..... ^_~
If you want, I can send you a spare 2 amp & 5 amp 5x20mm fuses to get your Supergun "up & running" again, Strider77 -- just PM me..... ^_~
I always keep some spare 2 amp & 5 amp 5x20mm sized fuses on hand if some major shit happens with said Supergun or arcade PCB..... ^_~
PC Engine Fan X! ^_~
Sorry about that if I came out sounding like an ass...such a Matt Ross produced Supergun are built tough and do have such built-in fuse protection for both the 5v & 12v lines on the 56-pin Jamma harness interface. They're there for a reason -- should said arcade Jamma PCB pull "too much" current, a possible "brownout" occur or for whatever reason, the fast-acting 5x20mm sized international fuses will be the ones to "blow" and not your PCB. On the full-szied arcade cabinets, there aren't such fuses for the 5v or 12v lines anyways (Matt personally told me so). ^_~
Yes, I've noticed that Matt used Canadian 5 x 20mm international numbered fuses (which I couldn't find at any USA-based Radio Shack store). So I e-mailed Matt and his response was to go ahead & pick up both the "fast-blow acting" 2 amp & 5 amp 5 x 20mm sized fuses (as they were suitable replacements for the original fuses placed inside his Superguns).
I had to go to several Radio Shack stores before I finally found the right sized fuses with the correct amperage -- yes, they are difficult to find these days -- so try several different stores if one doesn't have such fuses in stock..... ^_~
If you want, I can send you a spare 2 amp & 5 amp 5x20mm fuses to get your Supergun "up & running" again, Strider77 -- just PM me..... ^_~
I always keep some spare 2 amp & 5 amp 5x20mm sized fuses on hand if some major shit happens with said Supergun or arcade PCB..... ^_~
PC Engine Fan X! ^_~