Mike B (having just found out his 19XX board has died

No doubt, but I think they had to have considered that the effect on arcade operators would be much greater.incognoscente wrote:The intent of the suicide battery system was to prevent bootlegging.
I think you all are a bit black and white on the issue.GaijinPunch wrote:I assume they disillusioned themselves into thinking it would curb piracy or some bullshit. Of course, all it does is invite people hack it to keep it suicide free.
But that service was and still is free, no?Ed Oscuro wrote:No doubt, but I think they had to have considered that the effect on arcade operators would be much greater.incognoscente wrote:The intent of the suicide battery system was to prevent bootlegging.
Of course, none of it was skin off their backs, and at the time arcades were pretty healthy so I imagine they thought operators would be able to swallow the expense of having their boards serviced.
Agreed, though home consoles that can recreate the arcade experience at home (SFA3 on PS1 or DC anyone?) are more detrimental to operators than piracy, IMHO.elvis wrote: The MAME team claims some sort of moral high ground where games are not emulated for 3 years post release, but even that is a joke (SF3 on CPS3 is still pulling arcade profits 10 years after release, yet is is today emulated for all to use, and the arcade ops are the ones who suffer).
The suicide aspect meant that fewer people actually attempted to brute-force the data. Without it, every joe who owned a ROM dumper would have been into the project, and decryption results would have occurred much faster.MikeB wrote:But are you really saying that, given the already notoriously difficult to decipher ROM encryption, the implementation of suiciding boards was also necessary? Do you really think it added to the length of of CPS-2 life-span? Remember, when the encryption was finally bypassed by CPS2 shock it was achieved using data tables derived from already dead boards..
Yes, I agree. However, the hardware should be considered "dead" (but maybe it is not), nonetheless SFIII3rd is still selling in ps2 conversions. That's what I'm thinking about. Is the matter related only to actual business (money from selling the game) or to the "hardware" thing? Sorry if I can't be that clear, must improve my english.neorichieb1971 wrote:Capcom have moved on. Caves bread and butter is still dependant heavily on software which is MAMEable.
No one has attempted emulating the Cave SH3 hardware to my knowledge. I thought we were talking about Ketsui (and DOJ), on the PGM hardware, which Arika specifically requested not be added to MAME. They'd previously done the same with Tetris the Grandmaster 2.neorichieb1971 wrote:CPS3 is dead, SH2 Cave hardware is not.
I have some severely conflicting views within myself on MAME usage and seond/third hand PCBs.bigbadboaz wrote:Elvis - Love your passionate argument, but I'm a tad curious how you reconcile your massive MAME habit with that ethical stance.
This stuff really isn't grey at all . .. .elvis wrote:
1) Does buying a second/third hand PCB deliver money into the hands of the person who wrote the software?
2) Does playing a game in MAME (or any emulator) that is not available by any other first-hand purchasable means constitute theft?
3) If a game is not available for sale by any means, do I have the "right" to download it? Or am I just being petulant and demanding as gaming is not a "need"?
Your three answers are wonderful and succinct if you subscribe to the idea that modern copyright law is the best possible implementation of the idea of copyright.cody wrote:This stuff really isn't grey at all . .. .
1) Yes, as long as the first sale was legitimate.
2) Theft? No. A crime? Yes. Civil liability to the author? Yes.
3) No you don't have the right, as long as it is still in its copyright term.
I try to do the right thing most of the time, and not delude myself that there's any moral grey issue when I'm doing the wrong thing.