Analog control in shmupping

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PooshhMao
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Analog control in shmupping

Post by PooshhMao »

Hi,

I suspect opinions here will be divided about this - with the majority here choosing the disapproving side - but I think it's a great feature.

The only shmup I've played that supports this is Demonstar on the PC, and while suffering some design flaws, is actually pretty groovy to control because of this. Especially in bullet hell shooters where both fast and slow movement is needed.

Please discuss!
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lewisit
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Post by lewisit »

mhn... i think i could use the DC-analogstick for some shmups...

and i also could use it for HOTD2 instead of a lightgun...

or for Q3 instead of a mouse...

but oddly i just don't feel like it :)


ps: if you're into weird input-devices you gotta try MisterDriller for DC - it's controllable with the DC-microphone instead of the pad-buttons! :wink:
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Twiddle
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Post by Twiddle »

Gradius V and Giga Wing 2 have analog directional control.
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Sonic R
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Post by Sonic R »

I think Working Designs are put analog control into their games?

Raystorm
Raycrisis
Thunder Force V

These are be on the PlayStation.
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Ganelon
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Post by Ganelon »

Are we talking about analog directions, analog speed, or just using an analog stick to perform digital motions?
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Pirate1019
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Post by Pirate1019 »

Ganelon wrote:Are we talking about analog directions, analog speed, or just using an analog stick to perform digital motions?
What he said.
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-Bridget-
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Post by -Bridget- »

Senko no Ronde on the 360 uses it....

.....and honestly, I just cant play that game with the d-pad.
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kengou
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Post by kengou »

I like analog control in Gradius V (PS2 analog stick = awesome). In Ikaruga I generally make more mistakes on analog than with the D-pad. I blame that on the gamecube analog stick though which isn't much to my liking.
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KNTain
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Post by KNTain »

Does Gradius V really use analog aiming? I could swear that it was just digital mapped to the analog.
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Post by PC Engine Fan X! »

The Working Designs version of Ray Crisis for the USA PSX does have built-in support for variable analog stick control -- makes your fightercraft move slow or fast (or even faster yet)..... ^_~

PC Engine Fan X! ^_~
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sfried
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Post by sfried »

kengou wrote:I like analog control in Gradius V (PS2 analog stick = awesome). In Ikaruga I generally make more mistakes on analog than with the D-pad. I blame that on the gamecube analog stick though which isn't much to my liking.
Heh, PS2 has even worse analog (PS2 analog = fail). I actually found playing Ikaruga on GameCube quite easy with the analog than with the HORI SNES pad.

That said, I also wish more shmups experimented with analog movement.
Last edited by sfried on Sat Jul 07, 2007 4:14 pm, edited 2 times in total.
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Regulus
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Post by Regulus »

I'm pretty sure Gradius V had full analog. I remember being able to use Type 2 in more than 8 directions with it, and I know for a fact that you can regulate your speed. I didn't use it much, though...

I actually prefer to use the stick with Raiden III for some reason, even though it isn't analog. I think it's the ship's slower speed.
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KNTain
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Post by KNTain »

I'm pretty sure Gradius V had full analog. I remember being able to use Type 2 in more than 8 directions with it, and I know for a fact that you can regulate your speed. I didn't use it much, though...
You can achieve more than eight directions with the d-pad, though, given how the Type 2 rotation works. And speed regulation seems like it'd ruin the whole Speed Up idea, unless you're talking about the speed of the Type 2 aiming.

I could be wrong. Maybe I'll have to check it out again.
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Regulus
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Post by Regulus »

You regulate speed with the analog in that you can go slower than your current speed level. The slower you go, the less distance between your options. And you can physically point in other directions with the analog control with Type 2, rather than timing the swingaround for other directions (though I'm not positive on this one. I switched over to Type 1 almost exclusively ages ago).
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Post by Zeether »

Sinistar was analog...
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Post by louisg »

Soukyugurentai supports analog too. I used to use it for dodging some of the slow but tight bullet patterns-- I have to say it's not a bad idea! One disadvantage over a pad or stick though is that it's a little slower to reverse directions. Overall, it gives the game a completely different feel. Both schemes definitely have their advantages and disadvantages.
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