hey guys, i finally have my engine up and running, its a beast too! i'm working on a shmup but cant draw to save my life. anyone out there (an art student maybe?) willing to draw some sprites for me? if i cant find anyone i'll probably just rip a bunch from mame, but that sucks.
i'm trying to make this game as professional as possible to use on my resume when i graduate from school next spring. the only hold up is the art!
EDIT: is it a sin to use these?
http://www.slateman.net/beestorm/don_pachi/
any good (and free) sprite artists around?
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cigsthecat
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- Location: Burbank, CA
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Pixel_Outlaw
- Posts: 2639
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No, the main problem with using professional sprites is that the artist is having his or her art used in a homemade game with no credit and no compensation.cigsthecat wrote:The main problem with using professional sprites is that if you don't have professional everything else your original elements will look even worse in comparison.
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
No, this game is not Space Invaders.
Re: any good (and free) sprite artists around?
Besides the copyright violations it seems rather daft to use these in something you'll include on a resume. People will want to see it, at which point what do you do? If they see you've ripped off other's work you'll have some explaining to do.mirkvid wrote:i'm trying to make this game as professional as possible to use on my resume when i graduate from school next spring. the only hold up is the art!
Bill
the2bears - the indie shmup blog
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worstplayer
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And I was cautioning against using it to impress people in the games industry, if that is your intent. Show something like this off at an interview and I doubt very much they'll be impressed.mirkvid wrote:im just using this as a demo app to show off my programming skills, and wont be making any money off it at all.
Bill
the2bears - the indie shmup blog
thanks for your input, i definitely do NOT want people to think i'm lazy, especially after i've spent so much time programming this thing. maybe i'll ask around the art department on campus, or just slowly make my own sprites.the2bears wrote:And I was cautioning against using it to impress people in the games industry, if that is your intent. Show something like this off at an interview and I doubt very much they'll be impressed.mirkvid wrote:im just using this as a demo app to show off my programming skills, and wont be making any money off it at all.
Bill
in the end i think it'll be better if i just create my own art so that the project is really 100% my work!
anyways, i plan on having a test level ready in the next month or so, i hope you guys enjoy playing it as much as i have had creating it!
mirk.
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angrycoder
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you can grab some nice sprites off the lost garden site if you are just looking for placeholders.
http://lostgarden.com/2005/03/download- ... 8-bit.html
These are the sprites for a sinistar clone, but they should serve you well.
http://lostgarden.com/2005/03/download- ... 8-bit.html
These are the sprites for a sinistar clone, but they should serve you well.
I was just going to post thatangrycoder wrote:you can grab some nice sprites off the lost garden site if you are just looking for placeholders.
http://lostgarden.com/2005/03/download- ... 8-bit.html
These are the sprites for a sinistar clone, but they should serve you well.
Also from Danc, he's offered the Tyrian sprites for free.
And, to mirkvid, sorry to be beating this again, but it's not that you'd be perceived as "lazy", it's using art without permission. You can certainly use Danc's stuff as either placeholders or even permanent fixtures in your game. You should still mention to prospective employers where you got them, but since you have permission it's all fine. I was only warning you regards the permission thing.
Finally, yes, I'm looking forward to playing your game.
Bill
the2bears - the indie shmup blog