Article: Building a Better SHMUP!
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durias
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Article: Building a Better SHMUP!
I happened along an article titled Building a Better SHMUP! and the author is taking shmup recommendations based on certain criteria. I can't think of a better place for him to get informed than from this lot.
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TKGB_Mental_Gear
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Re: Article: Building a Better SHMUP!
Sounds like opinion to me. In fact I believe he called it a rant.
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iatneH
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LOL. Where you control thousands of popcorns against one ship, and you still lose. This is not a RTS.Idea: You can play on either side of the conflict.
Are we playing a shooter or Need For Speed? About that machine gun spread, games like Sol-Deace let you do that in-game. Wow! R-Type Delta/Final and other games also let you modify your ship speed in-game.Customization
re: powerups at beginning of level, return to mothership... sounds like Silpheed.9. Silly powerups
Or how about a lifebar that only takes 3 hits. Though Guwange did the lifebar pretty nicely, I must admit.Maybe have just one life, and a long life bar that you have to keep up.
Just sounds to me like this guy hasn't played enough shooters. Lots of ideas, but if he played more he would find they've already been done. Some with good success, but most with mediocre or downright crappy results. And the MMO one... dear Lord.
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shoe-sama
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zomg suggestions
3) Border Down, Darius series, Homura, Radiant Silvergun etc.
Also possibly things with arrange modes that have different patterns like Espgaluda.
10) Border Down, Giga Wing, Mars Matrix, uh every single Irem shmup etc.
Also I agree with his #1 to an extent because super slow masses of bullets = lame. Everything else is wtf though.
3) Border Down, Darius series, Homura, Radiant Silvergun etc.
Also possibly things with arrange modes that have different patterns like Espgaluda.
10) Border Down, Giga Wing, Mars Matrix, uh every single Irem shmup etc.
Also I agree with his #1 to an extent because super slow masses of bullets = lame. Everything else is wtf though.
<Sidwell> TSS is manlier than a jet figher made of biceps.
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BIL
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Heh. I was going to recommend Rayforce to him for its seamless level progressions, glad someone beat me to it.

光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
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-Bridget-
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nZero
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Hmm... the Raiden series pre-RIII did the whole seamless level progression thing. Rayforce was a great example as well, and I think Metal Black did it too?
Under Defeat, Trizeal and Soldier Blade gave you the feeling of not being alone in the conflict. Some of the Darius games, as well.
I somewhat agree with a few of his points, but implementation becomes a sticky point, as keeping the design intentionally limited in scope helps prevent breaking games in what has become a heavily scoring oriented genre.
Also: lol @ meatspace
Under Defeat, Trizeal and Soldier Blade gave you the feeling of not being alone in the conflict. Some of the Darius games, as well.
I somewhat agree with a few of his points, but implementation becomes a sticky point, as keeping the design intentionally limited in scope helps prevent breaking games in what has become a heavily scoring oriented genre.
Also: lol @ meatspace

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BulletMagnet
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