Axelay: What makes it work?

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
sfried
Posts: 498
Joined: Fri Mar 02, 2007 2:19 am

Axelay: What makes it work?

Post by sfried »

I know it's not the best of titles around, but there's something about Axelay that somehow...clicks? I know for one it's not (just) the graphics, as other titles have proven that fancy effect = bad visibility and hit detection, but that doesn't seem to Axelay's case. The whole horizontal/vertical format doesn't seem to be the reason, either... I thought It might have something to do with enemy placement, and how those weapons get used?
User avatar
Thunder Force
Posts: 1773
Joined: Wed Jan 26, 2005 11:21 am
Location: research and development facility for Vasteel Technology.

Post by Thunder Force »

Personally, I find the audio ambiance of this game really appealing, and well matching to the visuals/gameplay.
"Thunder Force VI does not suck, shut your fucking mouth." ~ Shane Bettenhausen
User avatar
CIT
Posts: 4692
Joined: Thu Jun 30, 2005 2:39 pm
Location: Germany
Contact:

Post by CIT »

It's got great style, amazing graphics and some of the best audio on SNES.

The horizontal stages play really well too. The wonky controls and hit detection on the vertical stages slightly diminish its standing as a classic though, IMO.
User avatar
Frederik
Posts: 2554
Joined: Sun Nov 06, 2005 7:14 pm

Post by Frederik »

The vertical stages really spoil it for me. I used to play the hori stages once in a while via savestate stage select, but the vertical ones are just too disorienting. Ah well, it was the time to show off some of the Mode 7 capabilities of the SNES, I guess. Adding to that, I never really got into the weapon system either.

The music is perfect, though.
THE BULLETS ARE NOW DIAMONDS!
User avatar
BulletMagnet
Posts: 14424
Joined: Wed Jan 26, 2005 4:05 am
Location: Wherever.
Contact:

Post by BulletMagnet »

The gameplay is average, but the presentation is about the best there is shmup-wise on the system.
RHE
Posts: 547
Joined: Wed Jun 07, 2006 12:16 pm

Post by RHE »

In the vertical ones, every time the player stops moving the ship it will automatically scroll into the middle of the screen. I can't see the reason why they decided that way since without the auto forcing, those stages would have become more playable.
User avatar
MX7
Posts: 3224
Joined: Fri Mar 09, 2007 9:46 pm
Location: Cambridge
Contact:

Post by MX7 »

The game never really clicked with me... I actually prefer Super Thunder Blade more as a Mode 7 style shooter (even though it's not technically mode 7, yada yada yada). Of course Panorama Cotton blows them both out of the water, and it was on MD.
User avatar
ccovell
Posts: 203
Joined: Mon Feb 14, 2005 3:03 am
Location: Japan
Contact:

Post by ccovell »

The vertical stages in Axelay are not mode 7 either, technically.
User avatar
Klatrymadon
Posts: 2306
Joined: Sun Aug 21, 2005 2:39 pm
Location: Liverpool
Contact:

Post by Klatrymadon »

Aye, apart from its excellent artistic direction and music, I think what really makes it work is that, despite not being particularly taxing, the gameplay always feels really punchy and satisfying. The weapons are beefy, and everything explodes with a sublime rumbling sound into a shower of scrap metal. What more do you need? :p
Last edited by Klatrymadon on Mon Jun 18, 2007 4:34 pm, edited 1 time in total.
User avatar
Cers
Posts: 61
Joined: Wed Nov 30, 2005 12:16 pm
Location: Germany
Contact:

Post by Cers »

I love the music !

...need the OST... :?
User avatar
Kiken
Posts: 3991
Joined: Tue Jan 25, 2005 11:08 pm
Contact:

Post by Kiken »

It's all about Round Vulcan.
User avatar
DJ Incompetent
Posts: 2378
Joined: Tue Jun 13, 2006 10:28 pm
Location: Murda Mitten, USA

Post by DJ Incompetent »

an elaborate series of levers and pulleys.
User avatar
Icarus
Posts: 7321
Joined: Mon Jan 31, 2005 2:55 am
Location: England

Post by Icarus »

Bal-Sagoth wrote:What more do you need? :p
Lots more stages.
Sequel would be nice.
Image
User avatar
shoe-sama
Banned User
Posts: 2723
Joined: Mon Jan 01, 2007 1:15 am
Location: gobble gobble

Post by shoe-sama »

That final stage.

It's awesome.

Everything else is meh.
<Sidwell> TSS is manlier than a jet figher made of biceps.
RHE
Posts: 547
Joined: Wed Jun 07, 2006 12:16 pm

Post by RHE »

Axelay works fine when using the mentioned wipe around shot which is a very precise and effective wep and makes this game unique. Without that shot, the gameplay wouldn't have much clicked with me. The needle laser isn't bad too but some of the weps are pretty useless like the straight laser or the cluster bombs in the vertical stages.

I always thought this game is known as a classic. Must be some tweaks why player refuse to call it that way but I don't think it has anything to do with enemy patterns. It's rather about how to use the weapon system.
User avatar
Frederik
Posts: 2554
Joined: Sun Nov 06, 2005 7:14 pm

Post by Frederik »

RHE wrote:In the vertical ones, every time the player stops moving the ship it will automatically scroll into the middle of the screen. I can't see the reason why they decided that way since without the auto forcing, those stages would have become more playable.
Ah yeah, now I remember why I disliked those parts so much. It´s even worse than the "skating" in games like Tyrian, where your ship doesn´t stop immediately but keeps on sliding for a bit after button release. It´s stuff that makes you scream "WHY?"
THE BULLETS ARE NOW DIAMONDS!
User avatar
Strider77
Posts: 4740
Joined: Thu Jul 27, 2006 7:01 am

Post by Strider77 »

I didn't have any problems with the controls in the vertical levels. I mean the 1st time I played it sure just a bit. I didn't really have to adapt much before they were intuitive....
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
User avatar
JusteZero
Posts: 132
Joined: Sun Jan 28, 2007 6:24 pm
Location: Ottawa Canada

Post by JusteZero »

Kiken wrote:It's all about Round Vulcan.
Exactly, that weapon is the #1 thing that makes the game so damn awesome.
User avatar
shinsage
Posts: 1154
Joined: Wed Sep 13, 2006 8:58 pm
Location: Ecuador

Post by shinsage »

It's crazy, everytime you see an Axelay fan they bring up the Round Vulcan. I'll never understand the obsession with that weapon.
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

shinsage wrote:It's crazy, everytime you see an Axelay fan they bring up the Round Vulcan. I'll never understand the obsession with that weapon.
It's the best thing going in a collection of weak shit.
User avatar
sfried
Posts: 498
Joined: Fri Mar 02, 2007 2:19 am

Post by sfried »

Rob wrote:
shinsage wrote:It's crazy, everytime you see an Axelay fan they bring up the Round Vulcan. I'll never understand the obsession with that weapon.
It's the best thing going in a collection of weak shit.
I thought it also had some good weapon balance going for it. I mean, it's not like every weapon feels seriously gimped when the other one goes out (save for the cluster bombs), but it still has a function which can be adapted to fit the situation.

That, and some of the bosses. The giant lava monster, in particular... I wonder when we'll see more of that kind of humanoid boss flailing it's arms of instant death. (Starfox 64 also did have this, but Axelay was first.)
User avatar
Strider77
Posts: 4740
Joined: Thu Jul 27, 2006 7:01 am

Post by Strider77 »

It's the best thing going in a collection of weak shit.
the vulcan is awsome but I deffinately used other weapons through the game and found them to my advantage.

axelay was/is a really nice little game. the best ever..... no but still a great little game, ESPECIALLY comparing it to it's other SNES peers. SNES sucked ofr shooters for the most part.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
User avatar
shinsage
Posts: 1154
Joined: Wed Sep 13, 2006 8:58 pm
Location: Ecuador

Post by shinsage »

Rob wrote:
shinsage wrote:It's crazy, everytime you see an Axelay fan they bring up the Round Vulcan. I'll never understand the obsession with that weapon.
It's the best thing going in a collection of weak shit.
You truly are the Alaskan Gordon Ramsey.
of shooters.
Grant Windsor
Posts: 31
Joined: Sun Oct 02, 2005 11:18 pm
Location: San Antonio, Texas

Re: Axelay: What makes it work?

Post by Grant Windsor »

sfried wrote:I know it's not the best of titles around
Good lord...I beg to differ. Axelay is an excellent shooter...from every vantage point that you could view it. Since it came out, I've had it in my Top 10 shmups of all time...and it's still there, even today. If you had said that about, say, Phalanx, Dimension Force or something like that on the SFC, I would've been with you on that. As it is, no.

- Grant
User avatar
Macaw
Posts: 954
Joined: Wed Jan 25, 2006 5:08 am
Location: Australia

Post by Macaw »

Yeah, I agree that its a outstanding game. I personally don't have a problem with the vertical stages myself, but the horizontal ones definitely stand out as being much better, and stages 2 and 6 are some of the most amazing shooting game stages ever in my opinion.

Many people can say how they think the game 'isn't fun' but I think its hard for anyone to deny that from a technical, artistic and musical standpoint the game is amazing.
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

shinsage wrote: You truly are the Alaskan Gordon Ramsey.
of shooters.
Awesome. I never could cut it as the Jack Bauer of shooters.
User avatar
sfried
Posts: 498
Joined: Fri Mar 02, 2007 2:19 am

Re: Axelay: What makes it work?

Post by sfried »

Grant Windsor wrote:
sfried wrote:I know it's not the best of titles around
Good lord...I beg to differ. Axelay is an excellent shooter...from every vantage point that you could view it.
Some would beg to differ, hence I meant "around here at shmups.com". I know some people can be very spazzed up by standards.
User avatar
captain ahar
Posts: 3182
Joined: Wed Jan 26, 2005 10:03 pm
Location: #50 Bitch!

Post by captain ahar »

Rob wrote:
shinsage wrote:It's crazy, everytime you see an Axelay fan they bring up the Round Vulcan. I'll never understand the obsession with that weapon.
It's the best thing going in a collection of weak shit.
good point rob. still never understood why people get so juiced over axelay. not very exciting stuff at all. more people need to play the "of thunder" series.

although those clearly are not on snes, perhaps wrecking the point people are trying to make.
I have no sig whatsoever.
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

The SNES does have Bio Metal, though.
User avatar
captain ahar
Posts: 3182
Joined: Wed Jan 26, 2005 10:03 pm
Location: #50 Bitch!

Post by captain ahar »

Rob wrote:The SNES does have Bio Metal, though.
another excellent point rob. everyone go play biometal, axelay isn't worth it.

are there any snes emus that will record to a video file? i'm thinking people might be open minded to a video of a player who likes the material. most every opinion i've heard about this game has been. the first stage is slow, i hate the whole game!
I have no sig whatsoever.
Post Reply