X68000 from a shmuppers POV (New Pictures)

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
Blue Lander
Posts: 267
Joined: Tue Feb 01, 2005 2:58 am
Location: DC

X68000 from a shmuppers POV (New Pictures)

Post by Blue Lander »

By combining money I had saved up with money I got for Christmas, I managed to buy myself an X68000, the Holy Grail of Japanese computers. I also got two shmups with it, Detana Twinbee and Gradius. The previous owner of the X68000 included a box of copied game disks, which included Parodius, Fantasy Zone, Bomberman, and a couple others I couldn't make heads or tails of. I've only spent a few days with the system, but I think it might be useful to others if I wrote a quick review of the system and the hardware from a shmuppers point of view. Since I'm just beginning with the X68000, I've probably made quite a few omissions or mistakes.

Most people here already know about the X68000, but for those that don't, it's a 16 bit Japanese computer with a ton of perfect ports of late 80's and early 90's arcade games. Its graphical capabilities are superior to the Genesis or SNES, and even the Amiga. It also has superior versions of some console games like Galaga '88, Thunderforce II, Granada, Phalanx, and Sol Feace. The Xenocide files has an incomplete list of X68000 shmups that'll give you an idea of the impressive library this system has. Lots and lots of shmups, especially from Konami. The original X68000 was sold with Gradius included, actually.

The Hardware:
I bought the first model X68000 (because it was cheaper), which is grey rather than black like the later models. Everybody's seen pictures of the thing, it basically looks like a miniature Cray. Dual 5 inch floppy drives, RGB output, two MSX compatible joystick ports. There's quite a few other ports on the thing, but none are of any interest if you're just using the X68000 to play video games. There is a SASI port on the back you can hook a hard disk up to, which might be useful since some games span 5 or 6 floppies.

The X68000 apparently uses two video resolutions, 15khz (Low res) and 24khz (high res). Many of us have 15khz monitors for use with arcade boards or video game consoles, but a monitor that can do 24khz is a bit more unusual. Instead of buying an X68000 monitor, which would have cost a small fortune to ship from Japan, I used a NEC Multisync II monitor I already had sitting around for my Amiga and FM Towns. It handles both frequencies just fine, but you need an adapter since they use different connectors. Most Japanese computers use the same pinout for their RGB video connector, so I could use the same video cable I have for my FM Towns.

Most of the games I played run in high resolution mode. The video is nice and sharp, like you're playing it on a VGA monitor. The only problem is that the picture doesn't span the entire screen horizontally. It doesn't matter for vertical games, but for horizontal ones it means you're only using about 90% of the screen to play on. I don't know if it's like that on all monitors or just the Multisync II. Most games have an option to run in 15khz mode, which gives you that added bit of authenticity since most arcade games use 15khz monitors. Plus the video takes up the whole screen.

The X68000 seems quite capable of perfectly emulating sound effects and music of the original arcade games, too. There's nothing else noteworthy about it, except that it can sound like your average early 90's arcade game. It's got built in speakers, but you can also connect external ones via the RGB connector. There's a volume dial on the front, and also a standard headphone jack.

Like I mentioned before, the X68000 uses 5.25 inch floppy disks. Most shmups seem limited to one or two disks, but RPGs and the like often span 6 or 7 disks. Since it uses disks rather than cartridges, there are load times when you want to start a game up. For Detana Twinbee, which is two disks, it takes about 45 seconds for the game to start up, which isn't bad. No disk swapping either, since the system has two drives built in. Most games have load times in between levels, too. But of the games I played, it's only a couple seconds. The load times are just minor nuisances, anybody who's used to Playstation or Saturn load times probably won't mind it a bit. But if you just did something stupid in a game and want to start over, it can get a bit annoying to sit through the load time again.

As for joysticks, any old MSX compatible stick will do. There are two ports, so you can play two player games. The first port is on the front for easy access, and the second port is on the back for some reason. The only downside is that MSX controllers only have two buttons. There's no start or select button to pause the game with, either! Detana Twinbee lets you pause by hitting the escape key on the keyboard, I don't know if that holds true for all X68000 games or not.

So basically you have a computer, released in 1987, that blows away everything else that was available at the time. It's not as powerful as a Saturn or Playstation, but it was released a good 7 years earlier. A lot of people say that if Sharp had released the X68000 in the US, it would have dominated the Atari ST and Amiga. What they don't realise is that all this computing power came at a high price. The X68000 cost around $4,000 when it came out! I believe an Amiga 500 from that era sold for around $600. The X68000 had many more features than an Amiga 500, though, so maybe they could have cut out a lot of unnecessary features for a gaming system (like the hard drive and video input control stuff). If they could have brought the system in around a thousand dollars, maybe it could have competed.

Software:
(note: I've only played a handful of games, so these are just preliminary observations)

What can I say? They're arcade perfect ports. If you've played the arcade version, you've played the X68000. Vertically oriented shmups don't have a TATE mode (at least not the ones I've played), but only a little from the top and bottom of the screen is chopped off. Some of the games are so accurate that you have to hit the F1 key on the keyboard to simulate inserting a coin! The downside of this means that there's no extras. The ones I've played don't have different difficulty modes and Gradius doesn't even give you continues.

From what I've seen, X68000 games are very nicely packaged. Detana Twinbee comes in a nice plastic box. Inside were disks (which have nice colorful labels), a nicely illustrated manual, a small catalog of Konami soundtrack CDs, AND a booklet of Twinbee themed postcards! It only cost me 25 dollars, too (not including shipping&handling).

It's hard to believe that some lucky kids in Japan were playing these perfect ports back when all we had was the NES and Turbografx-16. It's probably the most powerful 16 bit system out the for a shmupper next to the Neo Geo. But the question is, how does it hold up today? In this day and age of MAME, are perfect arcade ports of late 80's/early 90's games really that important? Plus many of the more popular arcade ports are available on the Saturn or Playstation. You can get Gradius 1 and 2, Salamander, Detana Twinbee, Imagefight, Parodius, etc on the PSX/Saturn. However, some of the ports of older arcade games are the best versions out there. I don't know of any other arcade perfect port of the original Twinbee, for instance.

It just doesn't seem like there are many outstanding exclusives for the thing. There's no equivalent of Compile on the MSX, churning out classic games. Nor do the Konami games seem to contain the extra levels and whatnot the MSX versions do. There are quite a few exclusives for the system that nobody's ever heard of, and while the few I've tried have been good, none are good enough that every shmupper ought to play them. Gradius fans might want an X68000 just for Nemesis 90, the port of Gradius 2 on the MSX, though. I don't think the X68000 falls in the category of essential shmupping machines like the Saturn, Turbografx-16, or Playstation 1/2.

Overall, it's a damn fine system. It's a fantastic shmupping machine. If you buy one, you'll get more than your money's worth out of it. It's a computer with a huge library of arcade perfect ports, and the games themselves are packaged better than most console games are. It's almost worth buying them just for the extras. But do you need an X68000? No. If you have an import-capable Playstation or Saturn, you can already play arcade perfect ports of most of these games. Hell, if you have a PC running MAME you can already play arcade perfect ports of most of these games. With both the X68000 and MAME, you're sitting in front of a computer monitor rather than a TV (although the X68000 can do the native resolutions whereas the PC can't without special hardware). If you want a Japanese computer, I'd probably recommend getting a MSX 2 first. There's more exclusives and special versions for that system worth hunting it down for, and it's cheaper. But if you've got a wad of cash burning a hole in your pocket, the X68000 will give you a lot of bang for your buck, plus infinite bragging rights :)

Summary:
+ Arcade perfect ports of tons of shmups, especially from Konami
- Most of the arcade perfect ports are also available for the Saturn, Playstation or Playstation 2, or at least MAME
+ Superior versions of some Turbografx 16, Genesis and SNES games.
- Very few good games developed exclusively for the X68000
+ High resolution RGB video
- Can't play on TV, no TATE mode
+ Most shmups are cheap and common
- The X68000 itself is quite expensive
+ Games come in nice packages with lots of extras
- Load times
+ Lots of cheap, easy to find MSX controllers available for it
- Have to use keyboard to pause
+ Owning one makes you uber-elite
- It's so obscure that you can't brag about owning one, because nobody's ever heard of it!

Notes to potential buyers:

* The thing is big and heavy, so it'll cost you at least 100 bucks to ship one to the US. And that's without the monitor.
* You'll probably want to make sure you get a keyboard and mouse with it. You need a mouse to start some games (like Gradius), and a keyboard to pause and start some games like Parodius. Most games seem to work fine with just a joystick, but better be on the safe side.
* Some games require 2 megabytes of RAM. Some X68000s, specifically the early models like the one I got, only came with 1 megabyte of RAM. I have no idea if the previous owner upgraded to two megs, or how to tell how much RAM I have, or how to install more RAM, or where to buy more RAM.
* Older X68000s use a SASI interface for hard drives, while newer ones use SCSI. You'll have a much easier time finding a SCSI disk than a SASI one.

X68000 vs FM Towns:

Which one of these two Japanese computers are better from a shmuppers point of view? The FM Towns is the more powerful of the two, no question. This is no suprise since it's a newer machine. But while the FM Towns only has a handful of shmups, the X68000 has slews of them. On top of that, the FM Towns shmups I've played haven't been that playable. You can read about it in my FM Towns thread, but there are screen size issues that make Image Fight much less playable, and Rayxanber just plain sucks. And to make things worse, most FM Towns shmups are rare and expensive, whereas X6800 shmups are cheap and pleantiful for the most part. The FM Towns might be cheaper and more powerful, but you're only getting access to a handful of games, and the only noteworthy one is Tatsujin Ou. Most FM Towns shmups are available for the X68000, too, like Image Fight and Kyukyoku Tiger. The Towns does have a pause button on the controller, though, whereas the X68000 doesn't. Don't bother with the Towns unless you're a collector (like me) or insane (also like me).
Last edited by Blue Lander on Wed Feb 09, 2005 7:17 pm, edited 1 time in total.
User avatar
Stormowl
Posts: 228
Joined: Wed Jan 26, 2005 4:35 am

Post by Stormowl »

it's posts like this that rejuvenate my faith in this forum. thank you Blue Lander for the great analysis and contribution.
User avatar
dave4shmups
Posts: 5630
Joined: Wed Jan 26, 2005 2:01 am
Location: Denver, Colorado, USA

Post by dave4shmups »

Thanks for that great review, Blue Lander!

Personally, I'd probably go with the FM Towns (Marty) due to the fact that it has Tatsujin-Oh and Flying Shark-two shmups I really love, and two that are only available in near arcade perfect form on the Marty.
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
User avatar
Neon
Posts: 3529
Joined: Tue Jan 25, 2005 10:31 pm

Post by Neon »

good analysis. I'm particularly curious as to the quality of the mahou daisakusen and technos soccer (aka nintendo world cup) ports...you wouldn't happen to have those among the pirates perhaps?

River city ransom has to be better than the NES version, too.
User avatar
Blue Lander
Posts: 267
Joined: Tue Feb 01, 2005 2:58 am
Location: DC

Post by Blue Lander »

I'm glad you guys like the review :) I'll post pictures of the setup once I find my digital camera, too.

I'd just like to reiterate that I'm by no means an expert on the system, so there's probably a few errors. There's probably a few people here more familiar with the thing, hopefully they can fill in any of the blanks.
Neon wrote:good analysis. I'm particularly curious as to the quality of the mahou daisakusen and technos soccer (aka nintendo world cup) ports...you wouldn't happen to have those among the pirates perhaps?

River city ransom has to be better than the NES version, too.
Well, I ordered a bunch more games, but they haven't come in yet. Among them was Technos Dodgeball, but not the soccer one.

That brings up a good point. There's software out there that lets you copy online disk images to real disks. It only works with windows 98, so I had to install a 5.25 inch floppy drive in a spare machine. I tried copying a few disk images, but when I try to use them on the X68000, I get disk read errors and they won't load properly. I don't know if it's the disks I'm using or the floppy drive or what, but so far I haven't had much luck getting it to work.
DaveH wrote:Personally, I'd probably go with the FM Towns (Marty) due to the fact that it has Tatsujin-Oh and Flying Shark-two shmups I really love, and two that are only available in near arcade perfect form on the Marty.
Yeah, best to buy the system with games you actually want to play on it. But after all is said and done, you'll have spent a small fortune on a system that only plays a few shmups. The FM Towns might have better exclusives than the x68000, but I think the x68000 is a better all around system because of the large library of cheap arcade perfect ports.
User avatar
BrianC
Posts: 9058
Joined: Wed Jan 26, 2005 1:33 am
Location: MD

Post by BrianC »

Flying Shark isn't exclusive to the FM Towns either. The NES actually has a pretty good port of it and the Sky Shark version on C64 is pretty decent.

That X68000 does sound like a great system for shmups. One of the best freeware shmups out there is on the X68000 too.

What makes Galaga '88 on X68000 better than the TG-16 one? I have played the TG-16 and the arcade versions. The TG-16 one is pretty darn close to the arcade.

The X68000 actually does have a port of the original Twinbee? I have read some confusing info on some sites and some ebay sellers often list Detana Twinbee as just Twinbee. I love the NES Twinbee Famicom Mini for GBA, though it certainly isn't arcade perfect.
User avatar
dave4shmups
Posts: 5630
Joined: Wed Jan 26, 2005 2:01 am
Location: Denver, Colorado, USA

Post by dave4shmups »

Blue Lander, is the X68000 difficult to set up and use games on, given the fact that all the language in/on it is Japanese?
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
User avatar
Blue Lander
Posts: 267
Joined: Tue Feb 01, 2005 2:58 am
Location: DC

Post by Blue Lander »

I never played the arcade version of Galaga '88, but the X68k version seems to have better graphics. Maybe it's just the difference between composite and RGB video.

This page has screenshots of the X68000 version of Twinbee, so I assume it must exist. I believe jcec has it for download, too. It's hard finding specific details on what x68000 games do and don't exist. The shmups.com web page claims that Gradius 3 was ported to the X68k, but I've found no proof of it.
User avatar
Dylan1CC
Posts: 2325
Joined: Wed Jan 26, 2005 12:23 am

Post by Dylan1CC »

Awesomely detailed post, Blue! Especially for first time impressions. Thanks for being the forum's hands on expert for Japanese computer systems. I never had all that much interest in the system other than its niche qualities but now I think I may end up owning one someday (emphasis on *some*day) The only home based perfect port of Twinbee still, unbelivable. Konami sure used to be a multi system friendly company, they released tons of great ports for everything spanning the NES, the PCE, MSX and on and on.

Agreed that some very LUCKY Japanese kids got to play this. $4,000, unbelievable. It's amazing how much computer prices have come down. I think even at $1,000 though it would have been a "rich kid's toy" but sure might have upped the ante a bit for Atari as you said and maybe even Nintendo's 'must have' image at least back in the 80s.

Just one more thing, I am begging you, please, please pleeease if you can post some pics of this thing in action and some pics of the game boxes, manuals, discs, ect. [/quote]
Image
User avatar
gameoverDude
Posts: 2269
Joined: Wed Jan 26, 2005 12:28 am
Contact:

Post by gameoverDude »

DaveH wrote:Thanks for that great review, Blue Lander!

Personally, I'd probably go with the FM Towns (Marty) due to the fact that it has Tatsujin-Oh and Flying Shark-two shmups I really love, and two that are only available in near arcade perfect form on the Marty.
I have tried the X68000 Flying Shark. The music is improved over the arcade, but the game play is a small step down. Kyukyoku Tiger on X68000 is the usual perfect port.

Super Hang-On is well done on this system. The Genesis version is complete filth in comparison- it lacks the arcade version's speed and smoothness, which the X68000 rev has got. Space Harrier is something between the PC Engine and the arcade original- sprites look like the arcade ones, but the ground isn't checkered. Super Street Fighter II IS the arcade game. It would've been interesting to see how Progear and Giga Wing could have turned out there.

I don't remember an X68K port of Gradius III either.
Kinect? KIN NOT.
User avatar
Blue Lander
Posts: 267
Joined: Tue Feb 01, 2005 2:58 am
Location: DC

Post by Blue Lander »

DaveH wrote:Blue Lander, is the X68000 difficult to set up and use games on, given the fact that all the language in/on it is Japanese?
Nope, no problems at all. Plug the monitor in, plug power in, plug the joystick in, shove the disk in the disk drive, and press the power button. Most games start up automatically, but Gradius does bring up a windows-looking operating system. Everything's in Japanese, but all you have to do is double-click the icon labeled "Gradius". I hear setting up a hard disk on the thing is very difficult, though. Otherwise, you don't need to know any Japanese to play shmups on the thing.
Dylan1CC wrote:Just one more thing, I am begging you, please, please pleeease if you can post some pics of this thing in action and some pics of the game boxes, manuals, discs, ect.
No prob! I'll take more pictures later, but here's one of the set up:
Image
The computer on the left is the X68000, the computer on the right is the FM Towns, and the thing in front of the monitor is an Amiga 500 with the case off. The computer beneath the monitor is a PC-8801, another obscure Japanese computer. Thunderforce 1 was made for that system. I'll do a write-up on it once I get some shmups for it.

Here's the box and whatnot for Detana Twinbee:
Image

The coolest thing about the game is that it came with a booklet of about 12 Twinbee post cards. Here's a scan of one of them:
Image
User avatar
Dylan1CC
Posts: 2325
Joined: Wed Jan 26, 2005 12:23 am

Post by Dylan1CC »

:shock:

Oh man, now I WILL own this system someday being the big Twinbee fan I am, plus i just gotta have the extra art in the cards and the manuals. $25, did you get Twinbee separately from another source? I'm wondering because it'd be cool if it's not too hard or expensive to get the game itself with all those goodies. Thanks for the great pics, think you could post some pics of Parodius and Bomberman maybe if ya get a chance?
Image
User avatar
stoneroses
Posts: 125
Joined: Thu Jan 27, 2005 2:04 am
Location: Pittsburgh PA

Post by stoneroses »

Thank you for the very informative post!

I never really heard of it until reading your post, but now I wish I had one. You are lucky indeed. This is the type of purchase that you could sink your teeth into over a weeks vacation.
User avatar
Blue Lander
Posts: 267
Joined: Tue Feb 01, 2005 2:58 am
Location: DC

Post by Blue Lander »

Yeah, the X68000 is a really nice system. I can't wait to get more games for it. I've already dedicated most of a weekend to playing Gradius on the thing. It's harder than the PC Engine version, or at least seems to be, so it's like a whole new challenge.

I'll grab some more pictures in the next few days of some of the other games. You can already find screenshots of most X68000 games on the internet, though. This page has a ton of X68000 screenshots of many games for the system. They also sell X68000 games, but they're more expensive than buying them from a Japanese source. Would you be interested in scans of the rest of the Twinbee post cards? Nobody seems to have pictures available online.
User avatar
Tar-Palantir
Posts: 297
Joined: Wed Jan 26, 2005 3:47 am
Location: South-East India, now Cork
Contact:

Post by Tar-Palantir »

Say, BL, would it possible for you to re-post the information on Rayxanber for the FM-Towns? Much appreciated if you could :)
User avatar
Turrican
Posts: 4728
Joined: Wed Jan 26, 2005 5:28 am
Location: Landorin
Contact:

Post by Turrican »

Blue Lander, great topic! I want you to inform us as soon as you get your hands on Nemsis '90 Kai, which I'm sure is one of the reasons you bought the X68000 for.

Say, if you know some good X68000 import store, let me know. I must get myself a copy of Akumajo Dracula for that.

How much did the whole thing cost to you?

P.S. About X68000 games: Detana!! Twinbee is not an exception, most of these packages came with nice bonus inside. This is probably because these games were the most expensive stuff in Japan at time. I have bought a Gofer no Yabou, and it too has an illustration booklet. You can see some scans of it at Gradius Homeworld.
Blue Lander wrote:Its graphical capabilities are superior to the Genesis or SNES, and even the Amiga.
I think that is still in debate among amiga fans. Surely not superior to an amiga 1200. The amiga 500 could run Lionheart, so I think it's not a question of powerful hardware, but one of good programmers. Damn, I would have loved to see Konami guys on the Amiga...
Image
X - P - B
User avatar
Dylan1CC
Posts: 2325
Joined: Wed Jan 26, 2005 12:23 am

Post by Dylan1CC »

I'll grab some more pictures in the next few days of some of the other games. You can already find screenshots of most X68000 games on the internet, though. This page has a ton of X68000 screenshots of many games for the system. They also sell X68000 games, but they're more expensive than buying them from a Japanese source. Would you be interested in scans of the rest of the Twinbee post cards? Nobody seems to have pictures available online.
I'm checking out that feature on Lawrence's site now, thanks. And yeah if you can scan all the postcards that would be awesome. (and maybe a few snippets of the manual art?) 8)
Image
Brian
Posts: 721
Joined: Wed Jan 26, 2005 7:15 pm

Post by Brian »

Where did you get the X68K from? I see them on Yahoo Japan but it is far too complex for me to place a bid. I have seen one on ebay in the past year and I lost the auction.
User avatar
Blue Lander
Posts: 267
Joined: Tue Feb 01, 2005 2:58 am
Location: DC

Post by Blue Lander »

Tar-Palantir wrote:Say, BL, would it possible for you to re-post the information on Rayxanber for the FM-Towns? Much appreciated if you could :)
Oh yeah, I guess that thread was lost with the old message boards. I don't have a copy of the text I posted, but I'm pretty sure I still have the screenshots of the game. I'll re-post them once I find them.
Turrican wrote:Blue Lander, great topic! I want you to inform us as soon as you get your hands on Nemsis '90 Kai, which I'm sure is one of the reasons you bought the X68000 for.
Yeah, I really want to get Nemesis '90. However, that game requires 2 megabytes of RAM and I don't know how much my X68000 has. So first I'm going to download a copy of the game to ensure it'll work before I buy it.
Turrican wrote:How much did the whole thing cost to you?
I paid about $150 for the system, including manuals, OS disks, Gradius 1, keyboard, mouse, and a box of copied games. I'm not sure exactly how much shipping was since I had it shipped with other stuff, but it was probably at least another $150. It probably would have been much less if I chose a slower shipping method, but I didn't want to wait that long ;)
Turrican wrote:I think that is still in debate among amiga fans. Surely not superior to an amiga 1200. The amiga 500 could run Lionheart, so I think it's not a question of powerful hardware, but one of good programmers. Damn, I would have loved to see Konami guys on the Amiga...
I'm sure we could dig up some Amiga 500 game or demo that would look better than the X68000, but I think the average X68000 game looks much better than the average Amiga 500 game. A masterful Amiga programmer might be able to squeeze out enough power to out-perform the x68k, but it seems X68000 programmers could consistantly create arcade-perfect ports without much effort. I don't think there's any shame in admitting the X68000 has a performance edge, though, when you consider it cost around 6 times as much. When you look at them both as pure gaming machines, the X68000 only offers a little more power for a huge price increase.
User avatar
BrianC
Posts: 9058
Joined: Wed Jan 26, 2005 1:33 am
Location: MD

Post by BrianC »

Blue Lander, did you try Cho-ren-sha 68k on the X68000?
No_not_like_Quake
Posts: 772
Joined: Tue Jan 25, 2005 11:22 pm

Post by No_not_like_Quake »

Ok Blue Lander, you are hardcore for actually buying the machine, congrats. I've played alot of X68000 games via emulation, so I'll give you a list of what I played and what I think of it..........oh yeah, just shmups and borderlines as not to stray off topic.

Viewpoint - great
Cha Cha Cha - good
Xadlak - seems ok, not great
ThunderForce 2 - excellent
Granada - excellent
Cotton - excellent
Sol Feace - excellent
Phalanx - ok
Fiantasy Zone - excellent
Nemesis '90 - excellent
Gadius 2 MSX - oddly the same game as ;90 but th port isn't as good, IMO.
Twin Bee - sucks, not arcade perfect and not much fun
Zugya - excellent.
User avatar
BrianC
Posts: 9058
Joined: Wed Jan 26, 2005 1:33 am
Location: MD

Post by BrianC »

How do Thunderforce 2 and Granada X, err, Granada compare to the Genesis versions?
No_not_like_Quake
Posts: 772
Joined: Tue Jan 25, 2005 11:22 pm

Post by No_not_like_Quake »

TF2 has better graphics(including a techno computerish layer of parallax under the water n stage 1) and is IMO more difficult on X68000. The side scrolling stages don't scroll up or down though.

Granada is alittle better in every way on X68000 IMO. Excellent intro too.
User avatar
Blue Lander
Posts: 267
Joined: Tue Feb 01, 2005 2:58 am
Location: DC

Post by Blue Lander »

What did you think of Phalanx? That's one of the games I've ordered, but it hasn't come in yet. I hear it's much better than the SNES or GBA versions, but I don't know why exactly. I didn't like the SNES version at all, so hopefully this one will be superior.

Speaking of which, I've got about 10 or so X68000 games coming, including the following shmups:

Image Fight
Parodius Da
Gradius II
Phalanx

On an unrelated note, in my original review I mentioned that you can't play X68000 games on a TV. Turns out there are cards that let you hook the system up to a TV via composite or S-Video. However, it only works in 15khz mode. If the system is running in 24khz mode, you won't see anything on the TV screen. That presents a few problems...

1: Some games only run in 24khz mode, so you can't play those on TV no matter what.

2: Of the games that can work in 15khz mode, you usually enter it by holding down F1 or Esc on the keyboard while the game is booting up. That would probably get annoying after awhile.

3: In other games, you can only enter 15khz by choosing it from a menu. That means you have to start the game in 24khz mode before you can change it to 15 khz. So even if you had the X68000 hooked up to your TV, for some games you'd still need a 24khz monitor handy to get the game started and change modes.
User avatar
dave4shmups
Posts: 5630
Joined: Wed Jan 26, 2005 2:01 am
Location: Denver, Colorado, USA

Post by dave4shmups »

Wow, didn't know Phalanx came out on the X68000! Please, if you can, post some screenshots of it when you get it. I'm about to head on over to Gamefaqs to see if they have any of Flying Shark; didn't know this one came out for the X68000 either.
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
User avatar
BrianC
Posts: 9058
Joined: Wed Jan 26, 2005 1:33 am
Location: MD

Post by BrianC »

I'm curious as to what that Gradius III for the X68000 for download at that one site (with broken links, if I remember correctly) really is. I have a feeling that it's nothing more than a port of the MSX Gofer no Yabou.
No_not_like_Quake
Posts: 772
Joined: Tue Jan 25, 2005 11:22 pm

Post by No_not_like_Quake »

Phalanx screws up in the second stage on the emulator.....the ship is invisible when not in the water which is most of the screen, so it's unplayable. I can tell you what I thought of the first stage........it's exactly the same as the SNES version as far as I can tell, so you might not like it. On the possitive side, the music, which is different from the SNES version, is awesome as is the intro.
No_not_like_Quake
Posts: 772
Joined: Tue Jan 25, 2005 11:22 pm

Post by No_not_like_Quake »

BrianC wrote:I'm curious as to what that Gradius III for the X68000 for download at that one site (with broken links, if I remember correctly) really is. I have a feeling that it's nothing more than a port of the MSX Gofer no Yabou.
From that Japanese computer center site or whatever it's called? I think you're right. Also, I forgot to mention I also played the Gradius 2 arcade port. It is excellent. The stars in the background do not look like the arcade, but everyhing else seems about right. Also...there seems to be no continues, playing 1cc to the end is a must.
User avatar
dave4shmups
Posts: 5630
Joined: Wed Jan 26, 2005 2:01 am
Location: Denver, Colorado, USA

Post by dave4shmups »

This site has some screenshots of X68000 Flying Shark:

http://home05.isao.net/h_ooya/HOME/flying.html

Looks arcade perfect to me.
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
User avatar
Zach Keene
Posts: 1056
Joined: Tue Jan 25, 2005 10:38 pm
Location: Flenceburg
Contact:

Post by Zach Keene »

No_not_like_Quake wrote:Nemesis '90 - excellent
Gadius 2 MSX - oddly the same game as ;90 but th port isn't as good, IMO.
There were actually a few gameplay differences between Gradius 2 MSX (on the actual MSX) and Nemesis '90 Kai: different bosses, each boss got its own core stage, some differences in the bonus weapon system, different omake stages, etc.

There was an unofficial fan-made port made later which was supposed to remain truer to the MSX original, which is what I suspect you've stumbled upon. I've never played either X68K game so I don't know how that turned out.
Post Reply