Help Needed with Matt Ross Supergun

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Strider77
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Help Needed with Matt Ross Supergun

Post by Strider77 »

I want to buy a supergun from somebody that was made by Matt Ross. He lost the cable that was used to hook it up to a XRGB and only has the cable used to hook it up to an RGB monitor.

Does anyone know the pinout for a supergun made by him or own one? Any help on figuring out the pinout would be great...
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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incognoscente
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Location: Georgia, USA

Post by incognoscente »

Matt's 15-pin d-sub connector?
1. R
2. G
3. B
8. Sync
9. Audio L
10. Audio R
15. Ground
Casing is ground.
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Strider77
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Post by Strider77 »

GREAT!!! thanks alot :D
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
PC Engine Fan X!
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Joined: Wed Jan 26, 2005 10:32 pm

A Matt Ross produced Supergun is awesome...

Post by PC Engine Fan X! »

For Strider77,

What's cool about the Superguns that Matt Ross made is that they have a built-in cooling fan for the insides that can get quite warm, along with a pair of arcade quality speakers setup already mounted inside the casing (of course, one can hook up to a 100w speaker setup rated at 8 ohms) and outputs in "mono" only. Two different 5mm x 20mm fuses protect both the 12v and 5v lines on the Jamma harness -- should a freak accident/power surge occur, the fuses would be the first to go & not your valuable & expensive arcade PCBs.

I've had a fuse "pop" once, and had to e-mail Matt as to what type of rated international sized mini 5mm x 20mm fuses to buy to replace the "spent" one...his response was to buy some rated fuses rated at 2.5 amps (250 volt -- 5x20mm size -- GMA-type -- fast-action blow) & 5 amps (125volt -- 5x20mm size -- GMA type -- fast-action blow) would be perfectly suitable -- I went down to my local Radio Shack and bought both kinds with the "fast-acting" blow feature instead of the "slow-acting" blow feature -- very smart advice coming from a guy who really knows what he's talking about. When the fuse popped, I couldn't power up the Supergun itself nor the arcade PCB hooked to the Jamma harness until the fuse was replaced. The fuses work like a charm -- great protection if the need ever arises... ^_~

Plus, you can even hook up any Neo-Geo produced controller whether it be an AES arcade stick or one of those AES joy-pad type of controllers to a Matt Ross Supergun special...

Of course, there's always room for upgrades such as replacing the stock PC-type "power supply unit" (PSU) with an genuine arcade PSU (for some of those ancient arcade PCBs whom are particularly bitchy about exact 5v output settings that Bloodflowers has mentioned in the past) in a Matt made Supergun. I e-mailed Matt once regarding if the PC-type PSU was stable for use with such arcade PCBs and he said that they were "perfectly stable" for that type of enviroment -- his two cents worth right there...

Both a PC-type PSU & arcade PSU have their positive and negative merits for powering up a Supergun setup -- for the arcade PCB hobbyist, it would make sense to invest in such a true arcade PSU to power up such a Supergun setup (and not to mention possible interference coming from the PC-type cooling fan that could affect the arcade PCB when powered up is something to keep in mind)...

By plugging a Supergun into a high-quality computer surge protector is just plain smart "common sense" in general for A/C powered electronics which is what I do all the time...why take the risk of possible brown-outs, odd surge spikes in A/C lines, etc. that can make such valuable arcade PCBs "go up in smoke"? ^_~

PC Engine Fan X! ^_~
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Strider77
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Re: Help Needed with Matt Ross Supergun

Post by Strider77 »

Wise fwom yo gwave.....

Felt like bumping this because I still have this supergun and I'm feeling old looking at how long ago this was....
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Strider77
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Re: Help Needed with Matt Ross Supergun

Post by Strider77 »

I need this pinout again. Anyone still have the file lying about?
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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Strider77
Posts: 4740
Joined: Thu Jul 27, 2006 7:01 am

Re: Help Needed with Matt Ross Supergun

Post by Strider77 »

I need this pinout again. Anyone still have the file lying about?
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
PC Engine Fan X!
Posts: 9789
Joined: Wed Jan 26, 2005 10:32 pm

Re: Help Needed with Matt Ross Supergun

Post by PC Engine Fan X! »

If it's the same DB-15 pinout that shmupper incognoscente mentioned back in 2007, it remains the same as always with all Matt Ross superguns. The optional cable that he provided to me was a DB-15 cable for use with an XRGB-2 setup back in 2002.

PC Engine Fan X! ^_~
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STG
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Re: Help Needed with Matt Ross Supergun

Post by STG »

Strider77 wrote:Wise fwom yo gwave.....

Felt like bumping this because I still have this supergun and I'm feeling old looking at how long ago this was....
I know what you mean, I had Matt custom-make mine back in the early '00's, and even with near daily use it's still working perfectly!

He was great to deal with too, very helpful. Can't thank him enough!
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