Who started the tradition of creepy organic bosses?
-
Andy 5
- Posts: 56
- Joined: Wed Jun 06, 2007 6:15 am
- Location: Oakland, CA
- Contact:
Who started the tradition of creepy organic bosses?
They appear in countless shmups and run 'n guns. I know people don't like me including run 'n guns with shmups, but the two genres have a great deal in common.
Anyway, I wonder who started the trend of hideous, deformed bosses, enemies and even entire levels...made up of human-like elements mangled together, with maybe some alien elements. I take it the Alien movies were a huge influence here...this boss type (at least among the most gruesome specimens) can be found in Contra: Hard Corps. In actual shmups, one major trend seems to be the "huge deformed baby," found in both Blazing Star and Guwange.
Any thoughts?
Anyway, I wonder who started the trend of hideous, deformed bosses, enemies and even entire levels...made up of human-like elements mangled together, with maybe some alien elements. I take it the Alien movies were a huge influence here...this boss type (at least among the most gruesome specimens) can be found in Contra: Hard Corps. In actual shmups, one major trend seems to be the "huge deformed baby," found in both Blazing Star and Guwange.
Any thoughts?
And no pickles! Oh god help you if I find pickles!
-Stewie Griffin
-Stewie Griffin
-
RoninBuddha
- Posts: 449
- Joined: Sat Apr 23, 2005 3:17 pm
- Location: Fender Telecaster
- Contact:
-
Nuke
- Posts: 1439
- Joined: Fri Feb 25, 2005 1:26 am
- Location: Lurking at the end of the starfields!!
- Contact:
I'd say it was Life Force, then R-type.
Trek trough the Galaxy on silver wings and play football online.
-
Shatterhand
- Posts: 4124
- Joined: Wed Jan 26, 2005 3:01 am
- Location: Rio de Janeiro - Brazil
- Contact:
-
Necronom
- Posts: 1057
- Joined: Mon Apr 03, 2006 10:36 pm
Yeah, R-Type made the biomechanical style "cool". IREM basically took the style of the alienarchitecture and creaturedesign from the first Alien movie and "built" it into their shmup. Imho quite an achievement because they not just copied it but carefully "translated" it into the aesthetics and mechanics of the game. Since the majority of the aliendesigns for Ridley Scott's masterpiece was done by Swiss surrealist H.R. Giger it can be said that to some extent his designs and paintings are the origin of R-Type's biomech style.
The long phallic alienheads that can be found on the flyer for the original R-Type and later on with some of the enemies in the first two games are clearly a variation of Giger's Alien. R-Type's alienbabies and the bydo landscapes were probably also heavily influenced by Giger's work which features also fetuses fused with strange technology and organic landscapes. Giger is probably the most influential western artist when it comes to videogames although he doesn't seem to be a big fan of them in general.
http://giger.com/Home.jsp
The long phallic alienheads that can be found on the flyer for the original R-Type and later on with some of the enemies in the first two games are clearly a variation of Giger's Alien. R-Type's alienbabies and the bydo landscapes were probably also heavily influenced by Giger's work which features also fetuses fused with strange technology and organic landscapes. Giger is probably the most influential western artist when it comes to videogames although he doesn't seem to be a big fan of them in general.
http://giger.com/Home.jsp
-
Sonic R
- Posts: 1404
- Joined: Mon Jun 27, 2005 11:33 pm
- Location: Detroit, MI
- Contact:
-
shinsage
- Posts: 1154
- Joined: Wed Sep 13, 2006 8:58 pm
- Location: Ecuador
-
JoshF
- Posts: 2833
- Joined: Thu Nov 23, 2006 11:29 pm
- Contact:
That sentence should've triggered some sort of ban module.
Gradius was plenty organic. I suppose living (key word) Moai statues aren't organic because they're not fleshy. Giant pulsating brain doesn't count either because we like R-Type more.
Gradius was plenty organic. I suppose living (key word) Moai statues aren't organic because they're not fleshy. Giant pulsating brain doesn't count either because we like R-Type more.
MegaShock! | @ YouTube | Latest Update: Metal Slug No Up Lever No Miss
-
shinsage
- Posts: 1154
- Joined: Wed Sep 13, 2006 8:58 pm
- Location: Ecuador
Just because someone did it first doesn't necessarily mean it started the trend.JoshF wrote:That sentence should've triggered some sort of ban module.
Gradius was plenty organic. I suppose living (key word) Moai statues aren't organic because they're not fleshy. Giant pulsating brain doesn't count either because we like R-Type more.
Double Dragon and Final Fight; the handful of fighters before 1991 and Street Fighter II...there you go.
-
Tempest
- Posts: 275
- Joined: Fri May 18, 2007 6:42 pm
- Location: Michigan
- Contact:
Except that both of those games are Beat 'Em Ups, not Fighters per se. Now Fatal Fury, that was a fighter that did it right before SF2 came out. I'm not trying to bust balls here, just informing.shinsage wrote: Double Dragon and Final Fight; the handful of fighters before 1991 and Street Fighter II...there you go.

-
Fighter17
- Banned User
- Posts: 2291
- Joined: Sun Feb 06, 2005 2:48 am
- Location: Inside a computer
- Contact:
Don't sweat it.Tempest wrote:Except that both of those games are Beat 'Em Ups, not Fighters per se. Now Fatal Fury, that was a fighter that did it right before SF2 came out. I'm not trying to bust balls here, just informing.shinsage wrote: Double Dragon and Final Fight; the handful of fighters before 1991 and Street Fighter II...there you go.
Hey, are you the same Tempest from Atari Age?
If that's the case then welcome.
-
Tempest
- Posts: 275
- Joined: Fri May 18, 2007 6:42 pm
- Location: Michigan
- Contact:
-
Ganelon
- Posts: 4413
- Joined: Tue Feb 01, 2005 1:43 am
Except that Garou Densetsu came months after SFII, making it still a poor clone of a great original game. The fighting genre is unanimously attributed to Karate Champ. Just informing.Tempest wrote: Except that both of those games are Beat 'Em Ups, not Fighters per se. Now Fatal Fury, that was a fighter that did it right before SF2 came out. I'm not trying to bust balls here, just informing.
-
shinsage
- Posts: 1154
- Joined: Wed Sep 13, 2006 8:58 pm
- Location: Ecuador
I'm aware.Tempest wrote:Except that both of those games are Beat 'Em Ups, not Fighters per se. Now Fatal Fury, that was a fighter that did it right before SF2 came out. I'm not trying to bust balls here, just informing.shinsage wrote: Double Dragon and Final Fight; the handful of fighters before 1991 and Street Fighter II...there you go.
My point was that with the beat 'em up genre, Double Dragon was one of the first. But the craze didn't hit until FF came out.
Same deal with the fighting genre. Karate Champ, Yie Ar Kung Fu, etc came out before SFII, but SFII was the spark of the genre.
-
PC Engine Fan X!
- Posts: 9795
- Joined: Wed Jan 26, 2005 10:32 pm
And would/could Cave produce such a bio-mechanical horror themed arcade shmup title in the same vein as Galshell or it's Tate'd sequel?
It would have to a carry a restricted rating, of course for the distrubing graphical imagery and nudity (as shown in the PC demo version) using hand-drawn sprites for that really ugly horror/gore factor & not resorting to CGI rendered imagery. Would really appeal to the horror/gore movie fans, indeed! ^_~
PC Engine Fan X! ^_~
It would have to a carry a restricted rating, of course for the distrubing graphical imagery and nudity (as shown in the PC demo version) using hand-drawn sprites for that really ugly horror/gore factor & not resorting to CGI rendered imagery. Would really appeal to the horror/gore movie fans, indeed! ^_~
PC Engine Fan X! ^_~
-
Battlesmurf
- Posts: 1440
- Joined: Mon Oct 09, 2006 8:14 am
- Location: California

