Defining moments

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DazTM
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Defining moments

Post by DazTM »

Rather than an actual game, what defining moments in shooters stand out to you and really pushed the genre forward.

Examples I've currently been thinking of include
Meeting R-Type's mothership
Using a smart bomb in Defender
Lock on lasers in Galactic Attack
Parodius (first cute-em-up)
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szycag
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Post by szycag »

When you activate your jewels and slow down the bullets in ESP Galuda. Kind of like the first time you see the Matrix :)
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Post by DazTM »

szycag wrote:When you activate your jewels and slow down the bullets in ESP Galuda. Kind of like the first time you see the Matrix :)
Ah, that is a good one. I take it that's the first time it appeared as well...
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Turrican
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Re: Defining moments

Post by Turrican »

DazTM wrote:Parodius (first cute-em-up)
The first is Twinbee, and by a mile. :)

Twinbee (Coin-op): 1985

Parodius (on MSX): 1988
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Re: Defining moments

Post by DazTM »

Turrican wrote:
DazTM wrote:Parodius (first cute-em-up)
The first is Twinbee, and by a mile. :)

Twinbee (Coin-op): 1985

Parodius (on MSX): 1988
See, this is what happens when you don't think before you post ;)
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Post by Shatterhand »

Dodonpachi is a defining moment I guess. It made a big impact in the genre IMO... Batsugun may have started it all, but I think Dodonpachi made the big impact. If I had to say a "moment", I'd say.. hm... when the game starts, you are shooting lots of tanks and your chain is going up very fast, and suddenly a billion of bullets are shot at you.

Yeah... that was very cool.
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Post by DazTM »

Shatterhand wrote:Dodonpachi is a defining moment I guess. It made a big impact in the genre IMO... Batsugun may have started it all, but I think Dodonpachi made the big impact. If I had to say a "moment", I'd say.. hm... when the game starts, you are shooting lots of tanks and your chain is going up very fast, and suddenly a billion of bullets are shot at you.

Yeah... that was very cool.
I'm saving DoDonPachi for the top five :)
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Post by Icarus »

One vote for Raiden's thermonuclear bomb.
Nothing says OWNED like dropping a fucking huge bomb on something.
(Especially if the subwoofer volume is turned right up.)

And on a related note, Raiden 2/DX's Lock-on Plasma laser.
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Post by BulletMagnet »

Shatterhand wrote:Batsugun may have started it all, but I think Dodonpachi made the big impact.
DDP definitely had a big impact on me personally (and, imo, remains the manic by which all others are judged), but I do have to say that seeing the ridiculous Batsugun weaponry completely powered up was in itself quite a trip. I'm not sure any other shmup gives you quite the same giddy feeling of uber-poweredness as it does.
And on a related note, Raiden 2/DX's TOOTHPASTE laser.
Fixed. ;)
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Post by Frederik »

Playing Ikaruga, my first proper shmup, on my crap little TV tated for the very first time (great, now I have Madonna stuck in my head for the rest of the day), playing on the tiny little Gamecube d-pad. What a way to enter a genre.

Playing DDP for the first time left its marks, too. The Shikigami series kept me busy for some months, too. It still is my favourite genre, but the best part was the beginning, with finding out about all those mindbusting games that this niche has to offer.
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Post by szycag »

ESP Galuda was the first of it's kind right? The first to allow you to slow down the bullets? I'm not certain...
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Post by ccovell »

Before Raiden II, the blue search lasers in Tatsujin/Truxton really impressed me.
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Post by kengou »

Pretty much my entire first playthrough of Radiant Silvergun, I was just thinking "OMFG THIS IS AMAZING". It's just such a different take on shooters, with the leveling, the 3-color chains, and all the different weapons with no powerups anywhere. It's just a work of art.

Also, Gradius's options get pretty awesome. I just loved the strategy involved in positioning the options around to get the best use of them.
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Post by eight »

The moment in Under Defeat when you start the level and it is mute, only with the music going, no bullets, no explosions. Woah, that gave me goosebumps.
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Post by DEL »

For what its worth, for me there were 3 defining moments:-

1. The arrival of Nemesis in London's West End arcades in 1985 (heralded by the C&VG magazines' coverage).

2. The arrival of Truxton in 1988.

3. The arrival of Border Down 2003 (which brought me back in with an excellent mix of oldskool play/memorization and accessible scoring techniques).

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Icarus wrote;
One vote for Raiden's thermonuclear bomb.
Nothing says OWNED like dropping a fucking huge bomb on something.
(Especially if the subwoofer volume is turned right up.)
Raiden was an homage to Truxton/Tatsujin, so the honour should really go to Truxton's large Skull Bomb.
But now we're just nitpicking :wink:
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Post by JoshF »

Didn't Tiger Heli invent the huge bomb?
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Post by GaijinPunch »

I'd say watchin the accompanying disc w/ ESPGaluda. It's the first time I really paid much attention to the genre other than trying out a few stages. I was stuck in a Virtua Fighter rut for so long....
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Post by DEL »

JoshF wrote;
Didn't Tiger Heli invent the huge bomb?
Maybe yes it did, but its ok 'cause its another Toaplan game too.


Alright alright, we're getting seriously close to a geeky discussion on "What's your favourite Bomb? What's your favourite bullet colour?" :twisted:

I'm still a fan of Bloodflower's favourite bullet, the 16th one coming out of Mush's ST3 Boss final form, the one with the delicate purple hue.
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Post by eight »

Yeah, I got that one framed on the wall in my room.
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Post by freddiebamboo »

szycag wrote:ESP Galuda was the first of it's kind right? The first to allow you to slow down the bullets? I'm not certain...
Cave did it before with guwange, but there is probably an ancient game before it that started it all - though my old school knowledge is terrible.


For defining momements, how about seeing the TLB on the DOJ superplay for the first time?
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Post by DEL »

eight wrote;
Yeah, I got that one framed on the wall in my room.
^Now THAT Sir....is a Touch of Class!

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Post by SuperGrafx »

Playing Laser Gates (Atari 2600) back in the day (one of the first real hori console shmups) and making it to the first gray gate. After games like Defender and Space Jockey, it was nice to play a shooter that had some sort of goal.
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Post by Andy 5 »

Playing Raiden. The first shmup I really got into. From there it was Aero Fighters. Then DoDonPachi. The games just kept getting better and better...until Captain Tomaday...*shudder*
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Post by Shatterhand »

SuperGrafx wrote:Playing Laser Gates (Atari 2600) back in the day (one of the first real hori console shmups) and making it to the first gray gate. After games like Defender and Space Jockey, it was nice to play a shooter that had some sort of goal.
I remember back in the day, when I could manage to reach it it was like I managed to.. I dunno, 1 CC Dodonpachi. It felt like you had gone through an intense battle and survived

Recently I gave the game a go, and I could reach the gray gate like a dozen of times in the same game... heh :)
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