Defining moments
-
DazTM
- Posts: 198
- Joined: Sun Apr 03, 2005 3:35 pm
- Location: Bournemouth
- Contact:
Defining moments
Rather than an actual game, what defining moments in shooters stand out to you and really pushed the genre forward.
Examples I've currently been thinking of include
Meeting R-Type's mothership
Using a smart bomb in Defender
Lock on lasers in Galactic Attack
Parodius (first cute-em-up)
Examples I've currently been thinking of include
Meeting R-Type's mothership
Using a smart bomb in Defender
Lock on lasers in Galactic Attack
Parodius (first cute-em-up)
-
DazTM
- Posts: 198
- Joined: Sun Apr 03, 2005 3:35 pm
- Location: Bournemouth
- Contact:
-
Turrican
- Posts: 4735
- Joined: Wed Jan 26, 2005 5:28 am
- Location: Landorin
- Contact:
Re: Defining moments
The first is Twinbee, and by a mile.DazTM wrote:Parodius (first cute-em-up)
Twinbee (Coin-op): 1985
Parodius (on MSX): 1988
-
DazTM
- Posts: 198
- Joined: Sun Apr 03, 2005 3:35 pm
- Location: Bournemouth
- Contact:
Re: Defining moments
See, this is what happens when you don't think before you postTurrican wrote:The first is Twinbee, and by a mile.DazTM wrote:Parodius (first cute-em-up)
Twinbee (Coin-op): 1985
Parodius (on MSX): 1988
-
Shatterhand
- Posts: 4124
- Joined: Wed Jan 26, 2005 3:01 am
- Location: Rio de Janeiro - Brazil
- Contact:
Dodonpachi is a defining moment I guess. It made a big impact in the genre IMO... Batsugun may have started it all, but I think Dodonpachi made the big impact. If I had to say a "moment", I'd say.. hm... when the game starts, you are shooting lots of tanks and your chain is going up very fast, and suddenly a billion of bullets are shot at you.
Yeah... that was very cool.
Yeah... that was very cool.

-
DazTM
- Posts: 198
- Joined: Sun Apr 03, 2005 3:35 pm
- Location: Bournemouth
- Contact:
I'm saving DoDonPachi for the top fiveShatterhand wrote:Dodonpachi is a defining moment I guess. It made a big impact in the genre IMO... Batsugun may have started it all, but I think Dodonpachi made the big impact. If I had to say a "moment", I'd say.. hm... when the game starts, you are shooting lots of tanks and your chain is going up very fast, and suddenly a billion of bullets are shot at you.
Yeah... that was very cool.
-
BulletMagnet
- Posts: 14424
- Joined: Wed Jan 26, 2005 4:05 am
- Location: Wherever.
- Contact:
DDP definitely had a big impact on me personally (and, imo, remains the manic by which all others are judged), but I do have to say that seeing the ridiculous Batsugun weaponry completely powered up was in itself quite a trip. I'm not sure any other shmup gives you quite the same giddy feeling of uber-poweredness as it does.Shatterhand wrote:Batsugun may have started it all, but I think Dodonpachi made the big impact.
Fixed.And on a related note, Raiden 2/DX's TOOTHPASTE laser.
-
Frederik
- Posts: 2554
- Joined: Sun Nov 06, 2005 7:14 pm
Playing Ikaruga, my first proper shmup, on my crap little TV tated for the very first time (great, now I have Madonna stuck in my head for the rest of the day), playing on the tiny little Gamecube d-pad. What a way to enter a genre.
Playing DDP for the first time left its marks, too. The Shikigami series kept me busy for some months, too. It still is my favourite genre, but the best part was the beginning, with finding out about all those mindbusting games that this niche has to offer.
Playing DDP for the first time left its marks, too. The Shikigami series kept me busy for some months, too. It still is my favourite genre, but the best part was the beginning, with finding out about all those mindbusting games that this niche has to offer.
THE BULLETS ARE NOW DIAMONDS!
-
ccovell
- Posts: 203
- Joined: Mon Feb 14, 2005 3:03 am
- Location: Japan
- Contact:
Before Raiden II, the blue search lasers in Tatsujin/Truxton really impressed me.
http://www.chrismcovell.com
Chris' Journey
Chris' Journey
-
kengou
- Posts: 1359
- Joined: Sun Apr 22, 2007 3:50 am
- Location: East Coast, USA
- Contact:
Pretty much my entire first playthrough of Radiant Silvergun, I was just thinking "OMFG THIS IS AMAZING". It's just such a different take on shooters, with the leveling, the 3-color chains, and all the different weapons with no powerups anywhere. It's just a work of art.
Also, Gradius's options get pretty awesome. I just loved the strategy involved in positioning the options around to get the best use of them.
Also, Gradius's options get pretty awesome. I just loved the strategy involved in positioning the options around to get the best use of them.
-
eight
- Posts: 362
- Joined: Sat Sep 02, 2006 3:37 pm
- Location: Hamburg // Germany
- Contact:
-
DEL
- Posts: 4189
- Joined: Tue Jan 25, 2005 10:23 pm
- Location: Oort Cloud
!
For what its worth, for me there were 3 defining moments:-
1. The arrival of Nemesis in London's West End arcades in 1985 (heralded by the C&VG magazines' coverage).
2. The arrival of Truxton in 1988.
3. The arrival of Border Down 2003 (which brought me back in with an excellent mix of oldskool play/memorization and accessible scoring techniques).
--------------------
Icarus wrote;
But now we're just nitpicking
1. The arrival of Nemesis in London's West End arcades in 1985 (heralded by the C&VG magazines' coverage).
2. The arrival of Truxton in 1988.
3. The arrival of Border Down 2003 (which brought me back in with an excellent mix of oldskool play/memorization and accessible scoring techniques).
--------------------
Icarus wrote;
Raiden was an homage to Truxton/Tatsujin, so the honour should really go to Truxton's large Skull Bomb.One vote for Raiden's thermonuclear bomb.
Nothing says OWNED like dropping a fucking huge bomb on something.
(Especially if the subwoofer volume is turned right up.)
But now we're just nitpicking
-
JoshF
- Posts: 2833
- Joined: Thu Nov 23, 2006 11:29 pm
- Contact:
Didn't Tiger Heli invent the huge bomb?
MegaShock! | @ YouTube | Latest Update: Metal Slug No Up Lever No Miss
-
GaijinPunch
- Posts: 15956
- Joined: Mon Jan 31, 2005 11:22 pm
- Location: San Fransicso
-
DEL
- Posts: 4189
- Joined: Tue Jan 25, 2005 10:23 pm
- Location: Oort Cloud
!
JoshF wrote;
Alright alright, we're getting seriously close to a geeky discussion on "What's your favourite Bomb? What's your favourite bullet colour?"
I'm still a fan of Bloodflower's favourite bullet, the 16th one coming out of Mush's ST3 Boss final form, the one with the delicate purple hue.
Maybe yes it did, but its ok 'cause its another Toaplan game too.Didn't Tiger Heli invent the huge bomb?
Alright alright, we're getting seriously close to a geeky discussion on "What's your favourite Bomb? What's your favourite bullet colour?"
I'm still a fan of Bloodflower's favourite bullet, the 16th one coming out of Mush's ST3 Boss final form, the one with the delicate purple hue.
-
eight
- Posts: 362
- Joined: Sat Sep 02, 2006 3:37 pm
- Location: Hamburg // Germany
- Contact:
-
freddiebamboo
- Posts: 1366
- Joined: Sun Jan 30, 2005 9:17 pm
- Location: UK
Cave did it before with guwange, but there is probably an ancient game before it that started it all - though my old school knowledge is terrible.szycag wrote:ESP Galuda was the first of it's kind right? The first to allow you to slow down the bullets? I'm not certain...
For defining momements, how about seeing the TLB on the DOJ superplay for the first time?

-
SuperGrafx
- Posts: 834
- Joined: Sun Mar 05, 2006 5:21 am
- Location: United States
-
Andy 5
- Posts: 56
- Joined: Wed Jun 06, 2007 6:15 am
- Location: Oakland, CA
- Contact:
-
Shatterhand
- Posts: 4124
- Joined: Wed Jan 26, 2005 3:01 am
- Location: Rio de Janeiro - Brazil
- Contact:
I remember back in the day, when I could manage to reach it it was like I managed to.. I dunno, 1 CC Dodonpachi. It felt like you had gone through an intense battle and survivedSuperGrafx wrote:Playing Laser Gates (Atari 2600) back in the day (one of the first real hori console shmups) and making it to the first gray gate. After games like Defender and Space Jockey, it was nice to play a shooter that had some sort of goal.
Recently I gave the game a go, and I could reach the gray gate like a dozen of times in the same game... heh
