Upcoming Shmups for consoles?

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visuatrox
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Upcoming Shmups for consoles?

Post by visuatrox »

I just realised that I have no more games pre-ordered, so lets make a list of all confirmed and likely shmups to get released for current generation of consoles (I want to know how much money I will be wasting in the near future ;)) :P

(I'm also interested in knowing about re-prints/re-releases of old games)

Confirmed:
Twinkle Star Sprites ~La Petite Princesse~. - PS2
Capcom Retro Game Collection Vol.1 - PS1

Likely:
Homura - PS2 (Taito already bought publishing rights if my memory does not fail me).

Those are actually the only ones I can think of right now, I bet Success will be able to sneak out some superlite shooter.. Anyone know if any old PS1 shmups will get re-released? (hoping for Harmful Park and Gaia Seed) ;)
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Post by U K Narayan »

Xyanide for the Xbox, though, I don't think it even has a publisher.
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Post by captain ahar »

Playlogic is going to self-publish the game. however, on their homepage their release calender lists all versions of Xyanide as "Release Date: TBC"
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Post by Brian »

Nanostray for the DS.
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Post by captain ahar »

i'm really happy with the way Nanostray is looking. i really disliked Iridion II (I am selling it here). but this one is looking very satisfying, i can't wait to give it a try.
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Post by Brian »

I don't know, Iridion II was not that bad in my opinion. I mean, it is what it is, you know? How much can I expect from a $14.99 kind of low budget shmup. It's like playing Mobile Light Force, it just is and I'm glad we get it.
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Post by dave4shmups »

Let's hope there'll be more then one volume of the Capcom Retro Game Collection (is there an official release date for this yet?). 'Cause, OT, it'd be awesome to see one with more of the 194X games, and one with arcade-perfect versions of Magic Sword and Willow! :D
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visuatrox
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Post by visuatrox »

Actually it seems like Capcom Retro Game Collection Vol.1 has already been released :shock:
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Post by Ghegs »

visuatrox wrote:Actually it seems like Capcom Retro Game Collection Vol.1 has already been released :shock:
Yes, but there's also a separate retro collection coming for current-gen consoles that has most (if not all) the stuff from the Capcom Generation series, plus few more.

As a side note, I got my Capcom Retro Vol.1 today and the controls float. :?
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Post by dave4shmups »

I was just wondering if there's a release date for the US version yet. Guess we'll have to wait for E3 to find out.

Ghegs, have you tried the game with more then one controller? Sometimes that can make a big difference.
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Post by Ghegs »

dave4shmups wrote: Ghegs, have you tried the game with more then one controller? Sometimes that can make a big difference.
Standard Dual Shock, the Saturn-esque pad and a Namco Arcade Stick. Floats.
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Post by Dylan1CC »

I don't expect 19XX to be on the new Capcom compilation packs since it is probably "too recent" but if they don't finally port 1941 I am gonna be really steamed. There was no excuse for it to be missing from the original Saturn and PSX Capcom 194X Gen pack. The Saturn could have done a beautiful port of the game.

And unless a miracle occurs it looks less and less likely we'll get Mushihime-sama on PS2. Pleeease Taito, pick up Cave's games. :(
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Post by BrianC »

dave4shmups wrote:Let's hope there'll be more then one volume of the Capcom Retro Game Collection (is there an official release date for this yet?). 'Cause, OT, it'd be awesome to see one with more of the 194X games, and one with arcade-perfect versions of Magic Sword and Willow! :D
I'm not expecting Willow, Aliens vs. Predator, Dungeons and Dragons, or Punisher in the collection. These all have lincenses.
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Post by CMoon »

Well we might get Varth on the capcom pack. Not a shmup, but I'm hoping Black Tiger gets a release.
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Post by ~Kid Icarus~ »

3 WONDERS PLEASE CAPCOM.

That is all. :oops:
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visuatrox
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Post by visuatrox »

Dylan1CC wrote:And unless a miracle occurs it looks less and less likely we'll get Mushihime-sama on PS2. Pleeease Taito, pick up Cave's games. :(
They are stupid if they don't eventually port it to consoles, and there is still some older Cave games too that need a port. I mean Cave's titles have much more sale potential than many other games that get released in Japan (just look at the simple series).

Publishers are strange, they release and re-release the same stuff over and over again (for example 1945 I & II), while there is still plenty of titles left that need a port.
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Post by Dylan1CC »

visuatrox wrote:
Dylan1CC wrote:And unless a miracle occurs it looks less and less likely we'll get Mushihime-sama on PS2. Pleeease Taito, pick up Cave's games. :(
They are stupid if they don't eventually port it to consoles, and there is still some older Cave games too that need a port. I mean Cave's titles have much more sale potential than many other games that get released in Japan (just look at the simple series).

Publishers are strange, they release and re-release the same stuff over and over again (for example 1945 I & II), while there is still plenty of titles left that need a port.
Well, I dunno about huge sales potential. I mean Galuda didn't sell much more than 3,000 copies right? But it sold almost all the copies that were printed so a similar scenario with Mushi would still make a tidy profit. I mean, if you release 3,000 copies of a game, most or all copies sell that's about $150,000 profit right there or whatever it comes out to in yen.
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visuatrox
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Post by visuatrox »

Yea well we are not talking about Final Fantasy or Grand Theft Auto numbers here ;). But then games like these don't really need to sell that huge numbers to make a profit. The developement costs are already paid with the arcade sales. And porting Cave's games would probably not be that costly. And if they don't misjudge the demand (in other words print too many copies), then I'm sure they would make a profit.

If I had a bunch of money, I would start a company and port Cave games :P
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Post by Dylan1CC »

visuatrox wrote:Yea well we are not talking about Final Fantasy or Grand Theft Auto numbers here ;). But then games like these don't really need to sell that huge numbers to make a profit. The developement costs are already paid with the arcade sales. And porting Cave's games would probably not be that costly. And if they don't misjudge the demand (in other words print too many copies), then I'm sure they would make a profit.

If I had a bunch of money, I would start a company and port Cave games :P
Yeah, well said. I knew what you were saying, just clearing it up for other folks. :P
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Post by Valgar »

Mushi is on different hardware so a port isn't easy and cheap like Galuda. Galuda sold horribly too, and I bet most of the copies were imported anyway.

They arn't stupid for not porting it. Give them one good reason they should port a Japanese Arcade verticle shooter in Japan...where all the arcades are. The idea itself is ridiculous considering the only people that play these games are just going to go to the arcade to play them. The ports are just a small convenience, the top players don't even bother with the ports because then their scores can't be submitted.
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Post by sffan »

Valgar wrote:
They arn't stupid for not porting it. Give them one good reason they should port a Japanese Arcade verticle shooter in Japan...where all the arcades are.
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Post by highlandcattle »

visuatrox wrote:
If I had a bunch of money, I would start a company and port Cave games :P
I don't think the problem is potential candidates for porting the games ,but cave itself.They respect their own creations to much to let them be handled by shady characters :wink:


I think we can expect ports for rajirugi,shikigami no shiro 2,homura
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Post by visuatrox »

Valgar:

Well let me explain why a port would make financial sense:
Arcade games (just like console games) sell good when they are fresh and new. Eventually the arcade board sales will drop (as arcade operators need to make room for new games, and then there is only a certain amount of arcade operators in the first place). When the sales slowed down then it will no longer be profitable to continue manuafacturing the arcadeboard (as the second hand market drives down the prices).

At this point Cave is no longer making any money, they have sold their boards (the arcade operators are now the ones making money). And gamers who want to keep on playing Mushi will eventually discover that the game gets replaced with something new.

This is where the window of opportunity comes for Cave or a porthouse to make more money on the game. People that don't have access to an arcade or can't find the game at their local arcade anymore will be happy to buy a port. Then a lot of people just would like a port out of convenience too and to train on (not everyone bothers with superguns or cabs at home).

Basically there is a good reason we see Arcade games like Tekken and Virtua Fighter ported for consoles, it is because there is more money to make not just because they want to do it as a service.


Sure mushi may be harder to port than their previous games, but still porting is cheap compared to making a game from scratch. 2D shooters are not really the most complicated tasks to port either. Just look at for example the simple series for PS2 and PS1, the games are sold dirt cheap and still they make profit on them (even though they have lots of weird titles made in very low numbers)..

Releasing a port of mushi right now would probably be a bad idea business wise, as the game is still selling good for the arcades. But waiting maybe a halfyear or so then go for it! :) I think now it would make perfect sense if Cave ported their older games like ESP Ra. De., Dangun Feveron etc..
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Post by Ghegs »

Most of the latest home ports were announced very quickly after the games appeared in the arcades. Galuda was ported fast, so were Psyvariar 2, Trizeal, Gigawing Generations...
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Post by M0nk3y »

Isn't there a confirmed shmup coming for the DC, plus one thats a maybe?

Something to do with an unreleased Jag game, and another thats an arcade conversion? Or am I confused?

And who knows, maybe enough ppl purchased Trizeal to save TriServ, and they'll repay us with more DC shmuppery....
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Post by sffan »

highlandcattle wrote:

I think we can expect ports for rajirugi,shikigami no shiro 2,homura
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Post by system11 »

Just as it wasn't made quite clear above - the Capcom Retro Collection series are -reprints- of the old Generations packs - nothing is changed in volumes 1 or 2 (and likely 3,4,5 as those have been announced). It even still says Generations on the title screen.
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Post by Dylan1CC »

visuatrox wrote:If I had a bunch of money, I would start a company and port Cave games :P
Oh, man. You have no idea how many times I have fantasized about this myself. :)

EDIT: My "dream porting house" would also make porting things such as a complete Strikers disc a priority, a complete 194X pack, Xevious, R-TYPES complete with 3 and Leo, Ketsui, Progear, you name it. My porting house employees would be working overtime gaining rights and devving. ha!
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Post by highlandcattle »

sffan wrote:
highlandcattle wrote:

I think we can expect ports for rajirugi,shikigami no shiro 2,homura
You mean SNS 3, don't you?
:lol:
Sure I was playing two right before i posted this
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Post by visuatrox »

Anyone know if Konami has more plans for "PSOne Books" re-releases. They re-released Parodius & Twinbee deluxe packs a while ago, but what happened to the re-releases of Salamander & Gradius deluxe packs?
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