Ubisoft bringing Senko no Ronde to America?

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Post Reply
User avatar
Kemko
Posts: 5
Joined: Sun May 20, 2007 4:52 pm
Location: nipon

Post by Kemko »

P_HAT wrote:http://www.dorya.net/douga/ some matches.
Sorry if it posted alredy :oops:
http://manbow.dtdns.net/
This site has 125 match videos. And I also have many videos in my hardisk. I'll upload here if there's request.
jp wrote:Of course, they typically win, because, of course, they understand the game far better than I do, and I still wind up NEVER using the special moves, but eh, I sometimes win 1 round against 'em.
I'm sorry to say this but I think winning one round means little because, unlike many fighting games, strategic self-defeating can be one good strategy in this game.:)
dai jou bu wrote:Mika's annoying since he can get away just by stunning you with homing missiles and then hitting you with his main weapon. Then his B.O.S.S. mode is kinda tough to crack since you need to destroy at least a layer of shielding before you can hit the vulnerable part.
But if you watch your opponent carefully, I believe it's not very difficult to dodge Mika's missiles, right?:D Plus, Mika's BOSS is relatively weak one in this game. Most characters can destroy it's front shield within a few seconds.
jp wrote:Mika pisses me off because he can just use his stupid barrage attack to block the bullet hell from a boss. Ugh. That was f'ing lame.

Ernula is just annoying all around. Especially the boss mode though.
Technically, not only Mika but all characters can neutralize enemy attacks by M+S because all these M+S have invinciblity frames. The effectivity differs from character to character though.

Ernula sure is annoying. Pay attention to her Sub reload circle. Most players fire BEEEAM as soon as it's reloaded. Try dashing at that moment.
Ernula's BOSS, Cirtain Call, is annoying too, but once you dive into her mouth, it's your hunting time!:P
dai jou bu wrote:You're using Karel, right? What you can do to mix it up a bit is to move him around during B.O.S.S. mode by dashing. He can move around to any of the 4 corners of the screen. His Final attack is also somewhat useful if your opponent has no method of hitting the arms while they're spinning.
Well, it is arguable but I feel like the dash of Karel's BOSS is waste of time. Don't dash too much. About Final attack, both arms are completely invincible while he is spinning. And for your information, there is a safe spot in that spin attack aka Double Lariat.
Sonic R wrote:I am play my best games with Changpo :? I am hoping that she is not cheap character :cry: I am always seem to find the cheap character in every fight game I play (Sarah in VF5, Nina in Tekken 5, etc.) Every one I play in fight games is discount me becasue I seem to pick and play my best at what is regard as cheap characters :cry: :oops:
Don't worry. Changpo cartridge-A is one of the strongests without doubt. Cartridge-B is weaker but still in higher rank. 8)
User avatar
Varuga
Posts: 42
Joined: Wed Feb 23, 2005 2:25 pm
Location: Woodridge, IL

Post by Varuga »

Sonic R wrote:
Varuga wrote:
jp wrote:
I am play my best games with Changpo :? I am hoping that she is not cheap character :cry: I am always seem to find the cheap character in every fight game I play (Sarah in VF5, Nina in Tekken 5, etc.) Every one I play in fight games is discount me becasue I seem to pick and play my best at what is regard as cheap characters :cry: :oops:
Oh I didn't say she was cheap, just that I have a hard time fighting her...:D
User avatar
dai jou bu
Posts: 602
Joined: Sat Apr 16, 2005 10:05 pm
Location: Where hands connect

Post by dai jou bu »

I'd say Changpo, Fabian, and Karel are the top tier players of this game.
Kemko wrote: About Final attack, both arms are completely invincible while he is spinning. And for your information, there is a safe spot in that spin attack aka Double Lariat.
One of the new gameplay balances? I was able to destroy one of his arms while he was spinning when I did a Sweet Roll on accident. That spelled the end for him since I kept spamming it because his other arm was still on the other side of the screen. Yeah, and I know of the dead zones in that attack since his arms are only so long.
Kemko wrote:But if you watch your opponent carefully, I believe it's not very difficult to dodge Mika's missiles, right?:D Plus, Mika's BOSS is relatively weak one in this game. Most characters can destroy it's front shield within a few seconds.
)
You'd be surprised. I thought I got a general strategy down to take out his frontal shield with Changpo (dash down and start Bitter Swing at point-blank range), but it didn't work in Ranked matches. I found that very odd.

Yeah, Mika's missiles are easy to dodge when you're at the edge of the screen and/or not attempting to close in on him or doing a chase CC. =/
User avatar
jp
Posts: 3243
Joined: Wed Jan 26, 2005 12:11 am
Location: Huntsville, AL
Contact:

Post by jp »

Kemko wrote:
I'm sorry to say this but I think winning one round means little because, unlike many fighting games, strategic self-defeating can be one good strategy in this game.:)

Given that the matches are almost always extremely close... I think it says enough.
RABBLE RABBLE RABBLE!!!!!!
User avatar
Kemko
Posts: 5
Joined: Sun May 20, 2007 4:52 pm
Location: nipon

Post by Kemko »

dai jou bu wrote:I'd say Changpo, Fabian, and Karel are the top tier players of this game.
Fabian cartrigde-A is good but he has two serious flaws: BOSS's endurance and anti-BOSS ability. Cartridge-B is a piece of junk. A worst Rounder along with Cuilan cartridge-B.
I understand why Karel is so overestimated because that's what happended in Japan just after the release of first version. His true potential is not so good as you may think. On the contrary it seems Sakurako is underestimated. She is much better.
Kemko wrote: About Final attack, both arms are completely invincible while he is spinning. And for your information, there is a safe spot in that spin attack aka Double Lariat.
One of the new gameplay balances? I was able to destroy one of his arms while he was spinning when I did a Sweet Roll on accident. That spelled the end for him since I kept spamming it because his other arm was still on the other side of the screen. Yeah, and I know of the dead zones in that attack since his arms are only so long.
You are right! Sorry I confused with Lili's BOSS. Madam Butterfly's weapon containers are invincible while they are spinning.
I asked in a Japanese message board and they all say it's almost impossible or useless to break Karel's spinning arms strategically. Maybe that's why I'm rarely seen that happens.
You'd be surprised. I thought I got a general strategy down to take out his frontal shield with Changpo (dash down and start Bitter Swing at point-blank range), but it didn't work in Ranked matches. I found that very odd.

Yeah, Mika's missiles are easy to dodge when you're at the edge of the screen and/or not attempting to close in on him or doing a chase CC.
I can't tell exactly, but maybe it's related to BOSS's dash attack. Mika's BOSS receives 135% damage modification just after he dashes.

About missiles, watch those movies and you'll find that you can't expect much of missile's direct hit.:cry:
http://page.freett.com/imori/ronddouga.html Second and third links from the bottom are Mika's movie.
User avatar
dai jou bu
Posts: 602
Joined: Sat Apr 16, 2005 10:05 pm
Location: Where hands connect

Post by dai jou bu »

Kemko wrote:Fabian cartrigde-A is good but he has two serious flaws: BOSS's endurance and anti-BOSS ability. Cartridge-B is a piece of junk. A worst Rounder along with Cuilan cartridge-B.
I understand why Karel is so overestimated because that's what happended in Japan just after the release of first version. His true potential is not so good as you may think. On the contrary it seems Sakurako is underestimated. She is much better.
Heh, maybe I should've said they're the easiest to use. :D

Yeah, I sort of figured those were Fabian A's weaknesses; I really can't see any real flaws with him, since his sub CC is really effective, he has the fastest melee attack in the entire game, and he can snipe like Karel by throwing his body at you without much warning; heck, that can help in reducing the BOSS trouble he has if you're really good with it as direct hits drain a good amount of the opponent's Charge Gauge. His sub weapon is also really powerful since it still flies everywhere even though it's not on camera. :D

Yeah, ever since that epic match between IMORI and... Oborotsuki (I think that's how it's pronounced in romanji) I keep showing off to random people in order to get them interested in this game, I've come to the conclusion at how powerful he is. Then there was a Karel B player that showed up earlier this year too.

I'm kind of curious as to how Fabian B isn't great. Didn't someone win a tournament using him?

I can see the potential in Sakurako, but it looks like you need to gamble a lot more with her than with any other character because she needs to get close a lot of times in order to be effective. I'm probably going to end up switching to her one of these days... -_-
Kemko wrote: I can't tell exactly, but maybe it's related to BOSS's dash attack. Mika's BOSS receives 135% damage modification just after he dashes.

About missiles, watch those movies and you'll find that you can't expect much of missile's direct hit.:cry:
http://page.freett.com/imori/ronddouga.html Second and third links from the bottom are Mika's movie.
Hmm... only checked the third one so far. I'll get to the 4thone sometime, but from what I can see, someone should've been a little bit more aggressive in that match. I know Mika B's Shoulder Unit Disposition/Deployment/Detachment fires more than Mika A's; that should've done that to try and speed things up. ;)

I know I tend to eat up my Charge Gauge a lot if I'm comfortable with my character. It's usually half empty. -_-
User avatar
jp
Posts: 3243
Joined: Wed Jan 26, 2005 12:11 am
Location: Huntsville, AL
Contact:

Post by jp »

How do you get Medals in this?


At any rate, I did decent tonight. Won 3 of the 4 matches I played, and the one I lost I lost because the lag was ridiculous.
RABBLE RABBLE RABBLE!!!!!!
User avatar
Varuga
Posts: 42
Joined: Wed Feb 23, 2005 2:25 pm
Location: Woodridge, IL

Post by Varuga »

I wish I could play...my x360 which has been played for about 10 hours prior to me picking up Wartech decided to give me the red rings of death..fucking Microsoft, I had the thing well ventilated and everything...so now I have to ship it back to them. @_@
mrw209
Posts: 4
Joined: Thu Sep 28, 2006 7:03 pm

Post by mrw209 »

Hey does anyone have a Japanese insert that I can print out and replace my ugly Wartech cover with?

Also, my gamertag is Arpharmd B.

Thanks in advance.
User avatar
WarCheese
Posts: 67
Joined: Thu Jul 21, 2005 8:07 pm
Location: Vancouver, BC, Canada

Post by WarCheese »

Hi all:

I was looking at the Senko no Ronde matches the other day, and was reminded of a game I used to play back some years ago: Virtual On Operation Tangram.

I suppose those who played VOOT would be playing Senko no Ronde by now. I am tempted to buy a XBox360 just for this. Somehow, I felt that Senko no Ronde is like DDP with its focus on bullet patterns, while VOOT is more like Gradius or Dragon Blaze, which focus on fast, more direct bullets.

Cheers.

WarCheese
mrw209
Posts: 4
Joined: Thu Sep 28, 2006 7:03 pm

Post by mrw209 »

This is worth buying a 360 for.

I'm just getting into it but yeah, it is 2d Virtual On meets Guilty Gear (bursting) meets a Cave shooter.

There is emphasis on dodging bullet patterns, as you said, however there is still alot of direct fire ala Virtual On. The characters are balanced either way, some have very fast direct shots/shooting, others fire heavy patterns at you. Some are defense based, with teleporting and defensive weapons that shield them.

It's all very fucking great and this is a godsend to have this game released in regions outside of Japan. Long live Dreamcast 2 I mean Xbox 360.
User avatar
Danny
Posts: 740
Joined: Tue Jun 07, 2005 10:43 pm
Location: Owermongie, England

Post by Danny »

I am suprised that nobody has thought this game plays a lot like the Psychic Force games but with more projectiles and slightly deeper SHMUP style gameplay mechinics yet but then again many people did not really "get" that series though heh.

Anyway this came out in the UK on friday and I picked it up yesterday and I am lovin' it. One problem is though at the moment that there are so many good games just comming out over here in the UK. Forza 2, Shadowrun and now this, I am going to have my game playing time seriously devided over the next few months heh.

I am just so glad that they did not decide to localise the game to much as the presentation of this game really gives it a special sort of edge that a lot of (360 espeicaly) games seem to be missing these days. You can just tell they spent some considerable time making this game.

For the love of god though if you live in the UK don't buy this game in the high street as it will set you back £50! Instead I would strongly suggest picking it up from play.com instead as it will save you a tenner which is nice! :lol:

Anyway might be online today so if anyone fancies a game just let me know... :D
User avatar
dai jou bu
Posts: 602
Joined: Sat Apr 16, 2005 10:05 pm
Location: Where hands connect

Post by dai jou bu »

Danny wrote:I am suprised that nobody has thought this game plays a lot like the Psychic Force games but with more projectiles and slightly deeper SHMUP style gameplay mechinics yet but then again many people did not really "get" that series though heh
Well, Psychic Force doesn't have chase CCs, Freeze Time, and a three weapon system that's based on two attack buttons, with each type having their own variable reload times, does it? Vector dashing theory also doesn't have much of a role in that game primarily because you have less control over it and most of the time your attacks make you stationary. ;)

Also, I think medals only apply once you hit HI-ROUNDER rank.
User avatar
Battlesmurf
Posts: 1440
Joined: Mon Oct 09, 2006 8:14 am
Location: California

Post by Battlesmurf »

to risk sounding like a weenie-would someone mind explaining to me 'strategic self defeating" ? I've always wondered why I've seen people die almost on purpose in fighing games and such- what's the benefit for something like this?
User avatar
Kemko
Posts: 5
Joined: Sun May 20, 2007 4:52 pm
Location: nipon

Post by Kemko »

Battlesmurf wrote:to risk sounding like a weenie-would someone mind explaining to me 'strategic self defeating" ? I've always wondered why I've seen people die almost on purpose in fighing games and such- what's the benefit for something like this?
For example (very simple one)... When you are in Vanished mode just after your opponent's BOSS mode, you may have almost full Charge Gauge but no Life Gauge, while your opponent may have no Charge Gauge but 50% of Life Gauge.

Experienced players can foresee how much damage their BOSS can deal. If you think you can't risk on giving 50% of opponent's Life Gauge by Final BOSS, you should kill yourself as soon as possible. You can start the next round with full Charge Gauge and one extra BOSS stock while your opponent has no Charge Gauge and poor BOSS stock.

To prevent it, your opponent will stop firing and try to recover Charge before the round ends. He can finish you off but he dare not do that. This kind of strange silent moment happens occationally in tournament event.
I amu Engrish native. :)
Youtube Senko no Ronde movie collection updated.
http://www.youtube.com/profile?user=otadia
User avatar
dai jou bu
Posts: 602
Joined: Sat Apr 16, 2005 10:05 pm
Location: Where hands connect

Post by dai jou bu »

Kemko wrote:
Battlesmurf wrote:to risk sounding like a weenie-would someone mind explaining to me 'strategic self defeating" ? I've always wondered why I've seen people die almost on purpose in fighing games and such- what's the benefit for something like this?
For example (very simple one)... When you are in Vanished mode just after your opponent's BOSS mode, you may have almost full Charge Gauge but no Life Gauge, while your opponent may have no Charge Gauge but 50% of Life Gauge.

Experienced players can foresee how much damage their BOSS can deal. If you think you can't risk on giving 50% of opponent's Life Gauge by Final BOSS, you should kill yourself as soon as possible. You can start the next round with full Charge Gauge and one extra BOSS stock while your opponent has no Charge Gauge and poor BOSS stock.

To prevent it, your opponent will stop firing and try to recover Charge before the round ends. He can finish you off but he dare not do that. This kind of strange silent moment happens occationally in tournament event.
Yeah, in a way, it's Border Down's suicide system that makes sense to me. I do this sometimes.
User avatar
Danny
Posts: 740
Joined: Tue Jun 07, 2005 10:43 pm
Location: Owermongie, England

Post by Danny »

dai jou bu wrote:
Danny wrote:I am suprised that nobody has thought this game plays a lot like the Psychic Force games but with more projectiles and slightly deeper SHMUP style gameplay mechinics yet but then again many people did not really "get" that series though heh
Well, Psychic Force doesn't have chase CCs, Freeze Time, and a three weapon system that's based on two attack buttons, with each type having their own variable reload times, does it? Vector dashing theory also doesn't have much of a role in that game primarily because you have less control over it and most of the time your attacks make you stationary. ;)
No but the actual whole floating in 3d space but on a 2D plane thing with floating fighters kinda makes me think... hmmm Psychic Force....
User avatar
captain ahar
Posts: 3182
Joined: Wed Jan 26, 2005 10:03 pm
Location: #50 Bitch!

Post by captain ahar »

simple question, single player campaign decent enough for a purchase. i have no internet
I have no sig whatsoever.
User avatar
Danny
Posts: 740
Joined: Tue Jun 07, 2005 10:43 pm
Location: Owermongie, England

Post by Danny »

captain ahar wrote:simple question, single player campaign decent enough for a purchase. i have no internet
It's just like any other arcade game to console port really. It has normal Arcade mode and the extended Score Attack mode which contains more characters and an extra boss. The arcade mode has a couple of story brances for each character but at the end of the day the only thing that's going to keep you comming back is if you really like the game or not, not a wealth of game modes.
User avatar
captain ahar
Posts: 3182
Joined: Wed Jan 26, 2005 10:03 pm
Location: #50 Bitch!

Post by captain ahar »

i just mean that given the game takes place in an arena, are the enemy characters smart enough to make it interesting. arcade shooters no problem, but that extra dimension could make or break it.
I have no sig whatsoever.
User avatar
Danny
Posts: 740
Joined: Tue Jun 07, 2005 10:43 pm
Location: Owermongie, England

Post by Danny »

captain ahar wrote:i just mean that given the game takes place in an arena, are the enemy characters smart enough to make it interesting. arcade shooters no problem, but that extra dimension could make or break it.
Yeah they are good A.I. wise specialy if you crank up the diffaculty but the ultimate experiance is playing with a fellow human. I mean it does not have to be online as such, you could always invite a friend over! ;)
User avatar
malcolm
Posts: 179
Joined: Mon May 08, 2006 10:06 pm
Location: outside of Boston

Post by malcolm »

Okay I finally picked this up today. I don't know what the fuck I'm doing.

My gamertag is malcolmthecat.

I'm online all the time so somebody please play with me.
User avatar
Leroy
Posts: 56
Joined: Fri Dec 30, 2005 2:25 pm
Location: Plano, TX

Post by Leroy »

So, is anybody still playing this or is anybody going to be playing it now that it's dropped to the price it should have been to begin with ($30)? I'm still learning the game but I seem to hold my own online so far, if anybody wants to join up for some ranked matches, my gamertag is PixyJunket360.
User avatar
malcolm
Posts: 179
Joined: Mon May 08, 2006 10:06 pm
Location: outside of Boston

Post by malcolm »

Leroy wrote:So, is anybody still playing this or is anybody going to be playing it now that it's dropped to the price it should have been to begin with ($30)? I'm still learning the game but I seem to hold my own online so far, if anybody wants to join up for some ranked matches, my gamertag is PixyJunket360.
I just sent you an invite. My gt is malcolmthecat.

I suck by the way.
User avatar
Leroy
Posts: 56
Joined: Fri Dec 30, 2005 2:25 pm
Location: Plano, TX

Post by Leroy »

malcolm wrote:I suck by the way.
As do I.. but that should make it more fun for both of us. (:

If I see you log on tonight I'll setup a Ranked Match for you to join.
User avatar
dai jou bu
Posts: 602
Joined: Sat Apr 16, 2005 10:05 pm
Location: Where hands connect

Post by dai jou bu »

Leroy wrote:So, is anybody still playing this or is anybody going to be playing it now that it's dropped to the price it should have been to begin with ($30)?
Every time someone says this a metaphorical part of my soul dies.

Kind of taking a break from this game at the moment, but if you want to try me, check if my gamertag is online at around 11-1AM GMT -6.
Zeether
Posts: 1274
Joined: Fri Aug 12, 2005 7:22 pm

Post by Zeether »

It sucks that they didn't bother to put in English voices...they could have gotten some talented anime VAs to do the characters.
User avatar
dai jou bu
Posts: 602
Joined: Sat Apr 16, 2005 10:05 pm
Location: Where hands connect

Post by dai jou bu »

ZeetherKID77 wrote:It sucks that they didn't bother to put in English voices...they could have gotten some talented anime VAs to do the characters.
There's no need for that since G.Rev already had some big name voice actors to do the Japanese voices, and even the not-so-big ones they acquired fit the roles very well.
User avatar
Leroy
Posts: 56
Joined: Fri Dec 30, 2005 2:25 pm
Location: Plano, TX

Post by Leroy »

ZeetherKID77 wrote:It sucks that they didn't bother to put in English voices...they could have gotten some talented anime VAs to do the characters.
MAJOR agreement. Normally I'd be ambivalent to it, but as the story dialog takes place during all of the action, this was disgustingly lazy on Ubisoft's part. It's a little bit of a moot point since the meat of the game is in versus mode, but it's still a pretty poor decision.
User avatar
dai jou bu
Posts: 602
Joined: Sat Apr 16, 2005 10:05 pm
Location: Where hands connect

Post by dai jou bu »

Leroy wrote: MAJOR agreement. Normally I'd be ambivalent to it, but as the story dialog takes place during all of the action, this was disgustingly lazy on Ubisoft's part. It's a little bit of a moot point since the meat of the game is in versus mode, but it's still a pretty poor decision.
They did that on purpose. Since G.Rev's targeted audience are veteran shmup players, these people shouldn't have any problems being able to manage focusing on two parts of the screen at once. I was able to do it. :D

The only times I had to restart was when they started talking and I accidentally provoked them into B.O.S.S. mode before they were able to finish their line.
Post Reply