Taito Legends 2
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Shatterhand
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Yes, I FINALLY got the thing this afternoon. One store in a 200 mile radius got it. Thankfully, it was one of the closer stores. Good thing I called too, as they only received two copies... and one of the employees grabbed the first one.
With my PC version of Taito Legends 2, and now the PS2 version, I can finally enjoy all the games, including a slowdown-lacking G-Darius and Raystorm, and the funky Syvalion. Shame they put the American Bust A Move Again on here though, as the PC version's Puzzle Bobble 2 is benefited from the sickenly sweet dinosaurs, and cute between level cinemas.
And I liked the American intros for TL1 and TL2. The spinning logo smashing the original Space Invaders alien worked I thought
With my PC version of Taito Legends 2, and now the PS2 version, I can finally enjoy all the games, including a slowdown-lacking G-Darius and Raystorm, and the funky Syvalion. Shame they put the American Bust A Move Again on here though, as the PC version's Puzzle Bobble 2 is benefited from the sickenly sweet dinosaurs, and cute between level cinemas.
And I liked the American intros for TL1 and TL2. The spinning logo smashing the original Space Invaders alien worked I thought

I don't see any particular reason to believe that. With G-Darius at least I can say safely this is not the PS1 version.Shatterhand wrote:I actually think both G-Darius and Raystorm *ARE* the PS1 versions.. but G-Darius doesn't slowdown because somehow it benefits from the superior PS2 hardware.
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Shatterhand
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Why? Except for the lack of slowdowns and the "insert coin" stuff, the game is basically the same as the PS1. Though I have never seen the arcade version of G-Darius
In the other hand, I had played Raystorm at arcade, though it was like.. oooh.. 4 years ago, in another town.
For Raystorm, the PS1 had two options.. can't remember the exact names, but I think they were "Original" and "Extra"
Original had enemy placement and graphics like the Arcade. Extra had different enemy placement (It was easier IMO), and some graphics were different (In 1st level, for example, in one mode the setting was bright morning, in the other mode it looked more it was evening).
The Taito Legends version plays like the EXTRA mode of PS1, not like the arcade one.
Actually, when I first heard both Raystorm and G-Darius were exclusive to the PS2 version, the first thing I thought was that they should had been the PS1 versions.
In the other hand, I had played Raystorm at arcade, though it was like.. oooh.. 4 years ago, in another town.
For Raystorm, the PS1 had two options.. can't remember the exact names, but I think they were "Original" and "Extra"
Original had enemy placement and graphics like the Arcade. Extra had different enemy placement (It was easier IMO), and some graphics were different (In 1st level, for example, in one mode the setting was bright morning, in the other mode it looked more it was evening).
The Taito Legends version plays like the EXTRA mode of PS1, not like the arcade one.
Actually, when I first heard both Raystorm and G-Darius were exclusive to the PS2 version, the first thing I thought was that they should had been the PS1 versions.

One might say the PS1 port is basically the same as the arcade original, except with slowdown and such. Of course they're very similar with only few differences, though important ones, they're the same game, after all.Shatterhand wrote:Why? Except for the lack of slowdowns and the "insert coin" stuff, the game is basically the same as the PS1. Though I have never seen the arcade version of G-Darius
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Shatterhand
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They could just remove the boss rush mode to make it look more "Arcade"
but whatever, not that this is really that important, I don't want to look like I am in a campaign to make everyone believe Raystorm and G-Darius on Taito Legends 2 are the PS1 version or something
Regarding Raystorm, in the PS1 version you even had to "INSERT COINS" (by pressing select), so it's even harder to tell both versions apart.
But like I said, I remember the arcade version being different in some stuff.
but whatever, not that this is really that important, I don't want to look like I am in a campaign to make everyone believe Raystorm and G-Darius on Taito Legends 2 are the PS1 version or something

Regarding Raystorm, in the PS1 version you even had to "INSERT COINS" (by pressing select), so it's even harder to tell both versions apart.
But like I said, I remember the arcade version being different in some stuff.

The games are ports rather than emulations, so it's not unlikely that they are different in some areas from the arcade. Also, I tried the Arcade Raystorm out and, apparently, the game can be set to two different modes in the dipswitch settings, one of them 1 or 2p, and one of them 1p only. What settings are available under options for the TL2 Raystorm?Shatterhand wrote:They could just remove the boss rush mode to make it look more "Arcade"
but whatever, not that this is really that important, I don't want to look like I am in a campaign to make everyone believe Raystorm and G-Darius on Taito Legends 2 are the PS1 version or something
Regarding Raystorm, in the PS1 version you even had to "INSERT COINS" (by pressing select), so it's even harder to tell both versions apart.
But like I said, I remember the arcade version being different in some stuff.
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DJ Incompetent
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It's just you.Shatterhand wrote:Regarding Raystorm, in the PS1 version you even had to "INSERT COINS" (by pressing select), so it's even harder to tell both versions apart.
my PS1 version doesn't
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No, I saw the PSX and PC versions in videos on youtube and they do indeed simulate the inserting of coins. The interesting thing about the PC version is that it appears to be based on the PSX version, but can be run in a resolution closer to the arcade.DJ Incompetent wrote:It's just you.Shatterhand wrote:Regarding Raystorm, in the PS1 version you even had to "INSERT COINS" (by pressing select), so it's even harder to tell both versions apart.
my PS1 version doesn't
Last edited by BrianC on Thu May 24, 2007 1:53 am, edited 1 time in total.
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Shatterhand
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I am at work now, when I get home I'll check it out.BrianC wrote:The games are ports rather than emulations, so it's not unlikely that they are different in some areas from the arcade. Also, I tried the Arcade Raystorm out and, apparently, the game can be set to two different modes in the dipswitch settings, one of them 1 or 2p, and one of them 1p only. What settings are available under options for the TL2 Raystorm?Shatterhand wrote:They could just remove the boss rush mode to make it look more "Arcade"
but whatever, not that this is really that important, I don't want to look like I am in a campaign to make everyone believe Raystorm and G-Darius on Taito Legends 2 are the PS1 version or something
Regarding Raystorm, in the PS1 version you even had to "INSERT COINS" (by pressing select), so it's even harder to tell both versions apart.
But like I said, I remember the arcade version being different in some stuff.

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DJ Incompetent
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Hm. It's just me.BrianC wrote:No, I saw the PSX and PC versions in videos on youtube and they do indeed simulate the inserting of coins.DJ Incompetent wrote:It's just you.Shatterhand wrote:Regarding Raystorm, in the PS1 version you even had to "INSERT COINS" (by pressing select), so it's even harder to tell both versions apart.
my PS1 version doesn't
yay for Working Designs.
Any of you guys around Garden City find this? None of the GSs in my area have received any. (look for a spare copy I can pick up?).
Shopping online? What's that?!
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Shatterhand
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I have a problem with the Metal Black game. It says in the instructions that when your beam level is at max, if you hold down the MAX Beam button you'll have a converging beam and when you let go you'll have a spreading beam, but it doesn't matter if I hold down the button or not, the same thing happens where it starts off converging, then it spreads, and at the very end it's converging again. Is it supposed to be like that?
Maybe not all of the games are software ports after all because after playing Darius Gaiden a little more, I've noticed that there's tons of slowdown where as G Darius seems to have none whatsoever, although I'm not sure if the arcade version of Darius Gaiden has slowdown the same as it does here.
Maybe not all of the games are software ports after all because after playing Darius Gaiden a little more, I've noticed that there's tons of slowdown where as G Darius seems to have none whatsoever, although I'm not sure if the arcade version of Darius Gaiden has slowdown the same as it does here.
Are you doing that when you fight a boss?Shearie wrote:I have a problem with the Metal Black game. It says in the instructions that when your beam level is at max, if you hold down the MAX Beam button you'll have a converging beam and when you let go you'll have a spreading beam, but it doesn't matter if I hold down the button or not, the same thing happens where it starts off converging, then it spreads, and at the very end it's converging again. Is it supposed to be like that?
When the boss shoots its own hyperbeam then the two energies are fighting each other and the craziness happens.
It's been months since I've played MB but I'm fairly certain it shouldn't spread unless you're doing it while a boss is shooting its own.
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TKGB_Mental_Gear
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ugh. It sounds like the problems with the PAL version are still there after all.Shearie wrote:I have a problem with the Metal Black game. It says in the instructions that when your beam level is at max, if you hold down the MAX Beam button you'll have a converging beam and when you let go you'll have a spreading beam, but it doesn't matter if I hold down the button or not, the same thing happens where it starts off converging, then it spreads, and at the very end it's converging again. Is it supposed to be like that?
Maybe not all of the games are software ports after all because after playing Darius Gaiden a little more, I've noticed that there's tons of slowdown where as G Darius seems to have none whatsoever, although I'm not sure if the arcade version of Darius Gaiden has slowdown the same as it does here.

Here's the forum topic at empire about the games with slowdown and the Football/Soccer Champ/Hat Trick Hero bug.
Edit: The US version of Tatio Legends 2 apparently uses the name Hat Trick Hero for Football Champ.
Last edited by BrianC on Thu May 24, 2007 5:12 pm, edited 1 time in total.
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CecilMcW00t
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Ahh jeez I'm sorry. I should've been more thorough in my tests. With the way I use the beam in Metal Black, I didn't realize they screwed it up. Then I put in Taito Memories and realized that it is indeed broken in TL2. I honestly don't notice the slowdown in Darius Gaiden though. But I guess if you are used to the PCB or MAME like most of you are, you'd notice. Once again, I'm sorry guys.
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So Taito Memories Metal Black doesn't have the beam problem? I wonder how the US/EU TL2 versions got stuck with it since they are supposedly based on the same code. I'm also curious if the games that play slower than the arcade play at the same speed for TL2 US, TL2 EU, and Taito Memories.CecilMcW00t wrote:Ahh jeez I'm sorry. I should've been more thorough in my tests. With the way I use the beam in Metal Black, I didn't realize they screwed it up. Then I put in Taito Memories and realized that it is indeed broken in TL2. I honestly don't notice the slowdown in Darius Gaiden though. But I guess if you are used to the PCB or MAME like most of you are, you'd notice. Once again, I'm sorry guys.
So what exactly is the beam issue?
I couldn't find my PAL PS2 TL2 so I gave TL2 PC a go and I didn't find any issue with the laser. Only noticable difference is the focused(hold bomb) laser looks as if it's being repelled, like in a boss fight, otherwise it still does damage the same and you can spread and focus by holding and releasing bomb.
I couldn't find my PAL PS2 TL2 so I gave TL2 PC a go and I didn't find any issue with the laser. Only noticable difference is the focused(hold bomb) laser looks as if it's being repelled, like in a boss fight, otherwise it still does damage the same and you can spread and focus by holding and releasing bomb.
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The issues only apply to the PS2 version. The PS2 version is different from the Xbox/PC version. Here are some details on why the PS2 and Xbox/PC versions are different.Limbrooke wrote:So what exactly is the beam issue?
I couldn't find my PAL PS2 TL2 so I gave TL2 PC a go and I didn't find any issue with the laser. Only noticable difference is the focused(hold bomb) laser looks as if it's being repelled, like in a boss fight, otherwise it still does damage the same and you can spread and focus by holding and releasing bomb.
I'm wondering about the speed and Hat Trick Hero issues in TL2 PS2 and if the issues also affect the versions in Taito Memories PS2, which supposedly uses the same code. The forum with info on slowed down games and other issues can be found here.
This post, which is only a few posts up, pretty much describes the beam issue:
Shearie wrote:I have a problem with the Metal Black game. It says in the instructions that when your beam level is at max, if you hold down the MAX Beam button you'll have a converging beam and when you let go you'll have a spreading beam, but it doesn't matter if I hold down the button or not, the same thing happens where it starts off converging, then it spreads, and at the very end it's converging again.
Last edited by BrianC on Thu May 24, 2007 9:16 pm, edited 1 time in total.
In all honesty, the beam issue is barely even a problem because it still works the same when countering the boss's MAX Beam and that's the important part. I have more of a problem with the Darius Gaiden slowdown because I just really hate slowdown in general and DG is one of my favorite shmups, but it's not as bad as the G Darius PS1 slowdown and I don't like playing games on my laptop so I can tolerate it.
I'm also wondering this but sadly, I can't test it with my copy of Taito Memories since my modded PS2 can't read burned DVDs anymore.I wonder how the US/EU TL2 versions got stuck with it since they are supposedly based on the same code. I'm also curious if the games that play slower than the arcade play at the same speed for TL2 US, TL2 EU, and Taito Memories.
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CecilMcW00t
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Yes, the beams work correctly in Taito Memories (let go of button for spread, hold for focus). I will check and see if Darius Gaiden runs at a better frame rate on it as well. Are there any other games you guys want me to compare?
Also, WTF @ Bust-A-Move Again? There are no characters and music is missing. You have two disembodied hands controlling the arrow. Why didn't they just use the localized Bust-A-Move 2?
Also, WTF @ Bust-A-Move Again? There are no characters and music is missing. You have two disembodied hands controlling the arrow. Why didn't they just use the localized Bust-A-Move 2?
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Bloodreign
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Now I know for sure we need a Taito Legends 3, but I'm afraid if they include Bubble Memories or Bubble Symphony, as well as the rest of the Puzzle Bobble games, they'll change the characters to a hand and a wheel. 
Seriously though, the only way to remedy the PB 2 fiasco is to release a third volume, add all 4 of the arcade games in, plus the last Bubble Bobble titles (hey Japan got them on Taito Memories 2 Gekkan and Joukan respectively), and the rest of the Taito Memories games we didn't get on the first two collections.

Seriously though, the only way to remedy the PB 2 fiasco is to release a third volume, add all 4 of the arcade games in, plus the last Bubble Bobble titles (hey Japan got them on Taito Memories 2 Gekkan and Joukan respectively), and the rest of the Taito Memories games we didn't get on the first two collections.