While you're waiting...
While you're waiting...
Some weeks ago I was in here boasting about a hot new shmup i'm writing called Shoot Shoot, Bang Bang. I promised the next version (v0.6.0) would be released with a full level.
As it stands I'm still looking for a level designer / graphic artist to design said level. The code for v0.6.0 and 0.7.0 is all done and ready to go but a promise is a promise.
So in the meantime I've knocked this little gem together in about 24hrs which I hope you will find briefly entertaining. I find it's perfect when I just want a 2 minute break from the drudgery of real work.
Comments and suggestions are always welcome.
ciao!
Download Surrounded for windows (this link will show the latest version all the time, and the latest release includes a link to a page that will let you know if you need to get an update.)
As it stands I'm still looking for a level designer / graphic artist to design said level. The code for v0.6.0 and 0.7.0 is all done and ready to go but a promise is a promise.
So in the meantime I've knocked this little gem together in about 24hrs which I hope you will find briefly entertaining. I find it's perfect when I just want a 2 minute break from the drudgery of real work.
Comments and suggestions are always welcome.
ciao!
Download Surrounded for windows (this link will show the latest version all the time, and the latest release includes a link to a page that will let you know if you need to get an update.)
Last edited by Aggrav8d on Wed Apr 06, 2005 12:58 am, edited 6 times in total.
Dan "Aggrav8d" Royer, Owner
Marginally Clever Games
Marginally Clever Games
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MovingTarget
- Posts: 911
- Joined: Wed Mar 30, 2005 7:44 pm
- Location: Scotland
Thanks!
I think I should add some kind of unstoppable, slowly moving death ray to force the player to move around a bit. as it is you can sit & spin for a very long time. I also think that preventing enemies from overlapping would be a good idea - sometimes you can shoot a blue guy (they only take 1 hit) but it doesn't die, i suspect this is because there are two overlapping.
I think I should add some kind of unstoppable, slowly moving death ray to force the player to move around a bit. as it is you can sit & spin for a very long time. I also think that preventing enemies from overlapping would be a good idea - sometimes you can shoot a blue guy (they only take 1 hit) but it doesn't die, i suspect this is because there are two overlapping.
Dan "Aggrav8d" Royer, Owner
Marginally Clever Games
Marginally Clever Games
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MovingTarget
- Posts: 911
- Joined: Wed Mar 30, 2005 7:44 pm
- Location: Scotland
Can you actually move about?
I like the way it feels relatively easy to cause a shitload of destruction
maybe it'd be better if you could move around in a small circle about a quater the size of the screen like in tempest, but still allowed to shoot anywhere... I dunno, as long as its not full x and y movment all over the screen as that'd be too much like asteroids...
and possibly within that circle of movement you could have stuff you need to defend lol *shrug*
I like the way it feels relatively easy to cause a shitload of destruction
maybe it'd be better if you could move around in a small circle about a quater the size of the screen like in tempest, but still allowed to shoot anywhere... I dunno, as long as its not full x and y movment all over the screen as that'd be too much like asteroids...
and possibly within that circle of movement you could have stuff you need to defend lol *shrug*
Know thy enemy attack pattern.
EDSF are the keys to move around. in the next version i'll add the arrow keys as well.
Dan "Aggrav8d" Royer, Owner
Marginally Clever Games
Marginally Clever Games
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Thunder Force
- Posts: 1773
- Joined: Wed Jan 26, 2005 11:21 am
- Location: research and development facility for Vasteel Technology.
Moved thread to the new dedicated Shmup Development board.
Leaving a shadow link in place on Shmups Chat for the time being for those who may not have noticed our latest board addition yet
Leaving a shadow link in place on Shmups Chat for the time being for those who may not have noticed our latest board addition yet
"Thunder Force VI does not suck, shut your fucking mouth." ~ Shane Bettenhausen
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MovingTarget
- Posts: 911
- Joined: Wed Mar 30, 2005 7:44 pm
- Location: Scotland
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SheSaidDutch
- Posts: 1092
- Joined: Tue Mar 15, 2005 12:46 am
ftp://ftp.marginallyclever.com/pub/surr ... -0.1.0.exe
- speeds change a bit
- "beam of death" forces you to dodge from time to time
- win32 installer to look (slightly) more professional
- ESDF, arrow keys for moving the ship
This game is released as freeware so feel free to give copies to anyone you like. I'm always eager for suggestions on how I could improve this game.
The beam of death doesn't always kill you and the game could use a custom icon, those will be fixed in the next version.
- speeds change a bit
- "beam of death" forces you to dodge from time to time
- win32 installer to look (slightly) more professional
- ESDF, arrow keys for moving the ship
This game is released as freeware so feel free to give copies to anyone you like. I'm always eager for suggestions on how I could improve this game.
The beam of death doesn't always kill you and the game could use a custom icon, those will be fixed in the next version.
Last edited by Aggrav8d on Sun Apr 03, 2005 11:43 pm, edited 1 time in total.
Dan "Aggrav8d" Royer, Owner
Marginally Clever Games
Marginally Clever Games
You might want to work on that Uninstaller a bit. It deleted my Programs menu completely. Just the shortcuts and icons, but still.
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.
My videos
My videos
Thanks, Ghegs, for the heads up. My installer was a bit too sloppy when it tried to delete the startup menu folder for the game. It's been fixed now.
Dan "Aggrav8d" Royer, Owner
Marginally Clever Games
Marginally Clever Games
Update: Download Surrounded for windows
- Win32 installer
- "giant beam of death" forces player to move around a bit
- added config file with window size & input controls
- added screenshot capture (F2)
- change default movement keys to WASD
- Win32 installer
- "giant beam of death" forces player to move around a bit
- added config file with window size & input controls
- added screenshot capture (F2)
- change default movement keys to WASD
Last edited by Aggrav8d on Mon Apr 04, 2005 5:01 pm, edited 3 times in total.
Dan "Aggrav8d" Royer, Owner
Marginally Clever Games
Marginally Clever Games
-
SheSaidDutch
- Posts: 1092
- Joined: Tue Mar 15, 2005 12:46 am
Just updated to v0.2.0
- fixed beam of death (much more deadlicious now)
- monsters no longer overlap (looks like there's more, but there ain't)
- heartbeat now speeds up as monsters get closer (more effective, imho)
- volume can be controlled from the current.cfg file
- fixed beam of death (much more deadlicious now)
- monsters no longer overlap (looks like there's more, but there ain't)
- heartbeat now speeds up as monsters get closer (more effective, imho)
- volume can be controlled from the current.cfg file
Dan "Aggrav8d" Royer, Owner
Marginally Clever Games
Marginally Clever Games
NOOZE!
di didi dah di dah dah dit...
Surrounded 0.2.0 ported to linux. STOP Confirm running on Mandrake 10.0 STOP requires SDL runtimes installed STOP People in streets STOP pandemonium STOP revelling STOP riot squads STOP END
di didi dah di dah dah dit...
(please feel free to try it on other flavours of linux)
Surrounded 0.2.0 ported to linux. STOP Confirm running on Mandrake 10.0 STOP requires SDL runtimes installed STOP People in streets STOP pandemonium STOP revelling STOP riot squads STOP END
di didi dah di dah dah dit...
(please feel free to try it on other flavours of linux)
Dan "Aggrav8d" Royer, Owner
Marginally Clever Games
Marginally Clever Games
0.2.1 -
- new clock added
- old clock removed
- game time recorded at end of log file
- nice end of game screen instead of abrupt quit
And anyone who messaged me just before the crash, please msg me again because I didn't get to read them! thanks.
- new clock added
- old clock removed
- game time recorded at end of log file
- nice end of game screen instead of abrupt quit
And anyone who messaged me just before the crash, please msg me again because I didn't get to read them! thanks.
Dan "Aggrav8d" Royer, Owner
Marginally Clever Games
Marginally Clever Games
0.2.2
- added OS X PORT
- beam of death now much more intimidating when it fires
- audio pauses when game pauses
- added OS X PORT
- beam of death now much more intimidating when it fires
- audio pauses when game pauses
Dan "Aggrav8d" Royer, Owner
Marginally Clever Games
Marginally Clever Games
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Shatterhand
- Posts: 4044
- Joined: Wed Jan 26, 2005 3:01 am
- Location: Rio de Janeiro - Brazil
- Contact:
Yeah, it's some crazy SDL B.S. that fails to properly position the window. The only workaround I have is close the app and restart. Alternately you can run it fullscreen by editing current.cfg
Incidentally I updated the win32 and linux versions to include a play again button, for those of you that wanted it. the mac version always lags behind because I don't own a mac.
Incidentally I updated the win32 and linux versions to include a play again button, for those of you that wanted it. the mac version always lags behind because I don't own a mac.
Dan "Aggrav8d" Royer, Owner
Marginally Clever Games
Marginally Clever Games