Blazing Lazers confirmed for Monday VC release

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Pixel_Outlaw
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Post by Pixel_Outlaw »

Please, sombody tell those idiots in the blog to grow a set. I'm looking forward to the game btw.
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Post by Zach Keene »

PC Engine Fan X!
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Post by PC Engine Fan X! »

I'd rather play Blazing Lazers on the real deal, meaing on a PC Engine/TG-16 setup rather than on the Wii...of course, there are those out there who don't have such access to said hardware will have to be content with d/l of BL on their Wii... ^_~

A good solid Japanese PC Engine joystick with variable auto-fire when playing a serious session of Gunhed/Blazing Lazers on the ol' PCE/TG-16 works wonders, y'know? ^_~

Sure, for the hard-core Gamecube owner/player, would be to use a Hori produced "Fighting Stick Gamecube" setup on the Wii for some of that authentic arcade joystick action when playing shmup titles on it.....

PC Engine Fan X! ^_~
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Post by Sonic R »

PC Engine Fan X! wrote:I'd rather play Blazing Lazers on the real deal, meaing on a PC Engine/TG-16 setup rather than on the Wii...of course, there are those out there who don't have such access to said hardware will have to be content with d/l of BL on their Wii... ^_~

A good solid Japanese PC Engine joystick with variable auto-fire when playing a serious session of Gunhed/Blazing Lazers on the ol' PCE/TG-16 works wonders, y'know? ^_~

Sure, for the hard-core Gamecube owner/player, would be to use a Hori produced "Fighting Stick Gamecube" setup on the Wii for some of that authentic arcade joystick action when playing shmup titles on it.....

PC Engine Fan X! ^_~
But Blazing Lazers was a console exclusive and was made for d pad playing :wink:

A fantastic game none the less - especially for a launch (USA) Turbo Grafx 16 title. I am recommend that every one get this and enjoy :D
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Ayanami
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Post by Ayanami »

Damn, another shooter that made me want to own a Turbo is on Wii. Soon I will just have to bite the bullet on this damn machine.
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Post by Asherdude »

I know what I'll be doing next week! Image
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Post by Asherdude »

Got it as soon as I got home from work!

Man o man! I'm in 16-bit bliss! :mrgreen:
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Post by Fighter17 »

Thank you Compile for Blazing Lasers. :D
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Post by Sonic R »

Fighter17 wrote:Thank you Compile for Blazing Lasers. :D
Thank you Compile for every thing! :D
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Rob
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Post by Rob »

Thank you Compile for 12 minute stages with no bullets !
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Post by professor ganson »

I'm ready for your scores in the High Score section.
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Post by sfried »

PC Engine Fan X! wrote:I'd rather play Blazing Lazers on the real deal, meaing on a PC Engine/TG-16 setup rather than on the Wii...of course, there are those out there who don't have such access to said hardware will have to be content with d/l of BL on their Wii... ^_~

A good solid Japanese PC Engine joystick with variable auto-fire when playing a serious session of Gunhed/Blazing Lazers on the ol' PCE/TG-16 works wonders, y'know? ^_~

Sure, for the hard-core Gamecube owner/player, would be to use a Hori produced "Fighting Stick Gamecube" setup on the Wii for some of that authentic arcade joystick action when playing shmup titles on it.....

PC Engine Fan X! ^_~
Do you have something against Nintendo consoles?
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Sonic R
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Post by Sonic R »

sfried wrote:
PC Engine Fan X! wrote:I'd rather play Blazing Lazers on the real deal, meaing on a PC Engine/TG-16 setup rather than on the Wii...of course, there are those out there who don't have such access to said hardware will have to be content with d/l of BL on their Wii... ^_~

A good solid Japanese PC Engine joystick with variable auto-fire when playing a serious session of Gunhed/Blazing Lazers on the ol' PCE/TG-16 works wonders, y'know? ^_~

Sure, for the hard-core Gamecube owner/player, would be to use a Hori produced "Fighting Stick Gamecube" setup on the Wii for some of that authentic arcade joystick action when playing shmup titles on it.....

PC Engine Fan X! ^_~
Do you have something against Nintendo consoles?
He is having undying passion for NEC :)
Not hate for Nintendo. Read it as love for the PC Engine!
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sfried
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Post by sfried »

Sonic R wrote:He is having undying passion for NEC :)
Not hate for Nintendo. Read it as love for the PC Engine!
Oh, I have love for the PC-Engine, too (If I had it, it would probably trump SNES as the "best-music" console). I just couldn't afford one...

Sonic R: Yay, Magical Chase icon!
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Post by Asherdude »

I'm really starting to love the TG-16 -- Turbo games are my favorite VC downloads. But back in the day (1990-1995), I never gave it a second look. Now if they had of used the PC Engine's design over here in the US and had R-Type as a pack-in... I would have made a bee line straight for their display every time I went to the store!
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Post by Turrican »

Awesome - a generation of manic players will be exposed to true gems thanks to the Wii. Blazing Lazers will enter top ten in the next annual poll, hopefully. :wink:
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Post by Sonic R »

Turrican wrote:Awesome - a generation of manic players will be exposed to true gems thanks to the Wii. Blazing Lazers will enter top ten in the next annual poll, hopefully. :wink:
These are the games I grow up with and have most love for :D
I hope to see these gems in the next top 25 :wink:
sfried wrote: Sonic R: Yay, Magical Chase icon!
Thanks! I have much love for Magical Chase and all Turbo games! (TG16 is probably my most favorite console - including all genre)
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Post by PC Engine Fan X! »

Sonic R wrote:
sfried wrote:
PC Engine Fan X! wrote:I'd rather play Blazing Lazers on the real deal, meaing on a PC Engine/TG-16 setup rather than on the Wii...of course, there are those out there who don't have such access to said hardware will have to be content with d/l of BL on their Wii... ^_~

A good solid Japanese PC Engine joystick with variable auto-fire when playing a serious session of Gunhed/Blazing Lazers on the ol' PCE/TG-16 works wonders, y'know? ^_~

Sure, for the hard-core Gamecube owner/player, would be to use a Hori produced "Fighting Stick Gamecube" setup on the Wii for some of that authentic arcade joystick action when playing shmup titles on it.....

PC Engine Fan X! ^_~
Do you have something against Nintendo consoles?
He is having undying passion for NEC :)
Not hate for Nintendo. Read it as love for the PC Engine!
For Sonic R,

Very well said -- my thoughts exactly..... ^_~

----------------------

And for sfried,

And no, I don't have anything against Nintendo. I do have an original NES console, a GBA SP & an original purple colored USA Bios version Gamecube console (with the proper Digital I/O port, of course) with GBA Player accessory for some Nintendo gaming fun/love..... ^_~

PC Engine Fan X! ^_~
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FRO
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Post by FRO »

Great game. I just 1CC on my TG-16 a couple weeks ago :D
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Post by roker »

Rob wrote:Thank you Compile for 12 minute stages with no bullets !
don't forget repetitive music to help the stages go by slooooooooooooooow

I'd just like to add that Zanac Neo is the best compile game

but aren't all their games nearly the same? (they're more guilty of this crime than psikyo, IMO)
Last edited by roker on Sat May 26, 2007 2:03 am, edited 1 time in total.
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Post by Sonic R »

roker wrote: but aren't all their games nearly the same? (they're more guilty of this crime than psikyo, IMO)
I guess they are same as in flying and shooting stuff :?

Are not all Konami games the same? Are not all Cave games the same?
Gradius V - the same game since 1985 :?
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Post by Grant Windsor »

roker wrote:but aren't all their games nearly the same? (they're more guilty of this crime than psikyo, IMO)
Yeah...but Psikyo was never shy at all about it at all...only lunatics would work almost exclusively in the same genre...and a somewhat repetitive genre at that...and recycle their screen fonts and power-up icons. At least Compile was never that brazen. Sure, you could play GunHed/Blazing Lazers and Super Aleste/Space Megaforce and see the similarities (same goes for Dennin Aleste and Musha Aleste to some degree), but certainly the Spriggan games, for instance, were not similar to any of the above. Then again....it's really comfortable to know what you're getting (for the most part) up front...every developer has a certain "house style." I'm certain anyone here could visualize a basic style of shooter if I just mentioned Cave, Technosoft or Toaplan.

- Grant
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Post by neorichieb1971 »

Off topic question.

Are the VC games released globally? Or by their native region?

I've not really followed the Wii.
This industry has become 2 dimensional as it transcended into a 3D world.
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Post by Turrican »

There's one thing I don't get... Compile is no more. Who holds the copyright for Blazing Lazers? Who is publishing it on Wii? Is there a chance that we'll see Space Megaforce on it too?
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Post by Herr Schatten »

Turrican wrote:There's one thing I don't get... Compile is no more. Who holds the copyright for Blazing Lazers? Who is publishing it on Wii? Is there a chance that we'll see Space Megaforce on it too?
The title screen says "BLAZING LAZERS by NEC" and I think in the download menu the game is credited to Hudson, so I guess that Compile developed the game and Hudson/NEC published it and still hold the publishing rights, which enables them to put it out on the VC.
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Post by Sonic R »

Herr Schatten wrote:
Turrican wrote:There's one thing I don't get... Compile is no more. Who holds the copyright for Blazing Lazers? Who is publishing it on Wii? Is there a chance that we'll see Space Megaforce on it too?
The title screen says "BLAZING LAZERS by NEC" and I think in the download menu the game is credited to Hudson, so I guess that Compile developed the game and Hudson/NEC published it and still hold the publishing rights, which enables them to put it out on the VC.
I believe that this is hold true of the vast majority of Turbo Grafx Games (esp in the USA).

As for Space Megaforce, the game was published by Toho (famous for Godzilla publishing) and I believe they are still around?
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Post by Grant Windsor »

Turrican wrote:There's one thing I don't get... Compile is no more. Who holds the copyright for Blazing Lazers? Who is publishing it on Wii? Is there a chance that we'll see Space Megaforce on it too?
Hudson holds the rights to GunHed (the game, not the license)...Compile never did. NEC licensed the game from Hudson and released it in the states as Blazing Lazers. However, in the case of a game like Dennin Aleste on Mega CD...which Compile self-published...who knows. You know, we used to have these piracy discussions a long time ago on the forum, and some people argued that pirating old games was OK because it was old games which companies didn't care about any longer for old consoles. The advent of the VC and similar venues has highlighted just how wrong that line of thinking really is (which was already wrong for philosophical and financial reasons).

- Grant
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