taito type X : any info?

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pixelcorps
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taito type X : any info?

Post by pixelcorps »

So, i've been looking at the taito typX board, and what it can offer, does anyone know hoiw the distribution system works?

I'm unsure if taito would distribute the units or the develoer /partner dealt with it.

thx
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Post by pcb_revival »

Type X hardware as been sold on these boards before if thats what you mean.

Or are you wanting to produce your own software.
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pixelcorps
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Post by pixelcorps »

pcb_revival wrote:Type X hardware as been sold on these boards before if thats what you mean.

Or are you wanting to produce your own software.
well, i'm just looking into what the distribution model is..

I emailed taito about it, so hopefully I'll get some info.
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Post by gameoverDude »

pixelcorps wrote:
pcb_revival wrote:Type X hardware as been sold on these boards before if thats what you mean.

Or are you wanting to produce your own software.
well, i'm just looking into what the distribution model is..

I emailed taito about it, so hopefully I'll get some info.
Taito Type X games are on HDDs, with a dongle key required for each of the different games. Not sure about the developer kits though, but if you wrote the game on PC- porting to Type X should be kinda easy.
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Re: taito type X : any info?

Post by Dave_K. »

pixelcorps wrote:So, i've been looking at the taito typX board, and what it can offer, does anyone know hoiw the distribution system works
Oh sweet! Tell me your game is finished!
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Re: taito type X : any info?

Post by pixelcorps »

Dave_K. wrote:
pixelcorps wrote:So, i've been looking at the taito typX board, and what it can offer, does anyone know hoiw the distribution system works
Oh sweet! Tell me your game is finished!
haha, sadly no, after i finished the prototype, I realised that a one man team outside of my day dev-job wasn't going to cut a quality product - the game was low res, and didn't run at a framerate i'd deem as acceptable.

so I restarted the project from scratch, in hi-def with a programmer working for a "very high profile" dev company so i can concentrate on art, music and design - the audio engine is now rivalling that of tesuya mizuguchi's best efforts, and in some areas exceeding!

the game is now at about 50% complete.

so in short, i'm researching for possibly a future project, and thinking about using this present project in the same way, if the distribution / dvelopment model is workable...
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Re: taito type X : any info?

Post by sven666 »

pixelcorps wrote: so I restarted the project from scratch, in hi-def with a programmer working for a "very high profile" dev company so i can concentrate on art, music and design - the audio engine is now rivalling that of tesuya mizuguchi's best efforts, and in some areas exceeding!

the game is now at about 50% complete.

so in short, i'm researching for possibly a future project, and thinking about using this present project in the same way, if the distribution / dvelopment model is workable...
cool!

i also heard about something called www.play-on.it which apparently is somekind of new italian arcade hardware if you want to believe that site (i have no idea how proof that is).
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Post by pixelcorps »

hmm, I remain unconvinced for now, i'm kind of puzzled how anyone would actually see a return on something like that in europe considering how dead non-"large scale" location based arcade games are here in the west.

lua / elf seems a bit of a backwards step from direct X.

It all sounds a bit hobbyist, especially from how they are presenting themselves on the site, but I will peruse the site and check the media.

regardless, my enquiries are all very speculative at present but considering that the development costs / process for even an xbox live arcade or PS3 DLC game are so prohibitive, anything is possible.

*goes to look at some example vids*
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Post by sven666 »

Yeah like i said i just got approached by one of the developers asking if i was interested, (i think he mistook me for a developer and not an op).

i have no idea how serious or capable the system/developer is, but if true it seems like a cheap way to get your games across atleast, its worth looking into imo.

about developing for type-x i assume you have to go thru Taito, i have no idea how to approach something like that tho, sorry.

maybe you can do an unlicenced NAOMI version? (since SEGA themselves have discontinued the system), should atleast be wallet friendly.
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Post by Ghegs »

Moved to Hardware.
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Post by rtw »

Taito-X is just a Celeron system running WinXp embedded. The system is expensive, heavy and fragile i.e. the hard disk can easily be broken.

The Taito-X system is also inconsistent since it supports a wide range of processors within the Intel family. I.e. your application might need a P4 at 1.2Ghz but the Taito-X has a Celeron...

Here is some more info:

http://www.system16.com/hardware.php?id=677
http://www.system16.com/hardware.php?id=678

It is not JAMMA compatible.

I would go for the Cave SH-3 system, PGM or NAOMI, tried and trusted.


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Post by PC Engine Fan X! »

rtw wrote:Taito-X is just a Celeron system running WinXp embedded. The system is expensive, heavy and fragile i.e. the hard disk can easily be broken.

The Taito-X system is also inconsistent since it supports a wide range of processors within the Intel family. I.e. your application might need a P4 at 1.2Ghz but the Taito-X has a Celeron...

Here is some more info:

http://www.system16.com/hardware.php?id=677
http://www.system16.com/hardware.php?id=678

It is not JAMMA compatible.

I would go for the Cave SH-3 system, PGM or NAOMI, tried and trusted.


rtw
So the Taito Type X & X+ PC tower setups only output in JVS output then? And isn't a JVS to Jamma adapter available for it as well?

Yep, those Cave SH-3 mobo, PGM & Sega Naomi motherboards are the shizzle for sure when it comes to playing arcade-based shmup titles..... ^_~

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Post by sven666 »

PC Engine Fan X! wrote:
So the Taito Type X & X+ PC tower setups only output in JVS output then? And isn't a JVS to Jamma adapter available for it as well?
yeah just like the naomi (in fact you can use the same I/O).

sh3 and PGM are completely obsolete systems, theres no reason at all to use it unless (like cave) you were the developer.
if you want to go rock-bottom-cheap you might aswell go for MVS.

Id say an unlicenced NAOMI rom is the way to go, cheap to manufacture, and the hardware is still fairly capable (high res, good sound, fairly large storeage capabilities).

but im guessing the biggest profit is somehow to get a licence from taito to make a type-x rom..
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Post by rtw »

sven666 wrote:sh3 and PGM are completely obsolete systems, theres no reason at all to use it unless (like cave) you were the developer.
if you want to go rock-bottom-cheap you might aswell go for MVS.
I disagree, the SH-3 is not obsolete. The inclusion of the FPGA allows for powerful expansion possibilities. AFAIK the Cave SH-3 is the fastest 2D system around!

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Post by Kron »

Surely the SH4 in the Naomi is more capable?
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Post by rtw »

Kron wrote:Surely the SH4 in the Naomi is more capable?
The SH-4 is more capable as a processor, but when it comes to 2D games you need something which can control scrolling layers and sprites. The NAOMI is a basically 3D system.

If you followed the Ketsui cancelled thread you saw that the PS2 could not keep up when it had to load data when the screen started going backwards.
But the PGM can, and it's jsut a 68000 CPU with some wicked GPU's. It helps of course that the PGM can access all it's memory at once.

So for a 2D system it's not as much the processor which counts. It's the GPU.

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Post by nZero »

rtw wrote:The SH-4 is more capable as a processor, but when it comes to 2D games you need something which can control scrolling layers and sprites. The NAOMI is a basically 3D system.
Scrolling layers -> textured polygons
Sprites -> textured polygons

Lack of specialization in 3D hardware does not in any way make it less capable of handling 2D games, provided that enough fillrate and memory are available.
rtw wrote:So for a 2D system it's not as much the processor which counts. It's the GPU.
SNES vs. Genesis argument. Both are important.
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Post by sven666 »

been speaking some more to angelo at play-on.it and they sure seem ambitious anyways.

id say its worth to contact him if youre really interested in getting across on an arcade platform, his email/msn is gennagroup@yahoo.it
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Post by pixelcorps »

sven666 wrote:
but im guessing the biggest profit is somehow to get a licence from taito to make a type-x rom..
well, they STILL haven't responded.

while working on cave's hardware would be interesting, it actually doesn't offer the versatility of direct X9, and obviously an engineer has to learn the idiosyncracies of the hardware also.

I'll bet tech support and documentation in english isn't available either!

At least with Type X it's not difficult to quickly port, should an opportunity arise.

same goes for the italian guys - it's not really a standard - we're thinking about developing a good game with as few snags in the development pipeline as possible, and at least with DX9 we can just go straight to PC without any bullshit, technical or cultural.

well, as with the game we're doing now - I guess we'll finish that first and see where we can go.

I'm still thinking about a shooter, a full on danmaku game with high def visuals that matches up with the best, but animation sequencers and bullet handling tools would need to be made first.

we'll see - I should shut up until our 1st project is finished anyways.
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Post by Specineff »

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Post by pixelcorps »

depends how it handles, large, streamed, non tile based backgrounds..

anyways, this is all speculation, i'm going to concentrate on finishing my present game and stop yapping!
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Post by rtw »

Looks like play-on.it supply an interpreted platform (lua) for the games! I.e. Win32 ports would be slightly difficult.

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