
And the price keeps creeping up.
Thank God for greg!

Then snag a CR2032 battery and replace it. Its in the back where the cable hook-ups are.shinsage wrote:Looking at these lists makes me remember how big of a port machine the Saturn was.
My personal favorite that isn't a shooter or even a port is Burning Rangers.
Never beat it because the memory's screwed up...whenever I turn on my Saturn it goes to the Time/Date settings.
Isn't the rarest Saturn game supposed to be one which only had a print-run of 200 copies and was handed out to audience members of Japanese cooking show? The title is failing me at the moment... I want to say it was Dekisoba Deluxe...jp wrote:I don't know man... I know Taromaru is 7500 (actually, its one pressing was the last thing Time Warner Interactive of Japan did) but... hmmm... I dunno. Mizabuka the official rarest Saturn game? I'd think Crows and Blast Wind are both just as difficult to come across. Granted, I don't know how many pressings either of those got (I've always assumed 5000 or less) so if Mizabuka had a 3500 pressing then it could very well be the rarest.Ceph wrote:Ok, 3500 is an insanely small print run. That explains it. So this is the rarest official Saturn game then?Limbrooke wrote: As I've heard regarding print runs:
Shinrei Jusatsushi Taroumaru = 7,500 copies (1 run)
Mizubaku Daibouken = 3,500 copies (assumed 1 run)
Unless you count special editions and stuff.
Mizubaku Daibouken is by far the hardest to find of any of them. May not be the most expensive, but I've got alerts to tell me when any of the above go on sale. Mizubaku comes up once in an age (the last one going for around 10,000 yen). There's always a Taroumaru for sale. Crows has also gone up in recent months, but it pops up more frequently.Ceph wrote:I know that Crows rare, but Blast Wind? There are always a couple for sale.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
shinsage wrote:Looking at screens of Taromaru always makes me wonder why the print run of it was so low. Who was the dev?
Also, get crackin' on that Final Fight Revenge review.
Then why Liquid Kids?I've wondered about getting Super Tempo and Deppy, but I need a good helping of kinetic violence with my cutesier sidescrollers (ala Rocket Knight / Dynamite Headdy).
Taito, Konami, and Capcom (would those count as the "big three" of the arcade world?BIL wrote:It's partially because I really love VING's Saturn Taito ports, and lacking Mizu the others felt incomplete... but more importantly, Taito and Konami cutesies get a sentimental exemption.
I'd like to find and play this while not paying an exorbitant price. I always thought it looked rather nice.nem wrote: Keiou Yuugekitai
I'd be more interested in Super Tempo if there weren't so many enemies pissing on things. A guy's gotta have standards, you know?BIL wrote:I've wondered about getting Super Tempo and Deppy, but I need a good helping of kinetic violence with my cutesier sidescrollers (ala Rocket Knight / Dynamite Headdy).
RegalSin wrote:You can't even drive across the country Naked anymore
I wish I could recall the citations for those print runs I state but it’s been 7 years since I’ve thought about it and regrettably nobody requested a source, nor did I provide one (like a secretive POS). I know I had good lead so should I get that information I will provide it going forward, just don’t hold your breath.nosorrow wrote:In this day and age, has it finally been settled which import Saturn game is the rarest? Way back when (10 years ago or so), it used to be Stellar Assault SS and Taromaru. According to this very (old) thread, evidence (i.e. print runs) suggests Liquid Kids/Mizubaku Daiboken.
This is purely anecdotal evidence on my part, but the hardest to find - yet playable - game I can think of is Tryrush Deppy. That is one tough game to get a hold of, especially with the spine and registration cards. Super Tempo seems rare as well and so does Final Fight Revenge, somewhat surprisingly.
P.S. Necrobump!
Code: Select all
Mizubaku Daibouken – copies sold 0, copies listed 2
Tryrush Deppy – copies sold 2, copies listed 0
Super Tempo – copies sold 3, copies listed 2
Code: Select all
Shinrei Jusatsushi Taromaru – copies sold 4, copies listed 8
Stellar Assault SS – copies sold 4, copies listed 6
For shame, I sold both of these games but really should have only gotten rid of CHQ+SCI. It's not arcade accurate at all (it's entirely new) and the handling is supreme bullship. It is (was) very uncommon and used to be cheap and obviously is outdone elsewhere (Taito Memories) so I'd avoid that. Tenchi wo Kurau 2 I sold before I knew about the super-moves, pointed out by Ganelon some years ago... I'm sure BIL will dig the video. And for the record, that topic (http://shmups.system11.org/viewtopic.php?f=3&t=18835) has lots of great Saturn info too.Taito Chase H.Q. Plus S.C.I (short but sweet)
Tenchi wo Kurau 2
It's very balanced and accessible right up until the truck escort mission, at which point it completely falls apart. You need to play extremely precisely to prevent the truck from being bombed to death.null1024 wrote:* Leynos 2 has not clicked with me at all. Seemed like it could be cool, but I can't bring myself to like it.
It's been ages for me too, but I definitely recall Zwei running a lot smoother than the first game's painful chop. I've got Zwei but have yet to pick up the original for this reason... gonna get it at some point, though. I even managed to adjust to friggin Star Fox after SF64, haha.null1024 wrote:* Panzer Dragoon [this is probably the best of the early Saturn titles and it's pretty cheap to get -- looks pretty nice too, only problem at all is it being fucking 20 FPS, and it's been a while since I played Zwei, but IIRC that game also runs at 20].
* I like Taromaru, but I will never own the damn game because it's crazy expensive. If you can play it somehow, go play it. It's coooool.
Zwei definitely runs smoother than the original. It also supports anamorphic widescreen (Nights has this option as well).BIL wrote:It's been ages for me too, but I definitely recall Zwei running a lot smoother than the first game's painful chop. I've got Zwei but have yet to pick up the original for this reason... gonna get it at some point, though. I even managed to adjust to friggin Star Fox after SF64, haha.
So true. I think it's the best looking 3D game on the console, which is especially impressive since it manages to achieve that while not sacrificing a fluid framerate for those visuals. Burning Rangers may have been a bigger technical achievement (if that is even true. no clue about that) but what's it worth when the game is almost unplayable?BIL wrote:+100000000000000 Bulk Slash, it's a m a z i n g. I consider it the Saturn equivalent of Silent Bomber or Omega Boost on the PS1. Pure arcadey fun expertly designed around the limitations of early 3D. Vintage mecha anime aesthetic is so wonderful.That boss BGM, oh my god.