What type of theme for a Shmup would you like to see next?

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
User avatar
elvis
Posts: 984
Joined: Fri Nov 04, 2005 10:42 pm
Location: Brisbane, Australia

Post by elvis »

I want horrible evil devil-spawn shmups to come back. Gynoug of the modern era.
User avatar
JBC
Posts: 3850
Joined: Wed Mar 30, 2005 3:14 am

Post by JBC »

Gorecki wrote:How about a Treasure shooter that unfolds backwards through time, scrolling backwards from the boss to the start of the level, so that your own bullets are sucked out of the enemies and down the screen, where you must maneuver into their path to prevent a destructive paradox, all whilst dodging enemy bullets that suck upwards from the bottom of the screen?
That would take the R-Type memorization gameplay to a whole new level of ARGH! :wink:
elvis wrote:I want horrible evil devil-spawn shmups to come back. Gynoug of the modern era.
Seconded - raging dick man included.
User avatar
Klatrymadon
Posts: 2306
Joined: Sun Aug 21, 2005 2:39 pm
Location: Liverpool
Contact:

Post by Klatrymadon »

That would take the R-Type memorization gameplay to a whole new level of ARGH!
Aye, it sounds like a great idea, but the backward-scrolling section in R-Type III was a total bastard. Took me quite a while to nail that bit. The annoying thing was that it wasn't even that difficult in terms of what was actually going on... :P
User avatar
Shocky
Posts: 580
Joined: Thu Oct 27, 2005 1:15 pm
Location: Yume Tairiku Finland

Post by Shocky »

HeLGeN-X wrote: I was thinking something inside a human body would be unique, but maybe not so cool.
Unique? I don't think so.. Fantastic Voyage, X-Multiply, Abadox, Blast Factor, Microcosm.. ok, not all pure shmups but it's been done again and again.

tuoma wrote: I want an "over the top egyptian myth outer-space-book of the dead" kind of thing. Last boss, a goodly faraoh, true last boss? Illuminatis demon-head lizard leader.
Crisis Force and Myth involve shooting at amazing egyptian space gear.

Some really satanic lovecraftian shmup would be welcome. I think there have been all sorts of dark-themed shmups involving devils or fallen angels like Gynoug, but not enough. I want more of those.

What the world really needs is a totally psychedelic lsd-trip migraine-simulation shmup with psy-trance music and loads of mushrooms, fractals, space humanoids, buddhas and maximum weirdness.

I have a couple of more shmup ideas but I'm keeping them secret for now. One has to do with mythology and would resemble the ESPrade/galuda games.
Last edited by Shocky on Sat Apr 14, 2007 10:24 am, edited 1 time in total.
Before Pope John Paul died he decreed that Aliens were also GOD's creatures and we should treat them with respect.

Image
User avatar
UnscathedFlyingObject
Posts: 3636
Joined: Wed Jan 26, 2005 1:59 am
Location: Uncanny Valley
Contact:

Post by UnscathedFlyingObject »

Cave should make a shmup with a hell theme. The term "bullet-hell" would make a lot more sense. Since different religions have different hells, they could make each level a different hell: Buddhist hell, Christian hell, etc. You could play as different angels or some renegade devils trying to take over.

edit: gee, too late.
"Sooo, what was it that you consider a 'good salary' for a man to make?"
"They should at least make 100K to have a good life"
...
User avatar
shoe-sama
Banned User
Posts: 2723
Joined: Mon Jan 01, 2007 1:15 am
Location: gobble gobble

Post by shoe-sama »

An army of n00bz, trolls, spambots etc. is attacking and you're a forum mod omfg kill them all.

And random ghey internet fads are thrown into the mix.
<Sidwell> TSS is manlier than a jet figher made of biceps.
User avatar
Specineff
Posts: 5806
Joined: Wed Jan 26, 2005 12:54 am
Location: Ari-Freaking-Zona!
Contact:

Post by Specineff »

Food.

The Four Horsemen of Apocalypse VS Auto-Theocratic military power.
Don't hold grudges. GET EVEN.
User avatar
SFKhoa
Posts: 2582
Joined: Wed Jan 26, 2005 2:11 pm
Location: Toronto, ON
Contact:

Post by SFKhoa »

shoe-sama wrote:An army of n00bz, trolls, spambots etc. is attacking and you're a forum mod omfg kill them all.

And random ghey internet fads are thrown into the mix.
QFE.
User avatar
Gungriffon Geona
Posts: 583
Joined: Mon Jul 03, 2006 4:24 pm
Contact:

Post by Gungriffon Geona »

SFKhoa wrote:
shoe-sama wrote:An army of n00bz, trolls, spambots etc. is attacking and you're a forum mod omfg kill them all.

And random ghey internet fads are thrown into the mix.
QFE.
that's like my dream project. think a side-scrolling Batrider with lots of hilarious ships and bosses, not to mention fad music all around. final boss: Pedobear.
Image
FLYING CARS WITH CRAB CLAWS
User avatar
icepick
Posts: 443
Joined: Fri Feb 04, 2005 9:18 pm
Location: Minnesota, US

Shmupz: Rhythmic Scroll-Shooting

Post by icepick »

I was thinking just the other night that a theme like Rez would be very nice; Not necessarily in visual style (although that'd be fine), but one where enemies and their shots and destruction are all linked closely to the music, and the stages feature a method for accessing different level paths via a powerup (like Rez) or some other criteria, basically in the form of rank.

Of course, having a sort of "MusicSync" for shots could throw the game into borderline territory, but perhaps, shots from the player could behave as usual, possibly simply attenuated both visually and aurally. Enemies could become inactive at the point of usual destruction (in line with other games), but their destruction/explosion could be "delayed" to provide a complimentary effect in time with the music. To reduce confusion between active and inactive enemies, the latter could become "dark" after a brief visual confirmation that they're essentially destroyed.

Visual evolution of the player's avatar (a la Rez, Psyvariar 2) would coincide with any increase in firepower, although I'm not sure of how this would behave in a miss condition. Perhaps if lives (or perhaps bombs) weren't factored into the rank system, additional lives could work as they do in Rez, with a greater number of lives/bombs causing more powerful variations in the shots style (with different visual effects). This means that an error wouldn't set the player back as much as your typical powerup system, but it could also be an easy downward spiral.

The branching stage paths would follow what I see as the template in Rez; Fixed scripted enemy formations with breaks in between (for stage branching), but with varying behavior and difficulty depending on which stage path has been taken. If by the means of a simple powerup, players could manipulate the branching system to access particular branches of stages, for scoring or other reasons (such as survival). It could be similar to Border Down's borders in this sense.

The music would of course change based on the current branch and place in the stage, either in a Rez-style "higher branch means higher ecstasy" or in a NiGHTS-style "all variations are nice, but you might like some more than others." Bosses could have different versions based on the branch(es) taken to reach them, perhaps with a total of two or three different versions.

Actually, Border Down kind of takes care of most of these stage branching concepts pretty well, although I imagined it in a vert, plus the enemy and sound effects synchronization with the music is all Rez. Anyway, toss in some unlockable extras for a console port (prototype levels, random/endless modes), and I would be very pleased. It should also be very colorful with distinct locales.

If no one's made it in 20 years, I'll take care of it. 8)

In a separate idea, I'd like to see more natural environments; not like flying through a living intestinal planet dressed up as a blind salamander, and not like a cutesy world of make-believe (although that's nice)... but pleasant environments like forests, oceans with islands and lagoons and waterfalls, snowy mountains and the like. It's probably bad to be blowing the snot out of stuff in peaceful, pleasant settings, but it could be adjusted to seem less disruptive.
\\ /\/\ \
User avatar
Pixel_Outlaw
Posts: 2646
Joined: Sun Mar 26, 2006 3:27 am

Post by Pixel_Outlaw »

Psychedelic not really pushing drugs just really trippy and profound in a nonsensical way.
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
User avatar
gameoverDude
Posts: 2269
Joined: Wed Jan 26, 2005 12:28 am
Contact:

Post by gameoverDude »

[quote=Shocky]What the world really needs is a totally psychedelic lsd-trip migraine-simulation shmup with psy-trance music and loads of mushrooms, fractals, space humanoids, buddhas and maximum weirdness. [/quote]

I like this idea. Throw in some Darius Gaiden style warping backgrounds like those used in zones G-J. Let's not have the R-Type final style wavering effects on the ships and foreground stuff though, that was a pain in the ass.

Jeff "YaK" Minter will probably beat everyone else to actually executing this sort of thing. Defender 2000 does come close in some ways.
Kinect? KIN NOT.
DBH87
Posts: 407
Joined: Mon Nov 13, 2006 8:12 pm
Location: Pontefract West Yorks England

Post by DBH87 »

the human body.

each level is fighting off a different type of disease. Instead of multiples (ie gradius) you could have antibodies fighting alongside you
User avatar
Fenrir
Posts: 802
Joined: Wed Aug 10, 2005 6:43 pm
Location: Tromsø
Contact:

Post by Fenrir »

I'd really want a graphically intense HORIZONTAL shmup with a heavy heroic fantasy theme. A sort fresh, new hori Dragon Blaze, but not as tacky as Sol Divide.
Something like a Tower of Doom shmup with a 2007 style (yes I'm a graphic whore, so what ;b ) Oh, and of course it must sport a pompous orchestral soundtrack.
I'd love it on the arcades, and THEN on the DC :D

And for all you molecular-biological freakos: you should've been there on the Amiga and Fantastic Voyage. And as far as rail shmups with FMV backgrounds go (Novastorm, Rebel Assault II and so on), whom I love them big big BIG time, Microcosm is there to be played 8) :D
Alas, Ikaruga is going...

Undesired, unwanted them...
What makes them go?
User avatar
Ayanami
Posts: 548
Joined: Fri Jun 10, 2005 8:36 pm
Location: Suburbs of Detroit

Post by Ayanami »

A shmup heavily tied to music like Rez would be the shmup ever.
User avatar
the2bears
Posts: 394
Joined: Wed Jan 26, 2005 6:08 am
Location: San Carlos, CA
Contact:

Post by the2bears »

I'd like to see a shmup inspired by music, such as a classic rock song, something along the likes of Come Together by The Beatles. Each verse could be the inspiration for a boss... maybe I just think it'd be cool, "Hold you in his arms yeah you can feel his disease."

Bill
the2bears - the indie shmup blog
User avatar
Pixel_Outlaw
Posts: 2646
Joined: Sun Mar 26, 2006 3:27 am

Post by Pixel_Outlaw »

the2bears wrote:I'd like to see a shmup inspired by music, such as a classic rock song, something along the likes of Come Together by The Beatles. Each verse could be the inspiration for a boss... maybe I just think it'd be cool, "Hold you in his arms yeah you can feel his disease."

Bill
Hmmm I would like to shoot the rocking horse people that have bullet curtains of marshmallow pies. Or a shmup where you "Turn off your mind and float downstream" because of course "it is not dying" as long as you can avoid the shots of "yellow matter custard". Of course to dodge the shots you would have to move very quickly much like "pigs from a gun". This you might have to take care to keep this game in a safe location to prevent damage or "Hide it in your pantry with your cupcakes". Why not take it to show your chums when you "go to the cabinet's debate". You could literally play it "Sitting on your sofa on a Sunday afternoon". You would have a new game and stories when you "laugh about it shout about it when you have to choose". It would have drug use so you would have to "hide it from the kids".

OK I'm done for now....sorry the2bears has excellent taste in music. The gun would go ko ko kachoo rather than ratatat. I would like a character shmup where you choose and fly one of the 4 beatles. I'd play as McCartney.

Serously Bill if the law would permit you and I should make a beatles tribute Danmaku.
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
User avatar
Never_Scurred
Posts: 1800
Joined: Thu May 18, 2006 1:09 am
Location: St. Louis, MO

Post by Never_Scurred »

math and shmups people.

Most of these premises are really good, but I can't help feeling like we'd be doing the same thing just with a different look. I would love to see a game in which the play mechanics were rooted in mathematical concepts. NOthing too hard but enough so that if you knew your shit, you'd have a fighting chance. It would be a nightmare for some but imagine the possiblities.
"It's a joke how the Xbox platform has caught shit for years for only having shooters, but now it's taken on an entirely different meaning."-somebody on NeoGAF
Watch me make Ketsui my bitch.
User avatar
Pixel_Outlaw
Posts: 2646
Joined: Sun Mar 26, 2006 3:27 am

Post by Pixel_Outlaw »

Warning! Warning!
A large polynomial is approaching fast. :shock:
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
User avatar
jp
Posts: 3243
Joined: Wed Jan 26, 2005 12:11 am
Location: Huntsville, AL
Contact:

Post by jp »

Never_Scurred wrote:math and shmups people.

Most of these premises are really good, but I can't help feeling like we'd be doing the same thing just with a different look. I would love to see a game in which the play mechanics were rooted in mathematical concepts. NOthing too hard but enough so that if you knew your shit, you'd have a fighting chance. It would be a nightmare for some but imagine the possiblities.


Image
RABBLE RABBLE RABBLE!!!!!!
User avatar
FRO
Posts: 2274
Joined: Tue Jan 25, 2005 10:25 pm
Location: Nebraska, USA
Contact:

Post by FRO »

Steampunk Parodius :D
Randorama
Posts: 4079
Joined: Tue Jan 25, 2005 10:25 pm
Contact:

Post by Randorama »

Never_Scurred wrote:math and shmups people.

Most of these premises are really good, but I can't help feeling like we'd be doing the same thing just with a different look. I would love to see a game in which the play mechanics were rooted in mathematical concepts. NOthing too hard but enough so that if you knew your shit, you'd have a fighting chance. It would be a nightmare for some but imagine the possiblities.
Well, you play computer programs with fancy interfaces, after all. What is the difference?
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."

I.M. Banks, "Consider Phlebas" (1988: 43).
User avatar
HeLGeN-X
Posts: 159
Joined: Tue Feb 20, 2007 3:33 pm
Location: Fukuoka and NYC.

Post by HeLGeN-X »

UnscathedFlyingObject wrote:Cave should make a shmup with a hell theme. The term "bullet-hell" would make a lot more sense. Since different religions have different hells, they could make each level a different hell: Buddhist hell, Christian hell, etc. You could play as different angels or some renegade devils trying to take over.

edit: gee, too late.
That would be awesome, like it'd be Bhuddist Monks trying to escape like Hell or something similar, that would be awesome, and they should make the difficulty harder than Mushi, Ketsui and DDPD :D
User avatar
SPACE HARRIER
Posts: 186
Joined: Sat Feb 26, 2005 7:46 pm
Location: Netherlands
Contact:

Post by SPACE HARRIER »

A new souped up version of a classic jeff minter game "ATTACK OF THE MUTANT CAMELS"

A 16 people X-box live shmupgame..

-16 different ships to choose from each with his own powerups
-free to fly everywhere
-loads of powerups
-team matches
-new maps each month
-attack from all directions
-solo deathmatches 8)
-big BIGGER HUGE bosses

ohhh,you can't have it all....
:wink:
Image = = = = = = =
User avatar
PFG 9000
Posts: 647
Joined: Wed Jun 08, 2005 6:00 pm
Location: Wisconsin

Post by PFG 9000 »

circuitface wrote:Anyone remember Slime World? How about a gel themed shmup... Just picture that level in Gradius V where you are in some sort of waste disposal area of a Bacterion vessel that keeps rotating around you. That concept could be taken to many more levels.
Yeah, Slime World is fantastic, and a Slime World themed shmup would rock. It could make for a decent sequel, Slime World: Eradication or something cheesily delicious like that.
User avatar
Pixel_Outlaw
Posts: 2646
Joined: Sun Mar 26, 2006 3:27 am

Post by Pixel_Outlaw »

PFG 9000 wrote:
circuitface wrote:Anyone remember Slime World? How about a gel themed shmup... Just picture that level in Gradius V where you are in some sort of waste disposal area of a Bacterion vessel that keeps rotating around you. That concept could be taken to many more levels.
Yeah, Slime World is fantastic, and a Slime World themed shmup would rock. It could make for a decent sequel, Slime World: Eradication or something cheesily delicious like that.
Wasn't it more a space marine type platofrmer? I don't want to dust it off and play....
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
BlackSunRa
Posts: 1
Joined: Tue May 22, 2007 11:54 am

Post by BlackSunRa »

Shocky wrote: Some really satanic lovecraftian shmup would be welcome. I think there have been all sorts of dark-themed shmups involving devils or fallen angels like Gynoug, but not enough. I want more of those.

What the world really needs is a totally psychedelic lsd-trip migraine-simulation shmup with psy-trance music and loads of mushrooms, fractals, space humanoids, buddhas and maximum weirdness.
Some time ago I had an idea about Gunsmoke-type of game which takes place in the 20's with eerie and blurry black&white graphics like in silent era movies (Fall of the House of Usher, Nosferatu... but not so much of that overused twisted perspectives stuff of Caligari). Criminal mastermind occultist as hero with firearms, psychic attacks and limited ability to levitate. Opposition would consist of weird secret society agents (like in Les Vampires), insomniacs, yogis with mandala-like psychedelic psychic attack patterns (like that Crying Freeman villain) etc. After the long journey to Himalayas (=few levels of Gunsmoke-type of action) our hero reaches the gates to Agartha and gameplay is changed to sidescrolling shmup as the occultist reaches the next level of enlightment, get's enchanced levitation abilities and starts to see everyting in colour. After some serious esoteric underworld weirdness and bossfights against Shamballa's council of elders the hero reaches Earth's core and game enters some astral/etheric plane with vertical shmup gameplay and even more fantastic/psychedelic opponents and attacks.
Mickey Hargitay Death Squad
User avatar
dmauro
Posts: 673
Joined: Sat Mar 25, 2006 5:48 pm
Location: NY

Post by dmauro »

I want to see a Shoot the Gore zombie shmup. For maximum points you have to destroy all of a bosses limbs off before killing them.
-Slayer-
Posts: 23
Joined: Mon Apr 30, 2007 1:59 pm

Post by -Slayer- »

Some of you have mentioned a Rez-Esq game, with a music-gameplay sort of thing going on, Everyday Shooter might fit this description.
User avatar
Shocky
Posts: 580
Joined: Thu Oct 27, 2005 1:15 pm
Location: Yume Tairiku Finland

Post by Shocky »

Welcome to the forum, BlackSunRa _o/
BlackSunRa wrote:
Some time ago I had an idea about Gunsmoke-type of game which takes place in the 20's with eerie and blurry black&white graphics like in silent era movies (Fall of the House of Usher, Nosferatu... but not so much of that overused twisted perspectives stuff of Caligari). Criminal mastermind occultist as hero with firearms, psychic attacks and limited ability to levitate. Opposition would consist of weird secret society agents (like in Les Vampires), insomniacs, yogis with mandala-like psychedelic psychic attack patterns (like that Crying Freeman villain) etc.
Whoah... man you should definitely apply for an art director/concept designer/creative leader job in some video gaming company. I think this approach might be completely novel.
After the long journey to Himalayas (=few levels of Gunsmoke-type of action) our hero reaches the gates to Agartha and gameplay is changed to sidescrolling shmup as the occultist reaches the next level of enlightment, get's enchanced levitation abilities and starts to see everyting in colour. After some serious esoteric underworld weirdness and bossfights against Shamballa's council of elders the hero reaches Earth's core and game enters some astral/etheric plane with vertical shmup gameplay and even more fantastic/psychedelic opponents and attacks.
Sounds excellent... the tibetan buddhists have concepts for future Buddhas and many other things that would make this one a very epic shmup. They have numerous secrets hidden in their stupas in the high Himalayas, images that are forbidden to be reproduced by the means of photography...

Speaking of enlightenment, in the later shmup stages of the platformer "MYTH - History in the Making" the player levitates and glides through egyptian nightmare settings in a lotus posture, battling gods

Image
Before Pope John Paul died he decreed that Aliens were also GOD's creatures and we should treat them with respect.

Image
Post Reply