I probably won't have so much time as I am running a little German tournament in April as well, but I will surely contribute new scores for each checkpoint. I dunno which tier I am, in the STGT I finished with a score of 6'xxx'xxx.
Guwange contest @ Arcade Extreme
-
Edge
- Posts: 1052
- Joined: Thu Feb 17, 2005 12:32 am
- Location: Berlin, Germany
-
Neverland
- Posts: 148
- Joined: Tue Jun 28, 2005 8:20 am
- Location: Milano italy
- Contact:
-
LUNardei
- Posts: 1174
- Joined: Thu Jan 27, 2005 10:42 pm
- Location: Italy
- Contact:
-
destructor
- Posts: 119
- Joined: Tue Dec 20, 2005 3:49 pm
Maybe in wolf99 you change Defaul Game options for ALL games but not for Guwange? Click right mouse on Guwange and enter to Guwange Options.
I never had problems with wolf99, it excellent version. You can dowload it from there too:
http://wolfmame.marpirc.net/
I never had problems with wolf99, it excellent version. You can dowload it from there too:
http://wolfmame.marpirc.net/
-
Neverland
- Posts: 148
- Joined: Tue Jun 28, 2005 8:20 am
- Location: Milano italy
- Contact:
-
powerfuran
- Posts: 177
- Joined: Wed May 03, 2006 2:00 pm
- Location: Italy
- Contact:
-
destructor
- Posts: 119
- Joined: Tue Dec 20, 2005 3:49 pm
-
freddiebamboo
- Posts: 1366
- Joined: Sun Jan 30, 2005 9:17 pm
- Location: UK
Right, I downloaded destructors link for wolf99 and it works fine. I just checked the play-in-a-window box and then fired it up and it's fine.
I haven't bothered trying yoko full screen yet though, I prefer windowed mode if I'm listening to music at the same time (guwange has a good soundtrack, but it gets repetitive after a while).
I haven't bothered trying yoko full screen yet though, I prefer windowed mode if I'm listening to music at the same time (guwange has a good soundtrack, but it gets repetitive after a while).

-
destructor
- Posts: 119
- Joined: Tue Dec 20, 2005 3:49 pm
-
Edge
- Posts: 1052
- Joined: Thu Feb 17, 2005 12:32 am
- Location: Berlin, Germany
Downloaded the emu and rom from your first post and seemed to work fine for me.
No, no, I am comfortable with low tier as I wouldn't put myself into the top tier. I guess I am probably something like middle Tier, so I wasn't sure where you draw the line but low tier makes probably more sense.LUNardei wrote:Welcome
Here's another tier problem. But this time I suggest low tiers: the score is lower than the freddie's one and you're not in a top level team. But if you want to change feel free to ask
-
destructor
- Posts: 119
- Joined: Tue Dec 20, 2005 3:49 pm
What knows "tate"? Is your screen rotated or what? If yes, this can be problem with your graphics card/drivers for graphics card. Do you have winXP?CHI wrote:ok ive downloaded it.....
but theres a problem!
is there a chance i dont need to tate/put my laptop on its side cos im playing this on my laptop?
ive been fiddling with the display settings but its either on its left or on its right..... please help.....
-
powerfuran
- Posts: 177
- Joined: Wed May 03, 2006 2:00 pm
- Location: Italy
- Contact:
I can't get it. You mean it's better to set frameskip=0? I thought ileaving everything on default was the best choice. Anyway it's a good suggestion. Maybe it must be put in the official rule. But I had problems playbacking inp with frameskipping set to a value different than auto. Need to check.destructor wrote:DON'T set frameskip to AUTO. Best if will be set to 0. You can have problems with playing back inps with autoframeskip.
-
destructor
- Posts: 119
- Joined: Tue Dec 20, 2005 3:49 pm
You don't must check. I say that it is true. If you don't believe go to MARP forum.
When you use autoframeskip, game speed can be different sometimes - will jump from one value to next (because hard drive read or something) and then when you will try to playback it will be wrong.
When frameskip is set to one const value will not be problem with it.
Why frameskip 0 is the best? Because in inp file are recorded input signals for every frame. If it will be set, signals will recorded for ever second frame ... for framsekip 11 every 10 frame. For autoframeskip it can be randomly, randomly knows very bad.
In later wolfmame versions it's repaired and default value is 0. Auto value is old settings from regular/plus MAME version.
Today I recorded and I playbacked 4 inps using wolf99 and frameskip 0. No problems. Remember say us what frameskip settings you use when you record game.
This problem isn't for every game, but better use frameskip 0 (or other const value) always.
When you use autoframeskip, game speed can be different sometimes - will jump from one value to next (because hard drive read or something) and then when you will try to playback it will be wrong.
When frameskip is set to one const value will not be problem with it.
Why frameskip 0 is the best? Because in inp file are recorded input signals for every frame. If it will be set, signals will recorded for ever second frame ... for framsekip 11 every 10 frame. For autoframeskip it can be randomly, randomly knows very bad.
In later wolfmame versions it's repaired and default value is 0. Auto value is old settings from regular/plus MAME version.
Today I recorded and I playbacked 4 inps using wolf99 and frameskip 0. No problems. Remember say us what frameskip settings you use when you record game.
This problem isn't for every game, but better use frameskip 0 (or other const value) always.
Last edited by destructor on Tue Mar 20, 2007 5:24 pm, edited 2 times in total.
-
maco
- Posts: 91
- Joined: Wed Jan 26, 2005 12:57 am
-
powerfuran
- Posts: 177
- Joined: Wed May 03, 2006 2:00 pm
- Location: Italy
- Contact:
It's not that I don't believe you, it's just that I thought it was different. I Thought that setting a specific value for frameskipping would result in a somewhat "forced" slowdown while playing, because the game is forced to draw every frame. Autoframeskip assure a constant game speed, IMO, But I see that these are not very important matters, for playback, but I still think they're important while PLAYING, as to avoid slowdown advantages. BTW, since we need inp to be playable by everyone, to me it's fine to set frameskip=0.destructor wrote:You don't must check. I say that it is true. If you don't believe go to MARP forum.
When you use autoframeskip, game speed can be different sometimes - will jump from one value to next (because hard drive read or something) and then when you will try to playback it will be wrong.
When frameskip is set to one const value will not be problem with it.
Why frameskip 0 is the best? Because in inp file are recorded input signals for every frame. If it will be set, signals will recorded for ever second frame ... for framsekip 11 every 10 frame. For autoframeskip it can be randomly, randomly knows very bad.
In later wolfmame verions it's repaired and default value is 0. Auto value is old settings from regular/plus MAME version.
Today I recorded and I playbackde 4 inps using wolf99 and frameskip 0. No problems. Remember say us what frameskip settings you use when you record game.
-
destructor
- Posts: 119
- Joined: Tue Dec 20, 2005 3:49 pm
One thing more. For MAME replays must be minimum average recorded speed. For MARP tournaments it's 95%.
Why? Because some players have weak PC and some games using FS (frameskip) 0 works very slow.
If someone have weak PC can:
1. disable sound
2. use higher frameskip
3. there are more options
Recorded minimum average speed must be add in rules. I think 95% is good. You can check average speed when you playback your inp using commandline wolf99 version or second method - use wlfview.exe file available in archive with wolf99.
EDIT
You can press F11 during game and you will see your current game speed.
EDIT1
For MAME replays best if wlf file (created with inp file in inp directory) will be required for send too (in one archive: guwange.inp and guwange.wlf).
Why? Because some players have weak PC and some games using FS (frameskip) 0 works very slow.
If someone have weak PC can:
1. disable sound
2. use higher frameskip
3. there are more options
Recorded minimum average speed must be add in rules. I think 95% is good. You can check average speed when you playback your inp using commandline wolf99 version or second method - use wlfview.exe file available in archive with wolf99.
EDIT
You can press F11 during game and you will see your current game speed.
EDIT1
For MAME replays best if wlf file (created with inp file in inp directory) will be required for send too (in one archive: guwange.inp and guwange.wlf).
Last edited by destructor on Tue Mar 20, 2007 5:41 pm, edited 1 time in total.
-
powerfuran
- Posts: 177
- Joined: Wed May 03, 2006 2:00 pm
- Location: Italy
- Contact:
I totally agree with you.destructor wrote:One thing more. For MAME replays must be minimum average recorded speed. For MARP tournaments it's 95%.
Why? Because some players have weak PC and some games using FS (frameskip) 0 works very slow.
If someone have weak PC can:
1. disable sound
2. use higher frameskip
3. there are more options
Recorded minimum average speed must be add in rules. I think 95% is good. You can check average speed when you playback your inp using commandline wolf99 version or second method - use wlfview.exe file available in archive with wolf99.
EDIT
You can press F11 during game and you will see your current game speed.
-
LUNardei
- Posts: 1174
- Joined: Thu Jan 27, 2005 10:42 pm
- Location: Italy
- Contact:
-
CHI
- Posts: 1559
- Joined: Thu Jul 27, 2006 10:48 am
- Location: CASINO!
i dont know how to say this but.....destructor wrote: What knows "tate"? Is your screen rotated or what? If yes, this can be problem with your graphics card/drivers for graphics card. Do you have winXP?
the gurange game is tated, no matter what i do its either on its left or on its right!
no my laptop is not rotated.
yes i do have windows xp.
dont worry too much about it, ill sort something out.....
-
Neverland
- Posts: 148
- Joined: Tue Jun 28, 2005 8:20 am
- Location: Milano italy
- Contact:
-
destructor
- Posts: 119
- Joined: Tue Dec 20, 2005 3:49 pm
-
Edge
- Posts: 1052
- Joined: Thu Feb 17, 2005 12:32 am
- Location: Berlin, Germany
I remember a friend had the same problem with the rotation settings not working at all. I think we finally could get these option to work with enabling/disabling direct 3d or maybe direct draw. Dunno exactly, but I am pretty sure it was one of those graphics settings.CHI wrote: i dont know how to say this but.....
the gurange game is tated, no matter what i do its either on its left or on its right!
no my laptop is not rotated.
yes i do have windows xp.
dont worry too much about it, ill sort something out.....
I think it could be solved by enabling direct 3D.
-
freddiebamboo
- Posts: 1366
- Joined: Sun Jan 30, 2005 9:17 pm
- Location: UK
I really think edge should be top tier Lun, if we have players completely new to the game and in some cases new to shooters - the lower tier should maybe just be for them. Edge is as good a player as most round here and will break 10 million in 2 months of play, or at the very least his current score will challenge for first place in the low tier.
Ideally, we should have a mid tier, but sadly there isn't enough players to warrant that right now
EDIT: Also, @CHI - Can you get it working in a window yet? If you can, it's maybe not worth muddling about for ages trying to get the full screen version.
Ideally, we should have a mid tier, but sadly there isn't enough players to warrant that right now
EDIT: Also, @CHI - Can you get it working in a window yet? If you can, it's maybe not worth muddling about for ages trying to get the full screen version.

-
LUNardei
- Posts: 1174
- Joined: Thu Jan 27, 2005 10:42 pm
- Location: Italy
- Contact:
Yes, net time I'll arrange a contest (well, not that soon I think
) I'd like to have 3 leagues, with 3 prizes, with the best one accessible to everyone, of course.
But anyway, about Edge I still think he's ok for Low Tiers, for the abovementioned reasons. But given your opinion, I definitely let the decision to Edge himself!
Anyway, this kind of things are difficult. We should have a shmups.com official ranking or something, lol.
But anyway, about Edge I still think he's ok for Low Tiers, for the abovementioned reasons. But given your opinion, I definitely let the decision to Edge himself!
Anyway, this kind of things are difficult. We should have a shmups.com official ranking or something, lol.
-
freddiebamboo
- Posts: 1366
- Joined: Sun Jan 30, 2005 9:17 pm
- Location: UK
I know what you're saying, if you say "top tier" people might think you're arrogant or punching above your weight - and if you say "lower tier" people will think you're going for the easy ride or you're just being modest.LUNardei wrote: Anyway, this kind of things are difficult. We should have a shmups.com official ranking or something, lol.
It's the same for you guys who have to decide the league a player goes into, you might offend someone by saying lower, or you put them into the lions den with top
Its a no win situation

-
LUNardei
- Posts: 1174
- Joined: Thu Jan 27, 2005 10:42 pm
- Location: Italy
- Contact:
-
Edge
- Posts: 1052
- Joined: Thu Feb 17, 2005 12:32 am
- Location: Berlin, Germany
I agree that in some cases it is pretty difficult where to draw the line between top and low tier. I couldn't decide which tier I am in, since I don't know how experienced some low/upper tier players are. So, I am going to trust in LUNs judgment, as he has entered most players and had a vague decription what everyone was thinking about his skill.
But maybe you should make jumping tiers possible after the first checkpoint? If someone feels out of his tier he could simply move up or down then. As you can't accurately decide which tier everyone is in advance. You could then use the checkpoint to change the tier formations. If you like that idea, you could put that into the rules as well.
But maybe you should make jumping tiers possible after the first checkpoint? If someone feels out of his tier he could simply move up or down then. As you can't accurately decide which tier everyone is in advance. You could then use the checkpoint to change the tier formations. If you like that idea, you could put that into the rules as well.
-
destructor
- Posts: 119
- Joined: Tue Dec 20, 2005 3:49 pm
