Your weaknesses...

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Dandy J
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Post by Dandy J »

Ord wrote:Fast bullets do my head in. And my timing truly sucks when it comes to combo shooters like Ikaruga, Radiant Silvergun and the Dodonpachi series.
This and consistency on specific scoring techniques, specifically Raizing style stuff. I can't imagine how many times I've restarted the first stage of Ibara or Batrider.
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Rob
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Post by Rob »

Crappy old school shooters. Basically if it comes down to just survival I'll not do so good. I'd like to think it's because these games just aren't very interesting so my brain shuts itself off.

In modern scoring games: too lazy to make improvements within a single game. I'll get fixated on figuring out one part of a level and do everything else the same. Not very efficient. The luxury of not having every game = inputting money.
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stuminator
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Post by stuminator »

Fast, close-up spread shots.
I also seem to die all the time with bombs still in stock; I'm very good at bombing a split second after I get hit. :x
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FRO
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Post by FRO »

Overly complex bullet spam, or a combination of fast bullets & bullet spam in close quarters (i.e. Psykio games). That & memorizers where I simply cannot figure out the proper path or order of actions to complete specific areas.
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MovingTarget
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Post by MovingTarget »

Not using bombs when I should, and thinking too much, or not enough, or not at all. :lol:

Generally, losing my concentrating due to thinking about something. Ie, how well am doing, a nasty boss with tense music, panicking.
Know thy enemy attack pattern.
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Alec
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Post by Alec »

I suppose that my weakness is that sometimes I lose attention and look over at the TV or at my beer and then I die. My secret weapon on the other hand...well...if I told ya it wouldn't be a secret.
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shoe-sama
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Post by shoe-sama »

I suck. That's my weakness.
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SamIAm
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Post by SamIAm »

My first weakness is that I have a really hard time moving at precise increments. I've seen superplays with guys budging themselves back and forth across a couple of pixels perfectly, or videos where guys go a longer distance and land in basically the perfect place with one movment, and I always think "I'll never be able to do that". It must take surgeon's hands or something.

My more major one, though, is that I never want to commit to destroying a good run for the sake of experimenting. I'm a big Silvergun fan, and I can make it to stage 6 in Saturn mode on one credit...not bad. But the truth is that I start playing imperfectly around stage 2-5. I know that the only way to get better now is start trying new things and really narrowing down a system. I just never want to. Maybe when I can start playing the game in an emulator with savestates, things will change. I don't know.
Last edited by SamIAm on Sun Mar 11, 2007 12:20 am, edited 1 time in total.
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ktownhero
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Post by ktownhero »

My weakness? Ex-girlfriends.


Oh wait, is this supposed to be about shmups? :P
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Pirate1019
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Post by Pirate1019 »

-Hori shmups
-Dying with a full bomb stock
-Not being able to plan anything out at all. Ikaruga is the only game I can even pretend to have some sort of plan of what to do when I start a new credit.
-Inability to analyze anything. Scoring systems? It better not be a Raizing score system or I am fucked three ways from Sunday.
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Ayanami
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Post by Ayanami »

Bomb hoarding for sure. Too many deaths in Under Defeat where I had 5 bombs laying around. :(
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landshark
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Post by landshark »

Suicide bullets. Popcorn enemies that shoot suicide bullets are just plain evil (I'm looking at you Gradius and Psikyo).
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