5th Annual Top 25 Shmups of All Time! - Discussion thread

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j^aws
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Post by j^aws »

I'm gonna throw out a discussion point to qualify for a shmup, or at least an essential criteria;

- If the screen space is an XY plane, at any given point in time, your character should be able to reach *any* point, (excluding obstacles of course). This maybe with auto-scroll or push-scroll.

Eg. Choplifter and Quartet (Sega arcade games). Both multi-directional, both push-scroll. One qualifies, the other doesn't. This is because with Quartet, you have to attain a 'jetpack' before you meet the above criteria... :?:

Edit:

This doesn't apply to non-scrolling games like Galaga, of course.
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j^aws
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Post by j^aws »

Another criteria,

- Your 'character' has *direct* control of a projectile. Your characters primary objective is to blow-up-shit.

E.g. Galaga, Pang and Arkanoid. They all fit that criteria :?:
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Post by professor ganson »

BulletMagnet wrote:Actually I'm not a huge R-Type fan in general (not a hater either though): you might be thinking of someone else.
Sorry, I shouldn't have said you like R-Type Final; probably better to say that you didn't hate it. I can remember distinctly a series of posts from you around the time you got R-Type Final that were on the positive side, with plenty of qualifications. Don't ask me why I remember. I suspect I found the comments interesting.
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Post by BulletMagnet »

professor ganson wrote:I can remember distinctly a series of posts from you around the time you got R-Type Final that were on the positive side, with plenty of qualifications. Don't ask me why I remember. I suspect I found the comments interesting.
The one thing I can recall saying about RTF that might be considered "interesting" is that I view it more as a tribute to the rest of the series than a "game" in itself, at least in one sense anyways. Otherwise, no clue, heh heh.
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Post by jp »

I had a Cave shmup on my list (Dagun Feveron) since it was the only thing Cave's ever made that didn't bore me to death while playing it.

But I recently got an N64 and Star Soldier: Vanishing Earth, which IMO is better than any Cave game, and thus Dagun was struck from my list.

Actually, I'm lying. I like TWO Cave games. Dagun and Pro Gear. Everything else I find painfully boring.
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Post by Coryoon »

[3] Said list gets translated into a huge poll.

[1] Why is the voting method so needlessly confusing?

[5] :)

[2] Nominate a big list of shooters over a period.

[4] Poll translates top 25.
2d will never die.
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Post by iatneH »

So would OutZone be disqualified due to push-scroll? We even have a review on Xenocide files :?
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Rob
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Post by Rob »

jp wrote: But I recently got an N64 and Star Soldier: Vanishing Earth, which IMO is better than any Cave game, and thus Dagun was struck from my list.
lol
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j^aws
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Post by j^aws »

iatneH wrote:So would OutZone be disqualified due to push-scroll? We even have a review on Xenocide files :?
Stargate has push-scroll and I voted for it last year. So does Fantasy Zone, Bangai-O, Ikari Warriors etc...
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Rob
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Post by Rob »

j^aws wrote:
iatneH wrote:So would OutZone be disqualified due to push-scroll? We even have a review on Xenocide files :?
Stargate has push-scroll and I voted for it last year. So does Fantasy Zone, Bangai-O, Ikari Warriors etc...
One more important distinction to make is the field in which you can control the "camera." In Fantasy Zone it is linear, it's still a side-scrolling shooter. In Bangai-O you can move in any direction the map will allow. The fact that you can save between stages and resume where you left off is another check against.
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Post by j^aws »

Rob wrote:
j^aws wrote:
iatneH wrote:So would OutZone be disqualified due to push-scroll? We even have a review on Xenocide files :?
Stargate has push-scroll and I voted for it last year. So does Fantasy Zone, Bangai-O, Ikari Warriors etc...
One more important distinction to make is the field in which you can control the "camera." In Fantasy Zone it is linear, it's still a side-scrolling shooter.
By linear, you mean Horizontal axis right? Fantasy Zone scrolls on both X and Y axis. It's basically a Defender clone with 'dumbed' down controls...
Rob wrote: In Bangai-O you can move in any direction the map will allow. The fact that you can save between stages and resume where you left off is another check against.
Bangai-O is like Thrust, a multi-directional gravity/ thrust based shmup crossed with basically Robotron controls... all from the early 80's...

And saving between stages is no different than pausing a game...
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Post by Rob »

j^aws wrote: And saving between stages is no different than pausing a game...
No. Each stage is self-contained, it doesn't matter how well you did in previous stages. If you lose stage 22, start over, and not at stage 1. The arcade and every console game modeled after is based on a continuous session until the credit or game ends. The entire genre is based on that core challenge. Bangai-O is more like console action/platform games.
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Post by j^aws »

Rob wrote:
j^aws wrote: And saving between stages is no different than pausing a game...
No. Each stage is self-contained, it doesn't matter how well you did in previous stages. If you lose stage 22, start over, and not at stage 1. The arcade and every console game modeled after is based on a continuous session until the credit or game ends. The entire genre is based on that core challenge. Bangai-O is more like console action/platform games.
Okay, you're referring to scoring... fair enough, just start over. It's just you mention "move in any direction the map will allow", then follow with saving as a "check against", didn't make sense to me in the context of an Arena shmup being allowed this year...
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Post by Rob »

j^aws wrote: Okay, you're referring to scoring...
I'm saying Bangai-O's gameplay belongs to another genre.
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Post by j^aws »

Rob wrote:
j^aws wrote: Okay, you're referring to scoring...
I'm saying Bangai-O's gameplay belongs to another genre.
Well, your entitled to your opinion. Arena shmups have more degrees of freedom by their very nature... and more variety as a result...
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Post by Turrican »

I've seen The Coop voted for Steel Empire - imho this game requires system specification.

Gba rev. doesn't have speedups, scales down your firepower when you die, has slightly different boss battles and gives you a new imamio stock with each life.

That's enough a reworking to count them separate.
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Post by szycag »

There was a GBA version of Steel Empire?!?!!? whoh
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Post by louisg »

Rob wrote: I'm saying Bangai-O's gameplay belongs to another genre.
WHAT?! Another genre? But.. it's by Treasure! Man, I dunno about you, but I'm voting for Guardian Heroes!
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Post by JBC »

Seems like it get's harder every year. Only 25!?! This year i tried to be as just and realistic as i could about my own enjoyment levels of each individual game to better place them in thier rightful slot. It actually took me about 2 hours to make this list and i still might make some adjustments but i'm fairly satisfied with it.

What makes me sad is that there is not one Raiden Fighters game in my list, nor could i include Agony, Apidya, or Gate of Thunder solely because i haven't had enough experience with these games yet to determine if they belong in my top 25. Mars Matrix also fell off this time and i'm not sure why... it's like i just lost interest in it suddenly.

There were also a few others that broke my heart not to include... Gradius Galaxies, ThunderForce III, Battle Bakraid... in the end though i think this list better represents the shmups i've found most enjoyable over my life. I'm especially satisfied with having Raystorm in the number 1 position... that game is so underappreciated.
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Post by Thunder Force »

CIT wrote:Only post the system if there are significant structural differences, such that two games with the same title can actually be considered two entirely different games.

For example:

Gradius III (Arcade) Vs. Gradius III (SNES) => some stages are completely different.
Ibara (Arcade and PS2) Vs. Ibara Arranged (PS2) Vs. Ibara Black Label (Arcade) is another case where people will have to be careful to vote specifically.
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Post by professor ganson »

I don't know if I've improved my list so much over last year. I've added Armed Police Batrider, Gun.Smoke, Ibara, Homura, Zero Gunner 2 and Xevious. If I find more time, I'll certainly give it more thought.
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Post by Rob »

New people trying to sabotage the list by voting for old school shooters.
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Post by Sonic R »

Rob wrote:New people trying to sabotage the list by voting for old school shooters.
:raises hand: :wink: :twisted:
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Post by The Coop »

I have a question...

Since my arrival here, I've seen mention of something that's bugged me a bit. Why are games like Galaxy Force II, After Burner, Space Harrier and their ilk considered "not shmups"?
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Post by Turrican »

The Coop wrote:I have a question...

Since my arrival here, I've seen mention of something that's bugged me a bit. Why are games like Galaxy Force II, After Burner, Space Harrier and their ilk considered "not shmups"?
They play on a three-dimensional space. While in Defender, Tempest, Donpachi your bullets are on the same plane of their targets (and games like Twinbee or Xevious have different fields of depth, but just in an illusory way), in Space Harrier they are not.

Like a polygon-based R-Type Delta plays absolutely 2D, a sprite based After Burner plays 3D, despite many gamers not noticing.

...Of course Rob is right when he says there's not a strict rule, and in this case I guess Zaxxon is considered the exception.

[edit]Here's a lot of material to read to satisfy your curiosity, but be aware that people would not welocome another "what is a shmup" debate...

Discussion about the 3rd Annual Top 25 Shmups *Voting*
Petition: Toinclude Tempest among Shmups.
A shmup or not?
Is Centipede a SHMUP?
edit: see also:
Why is Outzone considered a shmup here?
Metal Slug a shmup? Wikipedia thinks so.
Last edited by Turrican on Sun Mar 11, 2007 10:32 pm, edited 1 time in total.
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The Coop
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Post by The Coop »

Turrican wrote:
The Coop wrote:I have a question...

Since my arrival here, I've seen mention of something that's bugged me a bit. Why are games like Galaxy Force II, After Burner, Space Harrier and their ilk considered "not shmups"?
They play on a three-dimensional space. While in Defender, Tempest, Donpachi your bullets are on the same plane of their targets (and games like Twinbee or Xevious have different fields of depth, but just in an illusory way), in Space Harrier they are not.
And yet the gameplay is much the same in something like Galaxy Force II. Fly a ship, dodge and fire, kill everything, weapon power ups, avoid crashing into the scenery, shields, ship speed adjusting, you move your ship on the x and y axis as the game auto scrolls you... the only real difference is the direction of the scroll. That one thing seems to be the sticking point for some. Interesting.

Turrican wrote:... but be aware that people would not welocome another "what is a shmup" debate...
Oh, I wasn't looking to start one. Everyone has their own opinion on the matter, and nothing I or they say is going to change either of our minds. It kind of falls into the "What makes a movie/song/painting/whatever good?" to me... personal views are always going to get in the way of making everyone happy with a universal set of guidelines that can be applied to everything across the board. Sure, some things in shmupdom are pretty cut and dry, but there's a lot of gray area on the subject, and arguing those gray areas just gets tiresome (like what is and isn't a good/bad shmup). I figure while we'll all have some parts that we agree on, there will always be spots of disagreement... no matter how many "rules" or traits get thrown about by either side.

Anyway, I was just curious. I've seen mention of this topic several times, but never read an explanation as to why some felt such games weren't shmups. Thanks for the links.
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Post by j^aws »

Turrican wrote: ...Of course Rob is right when he says there's not a strict rule, and in this case I guess Zaxxon is considered the exception.
...
Zaxxon isn't really an exception, nor other isometric shmups like Viewpoint, IMO.

Apologies if the following isn't on-topic. It's a mind dump!

I have a general theory that covers isometric, horizontal, vertical, tube and arena shmups. It would cover autoscrlolling, pushscrolling and fixed screen. You need to decouple 3 co-ordinate systems;

- The camera (your view): 2D, 2.5D, 3D
- The gameworld/ gameplay: 2D
- The 'character' movement: 1D, 2D, or 'point'

A typical shmup like Batsugun, the "camera" is directly over the "gameworld" and autoscrolls. Because all 3 'co-ordinate' systems ''overlap', it's seen as 'one' and 'everything' looks 2D.

For Zaxxon, the "camera" is 'decoupled' from the "gameworld" and rotated to give a sense of perspective and 3D, yet the gameworld and "character movement" still remain in 2D (but still overlap)...

I.e.


- Batsugun: camera = 2D, gameworld = 2D, character = 2D

- Zaxxon: camera = 3D, gameworld = 2D, character = 2D


Other E.g.;

For fixed screen shmups;


- Galaga: camera = 2D, gameworld = 2D, character = 1D

- Centipede: camera = 2D, gameworld = 2D, character = 2D

- Robotron 2084: camera = 2D, gameworld = 2D, character = 2D

- Tempest 2000: camera = 3D, gameworld = 2D, character = 1D


For scrolling shmups (autoscroll or pushscroll);


- Viewpoint: camera = 3D, gameworld = 2D, character = 2D

- R-Type Delta: camera = 2.5D, gameworld = 2D, character = 2D

- Stargate: camera = 2D, gameworld = 2D, character = 2D

- Choplifter: camera = 2D, gameworld = 2D*, character = 2D


*As you've noted, projectiles can be in a pseudo 3D world, like dropping bombs in Xevious, Twinbee (away from the camera)... Firing towards the camera, like Choplifter, the gameworld is 2D, though it's not as subtle because your character rotates to do this...

Also I was trying to think of a "character = point", i.e. rotating about a centre-point, but I'm struggling to think of one. Though I'm sure I've seen one...

...Of course;

- Quake: camera = 3D, gameworld = 3D, character = 3D
- Space Harrier: camera = 3D, gameworld = 3D, character= 2D
- Panzer Dragoon: camera = 3D, gameworld = 3D, character = 2D

Gameworld = 3D = NO!


Together with my 2 criteria posted earlier in the thread (slightly modified);

- If the "gameworld" space is an XY plane, at any given point in time, your character should be able to reach *any* point on that plane (excluding obstacles of course). This maybe with auto-scroll or push-scroll. This isn't applicable for fixed screen shmups, with "character movement = 1D or point".

- Your 'character' has *direct* control of a projectile. Your characters primary objective is to blow-up-shit.

It's not perfect, and this was just a mind dump, but these heuristics get the job done... I think for most in a "strict" manner...
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Post by DJ Incompetent »

Turrican wrote:
The Coop wrote:I have a question...

Since my arrival here, I've seen mention of something that's bugged me a bit. Why are games like Galaxy Force II, After Burner, Space Harrier and their ilk considered "not shmups"?
They play on a three-dimensional space. While in Defender, Tempest, Donpachi your bullets are on the same plane of their targets (and games like Twinbee or Xevious have different fields of depth, but just in an illusory way), in Space Harrier they are not.
I like how Solar Assault and Zoradius are not considered shmups.

...Of course Rob is right when he says there's not a strict rule, and in this case I guess Zaxxon is considered the exception.
^ Verdict? Can of Worms?
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j^aws
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Post by j^aws »

^ Meh, obviously some posters can't think in 9 dimensions. Thanks for the mature reply...
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