Ceph wrote:Concerning Apidya: It's a very good game but it's too flawed to be on my top 25. If you die, you are pretty much screwed; recovery takes forever and your initial wepaon is weak. Also, some of the enemies/shots could use more contrast.
After having rediscovered Z-Out (Amiga) thanks to Herr Schatten last year, I might consider putting that on my list. It's way superior to Apidya in my opinion. Give it a try if you haven't.
That Apidya complaint is also known as the old Gradius syndrome - and since gradius is getting lots of votes (and not just as the instant-respawning GV) I don't see it as a particular problem. Apidya is hard but not that hard - do I remind you that losing a life only decrease your weaponry by one level, compared to the complete loss seen in Gradius?
About Z-Out... It might be argued that as a game it works better than Apidya but then again, it cannot boost Apidya's soundtrack and overall style, and it's pretty generic overall. Z-Out would get my vote just because it's an old eurodeveloped amiga classic, but if you ask me, every Z-Out vote is a wasted opportunity to support R-Type or Delta.
Rob wrote:This isn't 2002, no super easy games allowed on the chart.
Let's face it, most cute 'em ups don't excel in gameplay.
This is where people deny that it's a cute 'em up.
Bah, I resent your implication. I think any Parodius with difficulty set to eight isn't much easier than the games you voted for.
