Nice video!
PSX - Night Raid
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dave4shmups
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Galderic
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Fighter17
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Galderic
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I play this game with no problems. I have an old-school modded PSX and no problemsFighter17 wrote:Rob said before that playing this on a Modded PSX will give you loose controls. I have a old-school Modded PSX and I'm thinking about buying this game. Did anyone else had the loose control problem on a Modded PSX (besides Rob)?
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PC Engine Fan X!
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PCEFX's thoughts on PSX Night Raid versus G-Card version...
For Fighter17,
If I'm going to play a game of Night Raid, it would rather be on the original arcade hardware version which is for the Taito G-Net motherboard and is a Taito G-Card cartridge setup... ^_~
Sure, the PSX iteration of Night Raid will offer more "bang for the buck" in terms of gameplay variety and a brand new CGI opening intro not featured in the original incarnation of Taito G-Card ver. of Night Raid. (One has to remember that a single Taito G-Card has upto a maximum of 320MB data capacity in Taito G-Card cartridge format whereas a single PSX CD-Rom media can be anywhere from 650-700MB of storage space -- plently enough for bonus shmup content galore! This is where Takumi graciously rewards it's PSX user player base by giving them more bonus shmup content to play with...trying to make the Taito G-Net Night Raid players a bit jealous, huh? Nah, just more game playing content for way less amount of $$$ to play the PSX Night Raid iteration, of course...) ^_~
Of course, for those of us who normally don't have access to such a Taito G-Net setup, then the PSX iteration of Night Raid will have to suffice...I haven't noticed any slow controller issues with my PSX modded console -- it is the SCPH-5501 USA Bios NTSC series console.
Tis a shame that high scores aren't saved on the more expensive Taito G-Card version of Night Raid whereas on the PSX version, high scores can be saved to a paltry official Sony PSX 1MB memory card for posterity...WTF was Takumi thinking!? ^_~
Takumi has to be commended for doing such an incredible job of crafting such a PSX port of Night Raid to be running at a silky smooth 60 frames-per-second framerate and with the usual Takumi trademarked signature "scatter-fire" bullet patterns...a jaw-dropping sight on the PSX/PSone hardware indeed..... ^_~
There is a strange catch if you own both the Taito G-Card and PSX versions of Night Raid -- if you can beat the PSX game version, one is treated to the same "real-time" G-Net based graphical ending sequence of Night Raid that is shown in the background scenery of the PSX Night Raid's ending credits...betcha ya didn't know this, hmmm? (This is a sly nod to it's earlier G-Card iteration -- very slick and polished ending sequence presentation indeed.....) ^_~
PC Engine Fan X! ^_~
If I'm going to play a game of Night Raid, it would rather be on the original arcade hardware version which is for the Taito G-Net motherboard and is a Taito G-Card cartridge setup... ^_~
Sure, the PSX iteration of Night Raid will offer more "bang for the buck" in terms of gameplay variety and a brand new CGI opening intro not featured in the original incarnation of Taito G-Card ver. of Night Raid. (One has to remember that a single Taito G-Card has upto a maximum of 320MB data capacity in Taito G-Card cartridge format whereas a single PSX CD-Rom media can be anywhere from 650-700MB of storage space -- plently enough for bonus shmup content galore! This is where Takumi graciously rewards it's PSX user player base by giving them more bonus shmup content to play with...trying to make the Taito G-Net Night Raid players a bit jealous, huh? Nah, just more game playing content for way less amount of $$$ to play the PSX Night Raid iteration, of course...) ^_~
Of course, for those of us who normally don't have access to such a Taito G-Net setup, then the PSX iteration of Night Raid will have to suffice...I haven't noticed any slow controller issues with my PSX modded console -- it is the SCPH-5501 USA Bios NTSC series console.
Tis a shame that high scores aren't saved on the more expensive Taito G-Card version of Night Raid whereas on the PSX version, high scores can be saved to a paltry official Sony PSX 1MB memory card for posterity...WTF was Takumi thinking!? ^_~
Takumi has to be commended for doing such an incredible job of crafting such a PSX port of Night Raid to be running at a silky smooth 60 frames-per-second framerate and with the usual Takumi trademarked signature "scatter-fire" bullet patterns...a jaw-dropping sight on the PSX/PSone hardware indeed..... ^_~
There is a strange catch if you own both the Taito G-Card and PSX versions of Night Raid -- if you can beat the PSX game version, one is treated to the same "real-time" G-Net based graphical ending sequence of Night Raid that is shown in the background scenery of the PSX Night Raid's ending credits...betcha ya didn't know this, hmmm? (This is a sly nod to it's earlier G-Card iteration -- very slick and polished ending sequence presentation indeed.....) ^_~
PC Engine Fan X! ^_~
Last edited by PC Engine Fan X! on Sat Dec 09, 2006 10:23 pm, edited 1 time in total.
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Fighter17
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Re: PCEFX's thoughts on PSX Night Raid versus G-Card version
A 17 year old like me can't own arcade hardware (too much money).PC Engine Fan X! wrote:For Fighter17,
If I'm going to play a game of Night Raid, it would rather be on the original arcade hardware version which is for the Taito G-Net motherboard and is a Taito G-Card cartridge setup... ^_~
Sure, the PSX iteration of Night Raid will offer more "bang for the buck" in terms of gameplay variety and a brand new CGI opening intro not featured in the original incarnation of Taito G-Card ver. of Night Raid. ^_~
Of course, for those of us who normally don't have access to such a Taito G-Net setup, then the PSX iteration of Night Raid will have to suffice...I haven't noticed any slow controller issues with my PSX modded console -- it is the SCPH-5501 USA Bios NTSC series console.
Tis a shame that high scores aren't saved on the more expensive Taito G-Card version of Night Raid whereas on the PSX version, high scores can be saved to a paltry official Sony PSX 1MB memory card for posterity...WTF was Takumi thinking!? ^_~
Takumi has to be commended for doing such an incredible job of crafting such a PSX port of Night Raid to be running at a silky smooth 60 frames-per-second framerate and with the usual Takumi trademarked signature "scatter-fire" bullet patterns...a jaw-dropping sight on the PSX/PSone hardware indeed..... ^_~
There is a strange catch if you own both the Taito G-Card and PSX versions of Night Raid -- if you can beat the PSX game version, one is treated to the same "real-time" G-Net based graphical ending sequence of Night Raid that is shown in the background scenery of the PSX Night Raid's ending credits...betcha ya didn't know this, hmmm? (This is a sly nod to it's earlier G-Card iteration -- very slick and polished ending sequence presentation indeed.....) ^_~
PC Engine Fan X! ^_~
Let me try Night Raid first by other means before I decide to buy it or not.
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PC Engine Fan X!
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Current pricing - Taito G-Card of Night Raid - costly not!
For Fighter17,
Let's see how much a used Taito G-Net motherboard goes for these days:
Taito G-Net mobo -- $100.00-$200.00 USD (depends on if it's just a bare-bones mobo or if it's a full factory kit with original Taito factory box included to determine the final selling price...)
One single Taito G-Card of Night Raid -- $75.00-$100.00 USD (again depends on if it's just a bare-bones G-Card or if it's a full factory kit which determines the final selling price...)
And there you have a rough current estimate of what it would cost to have the original arcade version of Taito G-Card "Night Raid" in your hands right now compared to spending about $50.00-$60.00+ USD for the Japanese PSX import version of Night Raid CD-Rom... ^_~
And let's factor in the cost of the cheapest Supergun that $$$ can buy -- say put down $150.00-$175.00 USD for a MAK Supergun setup...(of course, you get what you pay for -- buy a cheap-ass supergun and watch your valuable arcade PCBs possibly go up in smoke or go with a more expensive supergun setup and relax knowing that your priceless arcade PCBs are protected...it's your choice.) ^_~
Here's the breakdown list of a Taito G-Net mobo with Taito G-Card of Night Raid + MAK supergun setup for a mere $325.00 USD or thereabouts...that's not really too extravagant in monetary terms, is it? ^_~
PC Engine Fan X! ^_~
Let's see how much a used Taito G-Net motherboard goes for these days:
Taito G-Net mobo -- $100.00-$200.00 USD (depends on if it's just a bare-bones mobo or if it's a full factory kit with original Taito factory box included to determine the final selling price...)
One single Taito G-Card of Night Raid -- $75.00-$100.00 USD (again depends on if it's just a bare-bones G-Card or if it's a full factory kit which determines the final selling price...)
And there you have a rough current estimate of what it would cost to have the original arcade version of Taito G-Card "Night Raid" in your hands right now compared to spending about $50.00-$60.00+ USD for the Japanese PSX import version of Night Raid CD-Rom... ^_~
And let's factor in the cost of the cheapest Supergun that $$$ can buy -- say put down $150.00-$175.00 USD for a MAK Supergun setup...(of course, you get what you pay for -- buy a cheap-ass supergun and watch your valuable arcade PCBs possibly go up in smoke or go with a more expensive supergun setup and relax knowing that your priceless arcade PCBs are protected...it's your choice.) ^_~
Here's the breakdown list of a Taito G-Net mobo with Taito G-Card of Night Raid + MAK supergun setup for a mere $325.00 USD or thereabouts...that's not really too extravagant in monetary terms, is it? ^_~
PC Engine Fan X! ^_~
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Fighter17
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Re: Current pricing - Taito G-Card of Night Raid - costly no
My counterattack:PC Engine Fan X! wrote:For Fighter17,
Let's see how much a used Taito G-Net motherboard goes for these days:
Taito G-Net mobo -- $100.00-$200.00 USD (depends on if it's just a bare-bones mobo or if it's a full factory kit with original Taito factory box included to determine the final selling price...)
One single Taito G-Card of Night Raid -- $75.00-$100.00 USD (again depends on if it's just a bare-bones G-Card or if it's a full factory kit which determines the final selling price...)
And there you have a rough current estimate of what it would cost to have the original arcade version of Taito G-Card "Night Raid" in your hands right now compared to spending about $50.00-$60.00+ USD for the Japanese PSX import version of Night Raid CD-Rom..... ^_~
PC Engine Fan X! ^_~
One G-Net mobo: $100-$200.
One Night Raid G-Card game: $75-$100.
One Supergun to play the G-Net board: $100-$300.
Just for a perfect copy of Night Raid, I'm blowing a lot of money. Plus the G-Net has only a few games that I want to play on it. While getting a Supergun is nice for arcade boards, I don't have a good TV at all (my best TV only plays Composite, lol). Also it's a bitch to move a lot of arcade PCBs around place to place (for my case).
One Night Raid PSX game: $40-$60.
One Modded PSX system: $30-$40.
Over 150 games that I want to play with many different arcade ports, priceless.
I'm low on the cash, which one do I chose?
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PC Engine Fan X!
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Re: Current pricing - Taito G-Card of Night Raid - costly no
For Fighter17,Fighter17 wrote:My counterattack:PC Engine Fan X! wrote:For Fighter17,
Let's see how much a used Taito G-Net motherboard goes for these days:
Taito G-Net mobo -- $100.00-$200.00 USD (depends on if it's just a bare-bones mobo or if it's a full factory kit with original Taito factory box included to determine the final selling price...)
One single Taito G-Card of Night Raid -- $75.00-$100.00 USD (again depends on if it's just a bare-bones G-Card or if it's a full factory kit which determines the final selling price...)
And there you have a rough current estimate of what it would cost to have the original arcade version of Taito G-Card "Night Raid" in your hands right now compared to spending about $50.00-$60.00+ USD for the Japanese PSX import version of Night Raid CD-Rom..... ^_~
PC Engine Fan X! ^_~
One G-Net mobo: $100-$200.
One Night Raid G-Card game: $75-$100.
One Supergun to play the G-Net board: $100-$300.
Just for a perfect copy of Night Raid, I'm blowing a lot of money. Plus the G-Net has only a few games that I want to play on it. While getting a Supergun is nice for arcade boards, I don't have a good TV at all (my best TV only plays Composite, lol). Also it's a bitch to move a lot of arcade PCBs around place to place (for my case).
One Night Raid PSX game: $40-$60.
One Modded PSX system: $30-$40.
Over 150 games that I want to play with many different arcade ports, priceless.
I'm low on the cash, which one do I chose?
I see your point when it comes down to money issues...yes, I would go with the modded PSX route and score a PSX copy of Night Raid would be the cheapest route..... ^_~
PC Engine Fan X! ^_~
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CMoon
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Thanks for posting the vid. I've never taken a deep interest in this game not a huge Takumi fan), and probably never have seen the game. At least watching it a while proved interesting.
SHMUP sale page.Randorama wrote:ban CMoon for being a closet Jerry Falwell cockmonster/Ann Coulter fan, Nijska a bronie (ack! The horror!), and Ed Oscuro being unable to post 100-word arguments without writing 3-pages posts.
Eugenics: you know it's right!
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stuntman
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I received this game today in the post. I'd been a bit concerned as I didn't read about the loose control 'issue' until after I'd placed my order. But I've not noticed any problem, playing on a three month old Jap PS2 (SCPH-77000) and HRAP the control feels responsive enough to me.
I like this game. Frenetic fun, and the rockin' soundtrack is just asking to be turned up loud
I like this game. Frenetic fun, and the rockin' soundtrack is just asking to be turned up loud
Last edited by stuntman on Sun Feb 25, 2007 9:09 am, edited 1 time in total.
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Jeffrey
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I stayed away from this game due to forum lack of enthusiasm.
I just got it because of the videos above, played it for about an hour today, and it is very good. I don't get the forum dislike. Soundtrack rocks. Fake 3-d is novel. Controls worked fine (HRAP hooked up to a Japanese PS2). I haven't fully worked out the scoring system, but on "survival" mode it was of slighly below average difficulty. I played this right after Dodonpachi, and had about as much fun.
I just got it because of the videos above, played it for about an hour today, and it is very good. I don't get the forum dislike. Soundtrack rocks. Fake 3-d is novel. Controls worked fine (HRAP hooked up to a Japanese PS2). I haven't fully worked out the scoring system, but on "survival" mode it was of slighly below average difficulty. I played this right after Dodonpachi, and had about as much fun.
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Dave_K.
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