Do Japanese Shmup-Players Complain about Filtering, too?
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Ceph
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Do Japanese Shmup-Players Complain about Filtering, too?
I was wondering if there was criticism from Japanese players concerning the filtering/blur of Ibara, Mushihimesama and other ports (like the Taito-, Konami-, Capcom and Oretachi-collections etc.). Were there any negative comments in Japanese gaming publications?
Anyone got any info regarding this?
Anyone got any info regarding this?
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EOJ
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GaijinPunch
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Probaly same as the west. To the average gamer, no. To the diehards, yes. There is obviously enough of a voice for some companies to start making sure their retro titles have the games original resolution. All Sega Ages & Oretachi no Gesen games (after a certain point) have 15khz options.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
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freddiebamboo
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Yeah, ports are probably seen as just a convenience for practicing at home and then they play for real at the arcades with their friends.Balzac wrote:Not as much as we do, I'd imagine. If it bothers them that much, they can just go to their local arcade. Not an option many of us have anymore, unfortunately.
Most of us don't have easy access to the pcbs so we want as close a port as possible and complain like hell when the graphics aren't perfect.

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tassian
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Is there some sort of example screenshot for the blur that you mean? I'm interested in how bad it actually is e.g. in the Mushihimesama port. I've been playing Saturn shmups for some time and have sort of an idea about the quality of Saturn ports. I have recently purchased an NTSC-J PS2 so I'm very interested in how true ports on this system are to the arcade versions.
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BulletMagnet
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If memory serves, one of our members posted side-by side title screenshots of the original Ibara arcade game and the PS2 port on a thread from a little ways back...see if you can find that. The difference is noticeable if you know what to look for, though personally I'm not particularly bothered by it, as it doesn't affect playability.
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cigsthecat
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If you have an RGB monitor it will melt your face off, otherwise you probably won't notice. If you want to know what it looks like simply smear a thin layer of vaseline all over your monitor and play a game.
"The art director is always listed as the art director in their games. The programmer is always listed as the programmer."
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sven666
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i remember a japanese player posting pics of himself breaking the disc and tearing up the manual of the assault suits valken remake so.. yeah.. they do 
why shouldnt they?, they even have the opportunity to play the games in arcades so the flaws will appear even more!
why shouldnt they?, they even have the opportunity to play the games in arcades so the flaws will appear even more!
the destruction of everything, is the beginning of something new. your whole world is on fire, and soon, you'll be too..
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GaijinPunch
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It still looks all shitty in S-video... it's just even blurier to begin with.cigsthecat wrote:If you have an RGB monitor it will melt your face off, otherwise you probably won't notice.
When I get a tripod I plan on taking some photos of interlaced vs. progressive for an article. That might be some time though.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
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JoshF
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In filtering the same thing as interpolation?
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Neon
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Dunno how you feel about emulation but I'd put an SNES emu in 640x480 with and without filtering. It will still be shitty in regular 640 thanks to scaling, but it will look better than the filtered version.tassian wrote:Is there some sort of example screenshot for the blur that you mean? I'm interested in how bad it actually is e.g. in the Mushihimesama port. I've been playing Saturn shmups for some time and have sort of an idea about the quality of Saturn ports. I have recently purchased an NTSC-J PS2 so I'm very interested in how true ports on this system are to the arcade versions.
Or buy Street Fighter Anniversary and turn filtering on/off
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GaijinPunch
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[quote="Neon"]Dunno how you feel about emulation but I'd put an SNES emu in 640x480 with and without filtering. It will still be shitty in regular 640 thanks to scaling, but it will look better than the filtered version.[quote]
You can also play w/ the scanline settings.
You can also play w/ the scanline settings.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
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Nei First
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JoshF
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I was wondering the same thing about the Taito Legends 2 Darius Gaiden and the Saturn version.
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zinger
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Ganelon
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Since it's stretched out into high res, it definitely looks quite different from the SS version. The difference is esp. noticeable on a component connection, where the graphics look incredibly blurry (an eyesore really). The same thing can be said of Street Fighter Alpha Anthology and the DC Vampire Chronicle.Nei First wrote:In the Vampire: Darkstalkers Collection for PS2, when the filtering is turned off, how does it look compared to the Saturn port? Is there a major difference? It's been years since I saw the saturn version and can't remember.
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Ceph
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I asked the above question because our griping about it here on this board won't do a thing. However, if Japanese players complain about it and if publications like Famitsu mention it in their reviews, Japanese publishers may actually take note of it and stop using blur-filters, or at least make them optional.
Haha!zinger wrote:[Pic of raped Valken PS2]
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Fighter17
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Pixel_Outlaw
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Yes. The only reason I care is because the original artists' time and effort had been made worthless through interpolation. Back then people were all about crisp images now they just throw garbage into photoshop and smooth(blurr) the hell out of it. Ships don't look as reflective and the small details get lost.JoshF wrote:In filtering the same thing as interpolation?
I DO care I prefer traditional sprites to approximations to their original counterparts. Any interpolation compleatly ruins the art of the spriter.
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
No, this game is not Space Invaders.
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Frogacuda
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It's a kind of interpolation. Interpolation can also include other methods like 2xSai and Eagle algorithmsJoshF wrote:In filtering the same thing as interpolation?
Anyway, I'm not bothered by filtering. I greatly prefer it to shit like DC mars matrix with uneven warping. True low-res is nice when it can be done, but depending on the hardware it isn't always possible, and filtering looks better than a lot of the alternatives.
A nice compromise is combining pixel doubling with filtering. Scale the image up to double size and then filter it. It greatly reduces the level of blur, but maintains the nice, smooth, even look of the pixels.
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Randorama
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I frankly doubt it. It would be much better to write posts about the globalization shit, endless rants about graphics and trolling beyond any norm of decency on japanese spelling: the companies would magically realize how evil and sinful they were, thus travelling back in time to make perfect ports ftw!Ceph wrote:I asked the above question because our griping about it here on this board won't do a thing. However, if Japanese players complain about it and if publications like Famitsu mention it in their reviews, Japanese publishers may actually take note of it and stop using blur-filters, or at least make them optional.
On a serious note: since there are mentally sane japanese speakers here, why not trying to look around and try to join forces with the only people taken in consideration by japanese companies i.e. japanese buyers? Ceph's point seems pretty meaningful to me. Even if I don't pretend true low-res (as others explain here, it is not always possible), having a way to talk to companies about what one would like might be a good thing.
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
I.M. Banks, "Consider Phlebas" (1988: 43).
I.M. Banks, "Consider Phlebas" (1988: 43).

