Sanwa, hori or seimetsu parts?

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Arznei
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Sanwa, hori or seimetsu parts?

Post by Arznei »

Hi there. Just wondering what I should look for in an arcade stick (not building, but buying) for PS2. For specifically shooters. Thanks.
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ArrogantBastard
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Post by ArrogantBastard »

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Arznei
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Post by Arznei »

You really are an arrogant bastard. =/
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chickadee
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Post by chickadee »

Shooters: Seimitsu ls-32
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Post by GaijinPunch »

There's a ton of topics on these. As arrogantbastard has pointed out. I recall talking about this the other day, actually.

EDIT:
here
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tekneekz
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Post by tekneekz »

for shmups it doesnt matter of those u choose honestly, unless u play fighting games than its a matter of sensitity and i choose semitsus. i also have sanwas and their all the same if u only play shmups.
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ArrogantBastard
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Post by ArrogantBastard »

Arznei wrote:You really are an arrogant bastard. =/
You have downs.
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Arznei
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Post by Arznei »

ArrogantBastard wrote:
Arznei wrote:You really are an arrogant bastard. =/
You have downs.
Err, sure. You still have a few social issues going for you there, dude.

Anyway, seimitsu it is. Thread can be closed now.
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Post by PC Engine Fan X! »

ArrogantBastard wrote:
Arznei wrote:You really are an arrogant bastard. =/
You have downs.
Is this "You have downs" referring to Down's syndrome? (Sure, I get the anal gist of so-called "low-brow humor" at times from our fellow shmuppers...but these are sensitive times that we live in nowdays.) That is another serious matter though...sure, I recall going to elementary school on the school bus and before I arrived there, I temporarily stopped at this special school for the special education students as such with that condition and others to get to school first. Heck, I even went to school with a girl who had Down's syndrome...I was cool with her and she was cool with me. Life as a school kid back in the early 1980's was different than it is now in 2007. Interacting with special needs students gives one a broader horizon to relate to one another. ^_~

----------------------

I have both Sanwa and Seimitsu joysticks and push buttons for game console and Supergun use...they are both great for shmupping -- just whatever floats your boat when playing to win. ^_~

PC Engine Fan X! ^_~
Last edited by PC Engine Fan X! on Fri Jan 26, 2007 12:59 am, edited 1 time in total.
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Post by segasonicfan »

Seimitsu is my choice. I bought a Sanwa set first cause I heard they were better but I found the buttons far less "springy" than the Seimitsu's I have. It's a personal preference really. I am trying to get some LS-32's but so far my Sanwa stick had been very nice to me. Make sure to get the octogonal holder if you're going to play shmups.

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Post by EOJ »

If you're referring to an Octagonal gate on the joystick, do NOT use this for shmups. It's horrendous. It's good for some fighting games that require lots of fireball and 360 type motions, but for shmups stick to the normal Square gate.
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Post by EOJ »

Nobody in their right mind uses a Octagonal gate for shmups, because it increases the "throw" of the joystick. Look at the high score charts here. No one who has good scores uses an Octagonal gate (as far as I know). It's a square gate all the way.

Hopefully segasonicfan is referring to something else by 'octagonal holder', though I have no clue what that could be.
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Post by destructor »

twe wrote:If you're referring to an Octagonal gate on the joystick, do NOT use this for shmups. It's horrendous. It's good for some fighting games that require lots of fireball and 360 type motions, but for shmups stick to the normal Square gate.
Best is Circle restrictor (for shmups). You can made very smooth moves. Throw in each direction includes diagonals is the same. On square you have longer throw on diagonals. In shmups better if throw is identical in each from 8 directions. Otherwise circle can't be too big. Next is octagonal where you can identical throw in each direction too. Last is square.
It's my opinion after a lot of playing on different restrictors and joysticks.

For masters isn't important what restrictor is mounted.
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Post by EOJ »

destructor wrote:Next is octagonal where you can identical throw in each direction too.
Not true. Octagonal restrictors make the horizontal throw noticably longer. This is pretty terrible for shmups.
Last is square.
Haha. I guess every shmup cab in Japan has the worst restrictor then? :roll:
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Post by destructor »

Image
I have this octagonal in my hand now. I rotate it and can mount in different direction. Sizes are the same always, no longer throw in horizontal.

About square read my last words:
For masters isn't important what restrictor is mounted.

My first part of post was for players who begin to play on arcade sticks. Square will be hard here. I know because I was beginner too, now I play on different restritors without problems but still circle is most comfortable.
Square is excellent (more than excellent) for beatem'ups.

Did you tried circle or octagonal?

And why all people still say about japan cabs? What magical is in japan cabs? You should say about your experience.
They have square because this is only one product in their country, nothing more.
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Post by EOJ »

destructor wrote: They have square because this is only one product in their country, nothing more.
Incorrect. Sanwa (a Japanese company) makes octagonal and circle restrictors. No one in Japan uses them for shmups because they aren't as good as square restrictors. I mean come on, if octagonal and circle were better than square, then wouldn't everyone (or at least SOMEONE) in Japan use them for shmups? They use octagonal and/or circle restrictors on many fighting game cabs in Japan.

I used an octagonal restrictor for a bit and I hated the thing. Absolutely terrible for shmups. And if you can't feel the longer horizontal throw, then I don't know what to tell you. Measure it with a ruler or something.
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Post by destructor »

twe wrote:
destructor wrote: They have square because this is only one product in their country, nothing more.
Incorrect. Sanwa (a Japanese company) makes octagonal and circle restrictors.
Yes it's true. But why they don't install it we must ask japanese players.

About "horizontal long throw" - it can be
1. illusion
2. wrong mounted microswitches
3. wrong (damaged) restrictor
It's impossible that throw is different if it is octagonal weel-shaped. Maybe you say about engage, not throw?
If you say about engage then maybe your should correct microswitches position.
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Post by Damocles »

Vokatse wrote:Alright, sounds reasonable.

I'll just stick to the regular square gate. Since this is gona be my first mod, the simpler, the better.

Thanks.
On Sanwas the plates merely pop off the back. It's not difficult at all. Hell, if you're concerned, just buy all of them and try them out. They're not incredibly expensive, and are easy to switch.

Actually, purchase them after you purchase the stick. There is no real gurantee that you'll even like the stick in the first place. We all know where I stand on Sanwa products.
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Post by Damocles »

From my experience, restrictor plates do alter overall throw, with the octagonal plate being the longest. ...by something like 2mm. However, this won't change engagement, since, well, it's impossible to change the engagement distance on a JLF. Ya know, single-unit microswitch PCB and all. As for the restrictor plates making the horizontal throw longer than vertical: Nah. As destructor pointed out, every side is an equal length away from the center. Unless your stick has centering problems, the throw will be the same in each direction.
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Post by Damocles »

Also, isn't it rather pointless to worry about throw on a Sanwa stick? If that's a concern, just get a short throw stick and toss aside the Sanwa for good.
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