other than Gradius ont he ps3..
What else can we expect?
Will porting/developing shmups die by 2007?
it has been a really dry spell..and some people are so desperate, they are ordering the LE edition of Last Hope
PsikyoPshumpPshooterP wrote:people are so desperate, they are ordering the LE edition of Last Hope

While I can see an eventual end to new shooters distributed via traditional means (i.e. on physical media and available for purchase at a store), I think the genre has two things going for it:Arvandor wrote:Will they be able to keep us spending money on the genre? I hope so ^_^ But I'm skeptical. Though, I honestly think the death of the genre is far enough down the road that it's not even worth worrying about. We can burn that bridge when we get there.
Kaspal wrote:...and as usual, theres the "forgotten" doujin branch, that happen to release at leats 15-20 shmups per year, some of them with pretty good quality, and a huge demand (from us, doujin STG players)... so, yeah, i dont think shmups will die anytime soon.
I'm pessimistic.al138 wrote:While I can see an eventual end to new shooters distributed via traditional means (i.e. on physical media and available for purchase at a store), I think the genre has two things going for it:Arvandor wrote:Will they be able to keep us spending money on the genre? I hope so ^_^ But I'm skeptical. Though, I honestly think the death of the genre is far enough down the road that it's not even worth worrying about. We can burn that bridge when we get there.
1. The games are relatively cheap to design and produce.
2. The games are small in terms of data storage requirements.
Both of these factors make the shooting genre an excellent candidate for future life on console online services like XBox Live and Virtual Console. As broadband speed rates continue to improve, I think we will begin to see reasonable download times for games approaching 1 GB (especially on the XBox and PS3)--which opens up a world of possibilities for shooter titles from the past, present, and in the future.
These online console services can offer a more cost-effective distribution option, which in turn keeps the prices low enough to attract the casual gamers necessary to keep the shooting genre alive into the next console generation. Casual gamers may be unwilling to spend $70 to import a copy of ESPgalulda, but slap a $10-$15 price tag on a downloadable version and I imagine you would garner greater interest.
I'm optimistic!
Maybe a little too pessimistic.dave4shmups wrote: I'm pessimistic.
There's no way, IMO, that we're going to see Cave games for download on XBLA, which has mostly become a dumping ground for developers and publishers to make a fast buck on games that are readily playable on other consoles.
And as far as the list of what's coming out this year, how many of those games are actually new, and not just "Best editions" or compilations? Comps. are great, don't get me wrong, but I think that the actual number of new shmups we'll see this year will be pretty low. Whether or not SCEA has or has not ditched it's anti-2D policy regarding the PS2, Raiden III is sitting in limbo, and there are no domestic PS2 shmup releases on schedule for this year. Pretty pathetic when one considers the shmups that were released near, and at the end of, the PS1's life.
Yes, predictions in the past about the genre dying have proven false, but in this country, at least, the future of gaming is HD, so unless we get some new shmup developers who are dedicated to making HD shmups, the genre will be in serious trouble this generation.
Good points, I suppose I was a little too pessimistic; it's just that with 2 out of the 3 consoles out now being HD consoles, that ups the bar for developers, because HD-quality games are what people want to play.Dylan1CC wrote:It may be harder to get certain titles greenlighted/ported (like Ketsui supposedly), but the genre is as alive as ever. I remember over 5 years ago people on the old forum predicting that shmups would die out right before the PS2 launch and that Zero Wing would be the LAST major DC shmup/non-shmup relase.
I'm also impressed at how much better/varied the compilations are getting (emulation issue aside). Sure, most of them are on PSP but I'd never think we'd get 4 shmup comps from Konami in the space of one year not to mention finally getting home ports of CPS1 shooters such as Varth on CC.
Anyways, points at Kaneda's list.
That's the point: even if the genere woul'd die this year, we shouldn't worrie: shmup history is really plenty of really lenghty mesterpieces that we didn't play that we have stuff to play 'till we die...professor ganson wrote:Meanwhile, I notice that no score for Strikers 1945 II has been submitted in nearly 1 year. Do we really need a bunch of new shmups when so few of us have mastered the already existing masterpieces of the genre?Rob wrote:At least there's Trigger Heart coming up. One game at a time.
Because if shooters didn't sell at all we wouldn't see rereleases or compilations. At the moment, a dozen shooter products are to come out within the first three months of the year, so obviously someone is buying this shit.Arznei wrote:Why do Best titles count? They're the same game but released again.
Best point so far (others have said the same thing, koodos to you too). I have enough shooters right this moment to last me the rest of my life, and I would never get bored of many (if any) of them, and would master very few. Plus I still want to get a half dozen or so for the Saturn, 2-3 for the Dreamcast, 4 or so for the PS2... If shmups suddenly stopped appearing, I would be sad merely because I'm a fan of the genre, but it wouldn't bother me overly much in the end. If anything, it'd be a good thing, give me a chance to fully experience all the shooters I have and don't have time for (which is scary, because I have a lot more gaming time than most).NTSC-J wrote:Personally, I could care less if shooters suddenly stopped being made entirely. There are so many I've not put enough time into that I don't want anymore.

I absolutely agree. I haven't even achieved a 1CC yet, and I have a handful of excellent games that I play regularly, but I'm still looking forward to Exelica and Karous. Part of it is a desire for added variety to the rotation, but how many new ones will I need?professor ganson wrote:Meanwhile, I notice that no score for Strikers 1945 II has been submitted in nearly 1 year. Do we really need a bunch of new shmups when so few of us have mastered the already existing masterpieces of the genre?Rob wrote:At least there's Trigger Heart coming up. One game at a time.